name more battlescripts

This commit is contained in:
DizzyEggg
2017-11-26 17:26:11 +01:00
parent 1bb5b1fd07
commit 59f64c622b
5 changed files with 27 additions and 28 deletions

View File

@@ -4083,7 +4083,7 @@ static void HandleTurnActionSelectionState(void)
&& gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_x4000000)
&& gBattleBufferB[gActiveBank][1] == ACTION_RUN)
{
gSelectionBattleScripts[gActiveBank] = BattleScript_82DB9BA;
gSelectionBattleScripts[gActiveBank] = BattleScript_AskIfWantsToForfeitMatch;
gBattleCommunication[gActiveBank] = 8;
*(gBattleStruct->selectionScriptFinished + gActiveBank) = FALSE;
*(gBattleStruct->stateIdAfterSelScript + gActiveBank) = STATE_BEFORE_ACTION_CHOSEN;
@@ -4093,13 +4093,13 @@ static void HandleTurnActionSelectionState(void)
&& !(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000))
&& gBattleBufferB[gActiveBank][1] == ACTION_RUN)
{
BattleScriptExecute(BattleScript_82DAAFE);
BattleScriptExecute(BattleScript_PrintCantRunFromTrainer);
gBattleCommunication[gActiveBank] = 1;
}
else if (IsRunningFromBattleImpossible() != 0
else if (IsRunningFromBattleImpossible()
&& gBattleBufferB[gActiveBank][1] == ACTION_RUN)
{
gSelectionBattleScripts[gActiveBank] = BattleScript_82DAB0B;
gSelectionBattleScripts[gActiveBank] = BattleScript_PrintCantEscapeFromBattle;
gBattleCommunication[gActiveBank] = STATE_SELECTION_SCRIPT;
*(gBattleStruct->selectionScriptFinished + gActiveBank) = FALSE;
*(gBattleStruct->stateIdAfterSelScript + gActiveBank) = STATE_BEFORE_ACTION_CHOSEN;

View File

@@ -964,7 +964,7 @@ const u16 gRestUsedStringIds[] =
STRINGID_PKMNWENTTOSLEEP, STRINGID_PKMNSLEPTHEALTHY
};
const u16 gUproarOvetTurnStringIds[] =
const u16 gUproarOverTurnStringIds[] =
{
STRINGID_PKMNMAKINGUPROAR, STRINGID_PKMNCALMEDDOWN
};

View File

@@ -963,7 +963,7 @@ u8 TurnBasedEffects(void)
gBattleMons[gBankAttacker].status1 &= ~(STATUS_SLEEP);
gBattleMons[gBankAttacker].status2 &= ~(STATUS2_NIGHTMARE);
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
BattleScriptExecute(BattleScript_82DB234);
BattleScriptExecute(BattleScript_MonWokeUpInUproar);
gActiveBank = gBankAttacker;
EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBank].status1);
MarkBufferBankForExecution(gActiveBank);
@@ -994,7 +994,7 @@ u8 TurnBasedEffects(void)
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
CancelMultiTurnMoves(gActiveBank);
}
BattleScriptExecute(BattleScript_82DB2A6);
BattleScriptExecute(BattleScript_PrintUproarOverTurns);
effect = 1;
}
}
@@ -1144,7 +1144,7 @@ bool8 sub_8041364(void)
gBankAttacker = gWishFutureKnock.futureSightAttacker[gActiveBank];
gBattleMoveDamage = gWishFutureKnock.futureSightDmg[gActiveBank];
gSpecialStatuses[gBankTarget].moveturnLostHP = 0xFFFF;
BattleScriptExecute(BattleScript_82DAFE4);
BattleScriptExecute(BattleScript_MonTookFutureAttack);
if (gWishFutureKnock.futureSightCounter[gActiveBank] == 0
&& gWishFutureKnock.futureSightCounter[gActiveBank ^ BIT_MON] == 0)
@@ -1178,12 +1178,12 @@ bool8 sub_8041364(void)
{
gStatuses3[gActiveBank] &= ~STATUS3_PERISH_SONG;
gBattleMoveDamage = gBattleMons[gActiveBank].hp;
gBattlescriptCurrInstr = BattleScript_82DAF05;
gBattlescriptCurrInstr = BattleScript_PerishSongTakesLife;
}
else
{
gDisableStructs[gActiveBank].perishSongTimer1--;
gBattlescriptCurrInstr = BattleScript_82DAF20;
gBattlescriptCurrInstr = BattleScript_PerishSongCountGoesDown;
}
BattleScriptExecute(gBattlescriptCurrInstr);
return TRUE;