decompile and document battle tv

This commit is contained in:
DizzyEggg
2018-02-27 20:40:09 +01:00
parent a9212eeb66
commit 59ff4aec9b
17 changed files with 1649 additions and 1793 deletions
+4 -4
View File
@@ -6,7 +6,7 @@
#include "battle_anim.h"
#include "constants/battle_anim.h"
#include "battle_ai_script_commands.h"
#include "battle_link_817C95C.h"
#include "battle_tv.h"
#include "pokemon.h"
#include "link.h"
#include "util.h"
@@ -1414,7 +1414,7 @@ static void LinkOpponentHandleMoveAnimation(void)
{
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
gBattlerControllerFuncs[gActiveBattler] = LinkOpponentDoMoveAnimation;
sub_817E0FC(move, gWeatherMoveAnim, gAnimDisableStructPtr);
BattleTv_SetDataBasedOnMove(move, gWeatherMoveAnim, gAnimDisableStructPtr);
}
}
}
@@ -1478,7 +1478,7 @@ static void LinkOpponentHandlePrintString(void)
BufferStringBattle(*stringId);
BattleHandleAddTextPrinter(gDisplayedStringBattle, 0);
gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter;
sub_817C95C(*stringId);
BattleTv_SetDataBasedOnString(*stringId);
}
static void LinkOpponentHandlePrintSelectionString(void)
@@ -1831,7 +1831,7 @@ static void LinkOpponentHandleBattleAnimation(void)
else
gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedBattleAnimation;
sub_817E32C(animationId);
BattleTv_SetDataBasedOnAnimation(animationId);
}
}