More battle_anim_effects_1 labels
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@@ -4850,7 +4850,7 @@ void AnimConversion(struct Sprite* sprite)
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DestroyAnimSprite(sprite);
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}
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void sub_81022D4(u8 taskId)
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void AnimTask_ConversionAlphaBlend(u8 taskId)
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{
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if (gTasks[taskId].data[2] == 1)
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{
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@@ -4899,7 +4899,7 @@ static void AnimConversion2Step(struct Sprite* sprite)
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}
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}
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void sub_81023E0(u8 taskId)
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void AnimTask_Conversion2AlphaBlend(u8 taskId)
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{
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if (++gTasks[taskId].data[0] == 4)
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{
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@@ -4988,10 +4988,10 @@ static void AnimMoonlightSparkleStep(struct Sprite* sprite)
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DestroyAnimSprite(sprite);
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}
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void sub_81026A8(u8);
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void AnimTask_FadeScreenBlueStep(u8);
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void sub_81025C0(u8 taskId)
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void AnimTask_FadeScreenBlue(u8 taskId)
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{
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int a = sub_80A75AC(1, 0, 0, 0, 0, 0, 0) & 0xFFFF;
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int b;
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@@ -5014,11 +5014,11 @@ void sub_81025C0(u8 taskId)
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b = b | (0x10000 << IndexOfSpritePaletteTag(ANIM_TAG_MOON));
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d = IndexOfSpritePaletteTag(ANIM_TAG_GREEN_SPARKLE);
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BeginNormalPaletteFade((0x10000 << d) | b, 0, 0, 16, RGB(27, 29, 31));
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gTasks[taskId].func = sub_81026A8;
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gTasks[taskId].func = AnimTask_FadeScreenBlueStep;
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gTasks[taskId].func(taskId);
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}
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void sub_81026A8(u8 taskId)
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void AnimTask_FadeScreenBlueStep(u8 taskId)
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{
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struct Task* task = &gTasks[taskId];
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switch (task->data[0])
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@@ -5450,7 +5450,7 @@ static void AnimSlowFlyingMusicNotesStep(struct Sprite* sprite)
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}
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}
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void sub_810310C(u8 battler, struct Sprite* sprite)
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void SetSpriteNextToMonHead(u8 battler, struct Sprite* sprite)
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{
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if (GetBattlerSide(battler) == B_SIDE_PLAYER)
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sprite->pos1.x = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_RIGHT) + 8;
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@@ -5469,7 +5469,7 @@ void AnimThroughtBubble(struct Sprite* sprite)
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else
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battler = gBattleAnimTarget;
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sub_810310C(battler, sprite);
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SetSpriteNextToMonHead(battler, sprite);
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a = (GetBattlerSide(battler) == B_SIDE_PLAYER) ? 0 : 1;
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sprite->data[0] = gBattleAnimArgs[1];
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sprite->data[1] = a + 2;
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@@ -5496,7 +5496,7 @@ void AnimMetronomeFinger(struct Sprite* sprite)
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else
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battler = gBattleAnimTarget;
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sub_810310C(battler, sprite);
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SetSpriteNextToMonHead(battler, sprite);
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sprite->data[0] = 0;
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StoreSpriteCallbackInData6(sprite, AnimMetronomeFingerStep);
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sprite->callback = RunStoredCallbackWhenAffineAnimEnds;
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@@ -5578,7 +5578,7 @@ void AnimTauntFinger(struct Sprite* sprite)
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else
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battler = gBattleAnimTarget;
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sub_810310C(battler, sprite);
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SetSpriteNextToMonHead(battler, sprite);
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if (GetBattlerSide(battler) == B_SIDE_PLAYER)
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{
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StartSpriteAnim(sprite, 0);
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@@ -1273,7 +1273,7 @@ void sub_8103498(struct Sprite *sprite)
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else
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battler = gBattleAnimTarget;
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sub_810310C(battler, sprite);
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SetSpriteNextToMonHead(battler, sprite);
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sprite->data[0] = 0;
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sprite->data[1] = 0;
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sprite->callback = sub_81034D8;
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