Mostly decompile text.s
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@@ -12,41 +12,56 @@
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#define EOS 0xFF // end of string
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#define NUM_TEXT_PRINTERS 32
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#define NUM_WINDOWS 20
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struct TextWindow {
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u8* current_text_offset;
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u8 windowId;
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u8 fontId;
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u8 x;
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u8 y;
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u8 currentX; // 0x8
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u8 currentY;
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u8 letterSpacing;
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u8 lineSpacing;
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u8 fontColor_l:4; // 0xC
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u8 fontColor_h:4;
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u8 bgColor:4;
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u8 shadowColor:4;
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struct Window
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{
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u8 priority;
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u8 tilemapLeft;
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u8 tilemapTop;
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u8 width;
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u8 height;
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u8 paletteNum;
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u16 baseBlock;
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u8 *tileData;
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};
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struct TextPrinter
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{
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struct TextWindow window;
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struct TextSubPrinter { // TODO: Better name
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u8* current_text_offset;
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u8 windowId;
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u8 fontId;
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u8 x;
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u8 y;
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u8 currentX; // 0x8
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u8 currentY;
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u8 letterSpacing;
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u8 lineSpacing;
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u8 fontColor_l:4; // 0xC
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u8 fontColor_h:4;
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u8 bgColor:4;
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u8 shadowColor:4;
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} subPrinter;
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void (*callback)(struct TextWindow *, u16); // 0x10
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void (*callback)(struct TextSubPrinter *, u16); // 0x10
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union {
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struct
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struct TextPrinterSubStruct
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{
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u8 field_0; // 0x14
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u8 field_1;
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u8 field_2;
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u8 font_type:4; // 0x14
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u8 font_type_upper:4;
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u8 field_1:5;
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u8 field_1_upmid:2;
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u8 field_1_top:1;
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u8 frames_visible_counter;
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u8 field_3;
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u8 field_4; // 0x18
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u8 field_5;
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u8 field_6;
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u8 active;
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} sub;
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u8 sub_fields[8];
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} sub_union;
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@@ -71,4 +86,27 @@ struct FontInfo
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u8 shadowColor:4;
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};
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struct Bitmap // TODO: Find a better spot for this
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{
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u8* pixels;
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u32 width:16;
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u32 height:16;
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};
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struct GlyphWidthFunc{
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u32 font_id;
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u32 (*func)(u16 glyphId, bool32 isJapanese);
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};
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struct KeypadIcon {
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u16 tile_offset;
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u8 width;
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u8 height;
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};
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extern u8 gStringVar1[];
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extern u8 gStringVar2[];
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extern u8 gStringVar3[];
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extern u8 gStringVar4[];
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#endif // GUARD_TEXT_H
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