move battle vars to c file
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@@ -21,8 +21,8 @@ void sub_8039B58(struct Sprite *sprite);
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void sub_8039BB4(struct Sprite *sprite);
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void sub_80105DC(struct Sprite *sprite);
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void sub_8039C00(struct Sprite *sprite);
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void dp11b_obj_instanciate(u8 bank, u8 b, s8 c, s8 d);
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void dp11b_obj_free(u8 bank, bool8 b);
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void dp11b_obj_instanciate(u8 battlerId, u8 b, s8 c, s8 d);
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void dp11b_obj_free(u8 battlerId, bool8 b);
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void sub_8039E44(struct Sprite *sprite);
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void sub_8039E60(struct Sprite *sprite);
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void sub_8039E84(struct Sprite *sprite);
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@@ -35,12 +35,12 @@ void sub_803B3AC(void); // unused
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void sub_803B598(void); // unused
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void BattleTurnPassed(void);
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u8 IsRunningFromBattleImpossible(void);
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void sub_803BDA0(u8 bank);
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void sub_803BDA0(u8 battlerId);
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void SwapTurnOrder(u8 id1, u8 id2);
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u8 GetWhoStrikesFirst(u8 bank1, u8 bank2, bool8 ignoreChosenMoves);
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u8 GetWhoStrikesFirst(u8 battlerId1, u8 battlerId2, bool8 ignoreChosenMoves);
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void RunBattleScriptCommands_PopCallbacksStack(void);
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void RunBattleScriptCommands(void);
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bool8 TryRunFromBattle(u8 bank);
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bool8 TryRunFromBattle(u8 battlerId);
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extern const u8 gStatusConditionString_PoisonJpn[8];
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extern const u8 gStatusConditionString_SleepJpn[8];
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