move battle vars to c file
This commit is contained in:
@@ -79,7 +79,7 @@ extern u16 gLastUsedItem;
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extern u16 gBattleMovePower;
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extern s32 gHpDealt;
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extern s32 gTakenDmg[MAX_BATTLERS_COUNT];
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extern u8 gTakenDmgBanks[MAX_BATTLERS_COUNT];
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extern u8 gTakenDmgByBattler[MAX_BATTLERS_COUNT];
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extern u8 gSentPokesToOpponent[2];
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extern u8 gBank1;
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extern u16 gExpShareExp;
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@@ -88,7 +88,7 @@ extern void (*gBattleMainFunc)(void);
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extern u8 gPlayerPartyCount;
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extern u16 gMoveToLearn;
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extern u16 gRandomMove;
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extern u8 gBankInMenu;
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extern u8 gBattlerInMenuId;
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extern u8 gChosenActionByBattler[MAX_BATTLERS_COUNT];
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extern u8 gCurrentTurnActionNumber;
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extern u8 gBattleBufferB[MAX_BATTLERS_COUNT][0x200];
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@@ -157,8 +157,8 @@ extern const u8 gText_BattleYesNoChoice[];
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#define DEFENDER_IS_PROTECTED ((gProtectStructs[gBattlerTarget].protected) && (gBattleMoves[gCurrentMove].flags & FLAG_PROTECT_AFFECTED))
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#define TARGET_TURN_DAMAGED (gSpecialStatuses[gBattlerTarget].moveturnLostHP_physical != 0 \
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|| gSpecialStatuses[gBattlerTarget].moveturnLostHP_special != 0)
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#define TARGET_TURN_DAMAGED (gSpecialStatuses[gBattlerTarget].physicalDmg != 0 \
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|| gSpecialStatuses[gBattlerTarget].specialDmg != 0)
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// this file's functions
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static bool8 IsTwoTurnsMove(u16 move);
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@@ -1969,15 +1969,15 @@ static void atk0C_datahpupdate(void)
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{
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if (gDisableStructs[gActiveBattler].substituteHP >= gBattleMoveDamage)
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{
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if (gSpecialStatuses[gActiveBattler].moveturnLostHP == 0)
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gSpecialStatuses[gActiveBattler].moveturnLostHP = gBattleMoveDamage;
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if (gSpecialStatuses[gActiveBattler].dmg == 0)
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gSpecialStatuses[gActiveBattler].dmg = gBattleMoveDamage;
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gDisableStructs[gActiveBattler].substituteHP -= gBattleMoveDamage;
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gHpDealt = gBattleMoveDamage;
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}
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else
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{
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if (gSpecialStatuses[gActiveBattler].moveturnLostHP == 0)
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gSpecialStatuses[gActiveBattler].moveturnLostHP = gDisableStructs[gActiveBattler].substituteHP;
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if (gSpecialStatuses[gActiveBattler].dmg == 0)
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gSpecialStatuses[gActiveBattler].dmg = gDisableStructs[gActiveBattler].substituteHP;
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gHpDealt = gDisableStructs[gActiveBattler].substituteHP;
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gDisableStructs[gActiveBattler].substituteHP = 0;
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}
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@@ -2010,9 +2010,9 @@ static void atk0C_datahpupdate(void)
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{
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gTakenDmg[gActiveBattler] += gBattleMoveDamage;
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if (gBattlescriptCurrInstr[1] == BS_GET_TARGET)
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gTakenDmgBanks[gActiveBattler] = gBattlerAttacker;
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gTakenDmgByBattler[gActiveBattler] = gBattlerAttacker;
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else
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gTakenDmgBanks[gActiveBattler] = gBattlerTarget;
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gTakenDmgByBattler[gActiveBattler] = gBattlerTarget;
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}
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if (gBattleMons[gActiveBattler].hp > gBattleMoveDamage)
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@@ -2026,37 +2026,37 @@ static void atk0C_datahpupdate(void)
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gBattleMons[gActiveBattler].hp = 0;
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}
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if (!gSpecialStatuses[gActiveBattler].moveturnLostHP && !(gHitMarker & HITMARKER_x100000))
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gSpecialStatuses[gActiveBattler].moveturnLostHP = gHpDealt;
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if (!gSpecialStatuses[gActiveBattler].dmg && !(gHitMarker & HITMARKER_x100000))
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gSpecialStatuses[gActiveBattler].dmg = gHpDealt;
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if (moveType <= 8 && !(gHitMarker & HITMARKER_x100000) && gCurrentMove != MOVE_PAIN_SPLIT)
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{
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gProtectStructs[gActiveBattler].physicalDmg = gHpDealt;
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gSpecialStatuses[gActiveBattler].moveturnLostHP_physical = gHpDealt;
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gSpecialStatuses[gActiveBattler].physicalDmg = gHpDealt;
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if (gBattlescriptCurrInstr[1] == BS_GET_TARGET)
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{
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gProtectStructs[gActiveBattler].physicalBank = gBattlerAttacker;
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gSpecialStatuses[gActiveBattler].moveturnPhysicalBank = gBattlerAttacker;
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gProtectStructs[gActiveBattler].physicalBattlerId = gBattlerAttacker;
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gSpecialStatuses[gActiveBattler].physicalBattlerId = gBattlerAttacker;
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}
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else
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{
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gProtectStructs[gActiveBattler].physicalBank = gBattlerTarget;
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gSpecialStatuses[gActiveBattler].moveturnPhysicalBank = gBattlerTarget;
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gProtectStructs[gActiveBattler].physicalBattlerId = gBattlerTarget;
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gSpecialStatuses[gActiveBattler].physicalBattlerId = gBattlerTarget;
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}
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}
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else if (moveType > 8 && !(gHitMarker & HITMARKER_x100000))
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{
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gProtectStructs[gActiveBattler].specialDmg = gHpDealt;
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gSpecialStatuses[gActiveBattler].moveturnLostHP_special = gHpDealt;
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gSpecialStatuses[gActiveBattler].specialDmg = gHpDealt;
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if (gBattlescriptCurrInstr[1] == BS_GET_TARGET)
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{
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gProtectStructs[gActiveBattler].specialBank = gBattlerAttacker;
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gSpecialStatuses[gActiveBattler].moveturnSpecialBank = gBattlerAttacker;
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gProtectStructs[gActiveBattler].specialBattlerId = gBattlerAttacker;
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gSpecialStatuses[gActiveBattler].specialBattlerId = gBattlerAttacker;
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}
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else
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{
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gProtectStructs[gActiveBattler].specialBank = gBattlerTarget;
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gSpecialStatuses[gActiveBattler].moveturnSpecialBank = gBattlerTarget;
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gProtectStructs[gActiveBattler].specialBattlerId = gBattlerTarget;
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gSpecialStatuses[gActiveBattler].specialBattlerId = gBattlerTarget;
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}
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}
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}
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@@ -2068,8 +2068,8 @@ static void atk0C_datahpupdate(void)
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else
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{
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gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]);
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if (gSpecialStatuses[gActiveBattler].moveturnLostHP == 0)
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gSpecialStatuses[gActiveBattler].moveturnLostHP = 0xFFFF;
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if (gSpecialStatuses[gActiveBattler].dmg == 0)
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gSpecialStatuses[gActiveBattler].dmg = 0xFFFF;
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}
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gBattlescriptCurrInstr += 2;
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}
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@@ -3424,14 +3424,14 @@ static void atk23_getexp(void)
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}
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gBattleScripting.atk23_state++;
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gBattleStruct->expGetterId = 0;
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gBattleStruct->expGetterMonId = 0;
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gBattleStruct->sentInPokes = sentIn;
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}
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// fall through
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case 2: // set exp value to the poke in expgetter_id and print message
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if (gBattleControllerExecFlags == 0)
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{
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item = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_HELD_ITEM);
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item = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_HELD_ITEM);
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if (item == ITEM_ENIGMA_BERRY)
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holdEffect = gSaveBlock1Ptr->enigmaBerry.holdEffect;
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@@ -3444,7 +3444,7 @@ static void atk23_getexp(void)
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gBattleScripting.atk23_state = 5;
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gBattleMoveDamage = 0; // used for exp
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}
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else if (GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_LEVEL) == MAX_MON_LEVEL)
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else if (GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_LEVEL) == MAX_MON_LEVEL)
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{
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*(&gBattleStruct->sentInPokes) >>= 1;
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gBattleScripting.atk23_state = 5;
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@@ -3460,7 +3460,7 @@ static void atk23_getexp(void)
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gBattleStruct->wildVictorySong++;
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}
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if (GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_HP))
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if (GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_HP))
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{
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if (gBattleStruct->sentInPokes & 1)
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gBattleMoveDamage = *exp;
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@@ -3474,10 +3474,10 @@ static void atk23_getexp(void)
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if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
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gBattleMoveDamage = (gBattleMoveDamage * 150) / 100;
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if (IsTradedMon(&gPlayerParty[gBattleStruct->expGetterId]))
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if (IsTradedMon(&gPlayerParty[gBattleStruct->expGetterMonId]))
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{
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// check if the pokemon doesn't belong to the player
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if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER && gBattleStruct->expGetterId >= 3)
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if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER && gBattleStruct->expGetterMonId >= 3)
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{
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i = 0x149;
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}
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@@ -3495,28 +3495,28 @@ static void atk23_getexp(void)
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// get exp getter bank
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if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
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{
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if (!(gBattlerPartyIndexes[2] != gBattleStruct->expGetterId) && !(gAbsentBattlerFlags & gBitTable[2]))
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gBattleStruct->expGetterBank = 2;
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if (!(gBattlerPartyIndexes[2] != gBattleStruct->expGetterMonId) && !(gAbsentBattlerFlags & gBitTable[2]))
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gBattleStruct->expGetterBattlerId = 2;
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else
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{
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if (!(gAbsentBattlerFlags & gBitTable[0]))
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gBattleStruct->expGetterBank = 0;
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gBattleStruct->expGetterBattlerId = 0;
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else
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gBattleStruct->expGetterBank = 2;
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gBattleStruct->expGetterBattlerId = 2;
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}
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}
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else
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gBattleStruct->expGetterBank = 0;
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gBattleStruct->expGetterBattlerId = 0;
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PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, gBattleStruct->expGetterBank, gBattleStruct->expGetterId)
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PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, gBattleStruct->expGetterBattlerId, gBattleStruct->expGetterMonId)
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// buffer 'gained' or 'gained a boosted'
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PREPARE_STRING_BUFFER(gBattleTextBuff2, i)
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PREPARE_WORD_NUMBER_BUFFER(gBattleTextBuff3, 5, gBattleMoveDamage)
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PrepareStringBattle(STRINGID_PKMNGAINEDEXP, gBattleStruct->expGetterBank);
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MonGainEVs(&gPlayerParty[gBattleStruct->expGetterId], gBattleMons[gBank1].species);
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PrepareStringBattle(STRINGID_PKMNGAINEDEXP, gBattleStruct->expGetterBattlerId);
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MonGainEVs(&gPlayerParty[gBattleStruct->expGetterMonId], gBattleMons[gBank1].species);
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}
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gBattleStruct->sentInPokes >>= 1;
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gBattleScripting.atk23_state++;
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@@ -3526,18 +3526,18 @@ static void atk23_getexp(void)
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case 3: // Set stats and give exp
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if (gBattleControllerExecFlags == 0)
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{
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gBattleBufferB[gBattleStruct->expGetterBank][0] = 0;
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if (GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_HP) && GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_LEVEL) != MAX_MON_LEVEL)
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gBattleBufferB[gBattleStruct->expGetterBattlerId][0] = 0;
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if (GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_HP) && GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_LEVEL) != MAX_MON_LEVEL)
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{
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gBattleResources->statsBeforeLvlUp->hp = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_MAX_HP);
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gBattleResources->statsBeforeLvlUp->atk = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_ATK);
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gBattleResources->statsBeforeLvlUp->def = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_DEF);
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gBattleResources->statsBeforeLvlUp->spd = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPEED);
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gBattleResources->statsBeforeLvlUp->spAtk = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPATK);
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gBattleResources->statsBeforeLvlUp->spDef = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPDEF);
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gBattleResources->statsBeforeLvlUp->hp = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_MAX_HP);
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gBattleResources->statsBeforeLvlUp->atk = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_ATK);
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gBattleResources->statsBeforeLvlUp->def = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_DEF);
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gBattleResources->statsBeforeLvlUp->spd = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPEED);
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gBattleResources->statsBeforeLvlUp->spAtk = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPATK);
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gBattleResources->statsBeforeLvlUp->spDef = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPDEF);
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gActiveBattler = gBattleStruct->expGetterBank;
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BtlController_EmitExpUpdate(0, gBattleStruct->expGetterId, gBattleMoveDamage);
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gActiveBattler = gBattleStruct->expGetterBattlerId;
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BtlController_EmitExpUpdate(0, gBattleStruct->expGetterMonId, gBattleMoveDamage);
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MarkBattlerForControllerExec(gActiveBattler);
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}
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gBattleScripting.atk23_state++;
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@@ -3546,50 +3546,50 @@ static void atk23_getexp(void)
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case 4: // lvl up if necessary
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if (gBattleControllerExecFlags == 0)
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{
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gActiveBattler = gBattleStruct->expGetterBank;
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gActiveBattler = gBattleStruct->expGetterBattlerId;
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if (gBattleBufferB[gActiveBattler][0] == CONTROLLER_TWORETURNVALUES && gBattleBufferB[gActiveBattler][1] == RET_VALUE_LEVELLED_UP)
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{
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if (gBattleTypeFlags & BATTLE_TYPE_TRAINER && gBattlerPartyIndexes[gActiveBattler] == gBattleStruct->expGetterId)
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if (gBattleTypeFlags & BATTLE_TYPE_TRAINER && gBattlerPartyIndexes[gActiveBattler] == gBattleStruct->expGetterMonId)
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HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
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PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, gActiveBattler, gBattleStruct->expGetterId)
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PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, gActiveBattler, gBattleStruct->expGetterMonId)
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PREPARE_BYTE_NUMBER_BUFFER(gBattleTextBuff2, 3, GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_LEVEL))
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PREPARE_BYTE_NUMBER_BUFFER(gBattleTextBuff2, 3, GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_LEVEL))
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BattleScriptPushCursor();
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gLeveledUpInBattle |= gBitTable[gBattleStruct->expGetterId];
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gLeveledUpInBattle |= gBitTable[gBattleStruct->expGetterMonId];
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gBattlescriptCurrInstr = BattleScript_LevelUp;
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gBattleMoveDamage = (gBattleBufferB[gActiveBattler][2] | (gBattleBufferB[gActiveBattler][3] << 8));
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AdjustFriendship(&gPlayerParty[gBattleStruct->expGetterId], 0);
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AdjustFriendship(&gPlayerParty[gBattleStruct->expGetterMonId], 0);
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// update battle mon structure after level up
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if (gBattlerPartyIndexes[0] == gBattleStruct->expGetterId && gBattleMons[0].hp)
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if (gBattlerPartyIndexes[0] == gBattleStruct->expGetterMonId && gBattleMons[0].hp)
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{
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gBattleMons[0].level = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_LEVEL);
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gBattleMons[0].hp = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_HP);
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gBattleMons[0].maxHP = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_MAX_HP);
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gBattleMons[0].attack = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_ATK);
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gBattleMons[0].defense = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_DEF);
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gBattleMons[0].level = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_LEVEL);
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gBattleMons[0].hp = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_HP);
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gBattleMons[0].maxHP = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_MAX_HP);
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gBattleMons[0].attack = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_ATK);
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gBattleMons[0].defense = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_DEF);
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// Why is this duplicated?
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gBattleMons[0].speed = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPEED);
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gBattleMons[0].speed = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPEED);
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gBattleMons[0].speed = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPEED);
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gBattleMons[0].speed = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPEED);
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gBattleMons[0].spAttack = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPATK);
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gBattleMons[0].spDefense = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPDEF);
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gBattleMons[0].spAttack = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPATK);
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gBattleMons[0].spDefense = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPDEF);
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}
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// What is else if?
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if (gBattlerPartyIndexes[2] == gBattleStruct->expGetterId && gBattleMons[2].hp && (gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
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if (gBattlerPartyIndexes[2] == gBattleStruct->expGetterMonId && gBattleMons[2].hp && (gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
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{
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gBattleMons[2].level = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_LEVEL);
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gBattleMons[2].hp = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_HP);
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gBattleMons[2].maxHP = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_MAX_HP);
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gBattleMons[2].attack = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_ATK);
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gBattleMons[2].defense = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_DEF);
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gBattleMons[2].level = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_LEVEL);
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gBattleMons[2].hp = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_HP);
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gBattleMons[2].maxHP = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_MAX_HP);
|
||||
gBattleMons[2].attack = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_ATK);
|
||||
gBattleMons[2].defense = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_DEF);
|
||||
// Duplicated again, but this time there's no Sp Defense
|
||||
gBattleMons[2].speed = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPEED);
|
||||
gBattleMons[2].speed = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPEED);
|
||||
gBattleMons[2].speed = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPEED);
|
||||
gBattleMons[2].speed = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPEED);
|
||||
|
||||
gBattleMons[2].spAttack = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPATK);
|
||||
gBattleMons[2].spAttack = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPATK);
|
||||
}
|
||||
gBattleScripting.atk23_state = 5;
|
||||
}
|
||||
@@ -3605,8 +3605,8 @@ static void atk23_getexp(void)
|
||||
gBattleScripting.atk23_state = 3;
|
||||
else
|
||||
{
|
||||
gBattleStruct->expGetterId++;
|
||||
if (gBattleStruct->expGetterId <= 5)
|
||||
gBattleStruct->expGetterMonId++;
|
||||
if (gBattleStruct->expGetterMonId <= 5)
|
||||
gBattleScripting.atk23_state = 2; // loop again
|
||||
else
|
||||
gBattleScripting.atk23_state = 6; // we're done
|
||||
@@ -4894,7 +4894,7 @@ static void atk49_moveend(void)
|
||||
case 1: // defrosting check
|
||||
if (gBattleMons[gBattlerTarget].status1 & STATUS1_FREEZE
|
||||
&& gBattleMons[gBattlerTarget].hp != 0 && gBattlerAttacker != gBattlerTarget
|
||||
&& gSpecialStatuses[gBattlerTarget].moveturnLostHP_special
|
||||
&& gSpecialStatuses[gBattlerTarget].specialDmg
|
||||
&& !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) && moveType == TYPE_FIRE)
|
||||
{
|
||||
gBattleMons[gBattlerTarget].status1 &= ~(STATUS1_FREEZE);
|
||||
@@ -5991,9 +5991,9 @@ static void atk59_handlelearnnewmove(void)
|
||||
const u8 *jumpPtr1 = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
|
||||
const u8 *jumpPtr2 = BSScriptReadPtr(gBattlescriptCurrInstr + 5);
|
||||
|
||||
u16 ret = MonTryLearningNewMove(&gPlayerParty[gBattleStruct->expGetterId], gBattlescriptCurrInstr[9]);
|
||||
u16 ret = MonTryLearningNewMove(&gPlayerParty[gBattleStruct->expGetterMonId], gBattlescriptCurrInstr[9]);
|
||||
while (ret == 0xFFFE)
|
||||
ret = MonTryLearningNewMove(&gPlayerParty[gBattleStruct->expGetterId], 0);
|
||||
ret = MonTryLearningNewMove(&gPlayerParty[gBattleStruct->expGetterMonId], 0);
|
||||
|
||||
if (ret == 0)
|
||||
{
|
||||
@@ -6007,7 +6007,7 @@ static void atk59_handlelearnnewmove(void)
|
||||
{
|
||||
gActiveBattler = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
|
||||
|
||||
if (gBattlerPartyIndexes[gActiveBattler] == gBattleStruct->expGetterId
|
||||
if (gBattlerPartyIndexes[gActiveBattler] == gBattleStruct->expGetterMonId
|
||||
&& !(gBattleMons[gActiveBattler].status2 & STATUS2_TRANSFORMED))
|
||||
{
|
||||
GiveMoveToBattleMon(&gBattleMons[gActiveBattler], ret);
|
||||
@@ -6015,7 +6015,7 @@ static void atk59_handlelearnnewmove(void)
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
|
||||
{
|
||||
gActiveBattler = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT);
|
||||
if (gBattlerPartyIndexes[gActiveBattler] == gBattleStruct->expGetterId
|
||||
if (gBattlerPartyIndexes[gActiveBattler] == gBattleStruct->expGetterMonId
|
||||
&& !(gBattleMons[gActiveBattler].status2 & STATUS2_TRANSFORMED))
|
||||
{
|
||||
GiveMoveToBattleMon(&gBattleMons[gActiveBattler], ret);
|
||||
@@ -6078,7 +6078,7 @@ static void atk5A_yesnoboxlearnmove(void)
|
||||
if (!gPaletteFade.active)
|
||||
{
|
||||
FreeAllWindowBuffers();
|
||||
sub_81BFA38(gPlayerParty, gBattleStruct->expGetterId, gPlayerPartyCount - 1, ReshowBattleScreenAfterMenu, gMoveToLearn);
|
||||
sub_81BFA38(gPlayerParty, gBattleStruct->expGetterMonId, gPlayerPartyCount - 1, ReshowBattleScreenAfterMenu, gMoveToLearn);
|
||||
gBattleScripting.learnMoveState++;
|
||||
}
|
||||
break;
|
||||
@@ -6098,7 +6098,7 @@ static void atk5A_yesnoboxlearnmove(void)
|
||||
}
|
||||
else
|
||||
{
|
||||
u16 moveId = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_MOVE1 + movePosition);
|
||||
u16 moveId = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_MOVE1 + movePosition);
|
||||
if (IsHMMove2(moveId))
|
||||
{
|
||||
PrepareStringBattle(STRINGID_HMMOVESCANTBEFORGOTTEN, gActiveBattler);
|
||||
@@ -6110,10 +6110,10 @@ static void atk5A_yesnoboxlearnmove(void)
|
||||
|
||||
PREPARE_MOVE_BUFFER(gBattleTextBuff2, moveId)
|
||||
|
||||
RemoveMonPPBonus(&gPlayerParty[gBattleStruct->expGetterId], movePosition);
|
||||
SetMonMoveSlot(&gPlayerParty[gBattleStruct->expGetterId], gMoveToLearn, movePosition);
|
||||
RemoveMonPPBonus(&gPlayerParty[gBattleStruct->expGetterMonId], movePosition);
|
||||
SetMonMoveSlot(&gPlayerParty[gBattleStruct->expGetterMonId], gMoveToLearn, movePosition);
|
||||
|
||||
if (gBattlerPartyIndexes[0] == gBattleStruct->expGetterId
|
||||
if (gBattlerPartyIndexes[0] == gBattleStruct->expGetterMonId
|
||||
&& !(gBattleMons[0].status2 & STATUS2_TRANSFORMED)
|
||||
&& !(gDisableStructs[0].unk18_b & gBitTable[movePosition]))
|
||||
{
|
||||
@@ -6121,7 +6121,7 @@ static void atk5A_yesnoboxlearnmove(void)
|
||||
SetBattleMonMoveSlot(&gBattleMons[0], gMoveToLearn, movePosition);
|
||||
}
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE
|
||||
&& gBattlerPartyIndexes[2] == gBattleStruct->expGetterId
|
||||
&& gBattlerPartyIndexes[2] == gBattleStruct->expGetterMonId
|
||||
&& !(gBattleMons[2].status2 & STATUS2_TRANSFORMED)
|
||||
&& !(gDisableStructs[2].unk18_b & gBitTable[movePosition]))
|
||||
{
|
||||
@@ -6659,7 +6659,7 @@ static void sub_804F100(void)
|
||||
{
|
||||
struct StatsArray currentStats;
|
||||
|
||||
sub_81D388C(&gPlayerParty[gBattleStruct->expGetterId], ¤tStats);
|
||||
sub_81D388C(&gPlayerParty[gBattleStruct->expGetterMonId], ¤tStats);
|
||||
sub_81D3640(0xD, gBattleResources->statsBeforeLvlUp, ¤tStats, 0xE, 0xD, 0xF);
|
||||
}
|
||||
|
||||
@@ -6667,7 +6667,7 @@ static void sub_804F144(void)
|
||||
{
|
||||
struct StatsArray currentStats;
|
||||
|
||||
sub_81D388C(&gPlayerParty[gBattleStruct->expGetterId], ¤tStats);
|
||||
sub_81D388C(&gPlayerParty[gBattleStruct->expGetterMonId], ¤tStats);
|
||||
sub_81D3784(0xD, ¤tStats, 0xE, 0xD, 0xF);
|
||||
}
|
||||
|
||||
@@ -6710,9 +6710,9 @@ static void PutLevelAndGenderOnLvlUpBox(void)
|
||||
u8 *txtPtr;
|
||||
u32 var;
|
||||
|
||||
monLevel = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_LEVEL);
|
||||
monGender = GetMonGender(&gPlayerParty[gBattleStruct->expGetterId]);
|
||||
GetMonNickname(&gPlayerParty[gBattleStruct->expGetterId], gStringVar4);
|
||||
monLevel = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_LEVEL);
|
||||
monGender = GetMonGender(&gPlayerParty[gBattleStruct->expGetterMonId]);
|
||||
GetMonNickname(&gPlayerParty[gBattleStruct->expGetterMonId], gStringVar4);
|
||||
|
||||
subPrinter.current_text_offset = gStringVar4;
|
||||
subPrinter.windowId = 14;
|
||||
@@ -6788,8 +6788,8 @@ static void PutMonIconOnLvlUpBox(void)
|
||||
struct SpriteSheet iconSheet;
|
||||
struct SpritePalette iconPalSheet;
|
||||
|
||||
u16 species = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPECIES);
|
||||
u32 personality = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_PERSONALITY);
|
||||
u16 species = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPECIES);
|
||||
u32 personality = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_PERSONALITY);
|
||||
|
||||
const u8* iconPtr = GetMonIconPtr(species, personality, 1);
|
||||
iconSheet.data = iconPtr;
|
||||
@@ -6829,9 +6829,9 @@ static void SpriteCB_MonIconOnLvlUpBox(struct Sprite* sprite)
|
||||
|
||||
static bool32 IsMonGettingExpSentOut(void)
|
||||
{
|
||||
if (gBattlerPartyIndexes[0] == gBattleStruct->expGetterId)
|
||||
if (gBattlerPartyIndexes[0] == gBattleStruct->expGetterMonId)
|
||||
return TRUE;
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && gBattlerPartyIndexes[2] == gBattleStruct->expGetterId)
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && gBattlerPartyIndexes[2] == gBattleStruct->expGetterMonId)
|
||||
return TRUE;
|
||||
|
||||
return FALSE;
|
||||
@@ -6939,7 +6939,7 @@ static void atk74_hpthresholds2(void)
|
||||
|
||||
static void atk75_useitemonopponent(void)
|
||||
{
|
||||
gBankInMenu = gBattlerAttacker;
|
||||
gBattlerInMenuId = gBattlerAttacker;
|
||||
ExecuteTableBasedItemEffect(&gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker]], gLastUsedItem, gBattlerPartyIndexes[gBattlerAttacker], 0, 1);
|
||||
|
||||
gBattlescriptCurrInstr += 1;
|
||||
@@ -6982,11 +6982,11 @@ static void atk76_various(void)
|
||||
gSpecialStatuses[gActiveBattler].traced = 0;
|
||||
break;
|
||||
case VARIOUS_UPDATE_CHOICE_MOVE_ON_LVL_UP:
|
||||
if (gBattlerPartyIndexes[0] == gBattleStruct->expGetterId || gBattlerPartyIndexes[2] == gBattleStruct->expGetterId)
|
||||
if (gBattlerPartyIndexes[0] == gBattleStruct->expGetterMonId || gBattlerPartyIndexes[2] == gBattleStruct->expGetterMonId)
|
||||
{
|
||||
u16 *choicedMove;
|
||||
|
||||
if (gBattlerPartyIndexes[0] == gBattleStruct->expGetterId)
|
||||
if (gBattlerPartyIndexes[0] == gBattleStruct->expGetterMonId)
|
||||
gActiveBattler = 0;
|
||||
else
|
||||
gActiveBattler = 2;
|
||||
@@ -7327,7 +7327,7 @@ static void atk7E_setreflect(void)
|
||||
{
|
||||
gSideStatuses[GET_BATTLER_SIDE(gBattlerAttacker)] |= SIDE_STATUS_REFLECT;
|
||||
gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].reflectTimer = 5;
|
||||
gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].reflectBank = gBattlerAttacker;
|
||||
gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].reflectBattlerId = gBattlerAttacker;
|
||||
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && CountAliveMonsInBattle(BATTLE_ALIVE_ATK_SIDE) == 2)
|
||||
gBattleCommunication[MULTISTRING_CHOOSER] = 2;
|
||||
@@ -8061,7 +8061,7 @@ static void atk92_setlightscreen(void)
|
||||
{
|
||||
gSideStatuses[GET_BATTLER_SIDE(gBattlerAttacker)] |= SIDE_STATUS_LIGHTSCREEN;
|
||||
gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].lightscreenTimer = 5;
|
||||
gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].lightscreenBank = gBattlerAttacker;
|
||||
gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].lightscreenBattlerId = gBattlerAttacker;
|
||||
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && CountAliveMonsInBattle(BATTLE_ALIVE_ATK_SIDE) == 2)
|
||||
gBattleCommunication[MULTISTRING_CHOOSER] = 4;
|
||||
@@ -8324,7 +8324,7 @@ static void atk99_setmist(void)
|
||||
else
|
||||
{
|
||||
gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].mistTimer = 5;
|
||||
gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].mistBank = gBattlerAttacker;
|
||||
gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].mistBattlerId = gBattlerAttacker;
|
||||
gSideStatuses[GET_BATTLER_SIDE(gBattlerAttacker)] |= SIDE_STATUS_MIST;
|
||||
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
|
||||
}
|
||||
@@ -8520,18 +8520,18 @@ static void atkA0_psywavedamageeffect(void)
|
||||
static void atkA1_counterdamagecalculator(void)
|
||||
{
|
||||
u8 sideAttacker = GetBattlerSide(gBattlerAttacker);
|
||||
u8 sideTarget = GetBattlerSide(gProtectStructs[gBattlerAttacker].physicalBank);
|
||||
u8 sideTarget = GetBattlerSide(gProtectStructs[gBattlerAttacker].physicalBattlerId);
|
||||
|
||||
if (gProtectStructs[gBattlerAttacker].physicalDmg
|
||||
&& sideAttacker != sideTarget
|
||||
&& gBattleMons[gProtectStructs[gBattlerAttacker].physicalBank].hp)
|
||||
&& gBattleMons[gProtectStructs[gBattlerAttacker].physicalBattlerId].hp)
|
||||
{
|
||||
gBattleMoveDamage = gProtectStructs[gBattlerAttacker].physicalDmg * 2;
|
||||
|
||||
if (gSideTimers[sideTarget].followmeTimer && gBattleMons[gSideTimers[sideTarget].followmeTarget].hp)
|
||||
gBattlerTarget = gSideTimers[sideTarget].followmeTarget;
|
||||
else
|
||||
gBattlerTarget = gProtectStructs[gBattlerAttacker].physicalBank;
|
||||
gBattlerTarget = gProtectStructs[gBattlerAttacker].physicalBattlerId;
|
||||
|
||||
gBattlescriptCurrInstr += 5;
|
||||
}
|
||||
@@ -8545,16 +8545,16 @@ static void atkA1_counterdamagecalculator(void)
|
||||
static void atkA2_mirrorcoatdamagecalculator(void) // a copy of atkA1 with the physical -> special field changes
|
||||
{
|
||||
u8 sideAttacker = GetBattlerSide(gBattlerAttacker);
|
||||
u8 sideTarget = GetBattlerSide(gProtectStructs[gBattlerAttacker].specialBank);
|
||||
u8 sideTarget = GetBattlerSide(gProtectStructs[gBattlerAttacker].specialBattlerId);
|
||||
|
||||
if (gProtectStructs[gBattlerAttacker].specialDmg && sideAttacker != sideTarget && gBattleMons[gProtectStructs[gBattlerAttacker].specialBank].hp)
|
||||
if (gProtectStructs[gBattlerAttacker].specialDmg && sideAttacker != sideTarget && gBattleMons[gProtectStructs[gBattlerAttacker].specialBattlerId].hp)
|
||||
{
|
||||
gBattleMoveDamage = gProtectStructs[gBattlerAttacker].specialDmg * 2;
|
||||
|
||||
if (gSideTimers[sideTarget].followmeTimer && gBattleMons[gSideTimers[sideTarget].followmeTarget].hp)
|
||||
gBattlerTarget = gSideTimers[sideTarget].followmeTarget;
|
||||
else
|
||||
gBattlerTarget = gProtectStructs[gBattlerAttacker].specialBank;
|
||||
gBattlerTarget = gProtectStructs[gBattlerAttacker].specialBattlerId;
|
||||
|
||||
gBattlescriptCurrInstr += 5;
|
||||
}
|
||||
@@ -8636,7 +8636,7 @@ static void atkA5_painsplitdmgcalc(void)
|
||||
storeLoc[3] = (painSplitHp & 0xFF000000) >> 24;
|
||||
|
||||
gBattleMoveDamage = gBattleMons[gBattlerAttacker].hp - hpDiff;
|
||||
gSpecialStatuses[gBattlerTarget].moveturnLostHP = 0xFFFF;
|
||||
gSpecialStatuses[gBattlerTarget].dmg = 0xFFFF;
|
||||
|
||||
gBattlescriptCurrInstr += 5;
|
||||
}
|
||||
@@ -9224,7 +9224,7 @@ static void atkB8_setsafeguard(void)
|
||||
{
|
||||
gSideStatuses[GET_BATTLER_SIDE(gBattlerAttacker)] |= SIDE_STATUS_SAFEGUARD;
|
||||
gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].safeguardTimer = 5;
|
||||
gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].safeguardBank = gBattlerAttacker;
|
||||
gSideTimers[GET_BATTLER_SIDE(gBattlerAttacker)].safeguardBattlerId = gBattlerAttacker;
|
||||
gBattleCommunication[MULTISTRING_CHOOSER] = 5;
|
||||
}
|
||||
|
||||
@@ -9995,7 +9995,7 @@ static void atkD4_trywish(void)
|
||||
if (gWishFutureKnock.wishCounter[gBattlerAttacker] == 0)
|
||||
{
|
||||
gWishFutureKnock.wishCounter[gBattlerAttacker] = 2;
|
||||
gWishFutureKnock.wishUserID[gBattlerAttacker] = gBattlerPartyIndexes[gBattlerAttacker];
|
||||
gWishFutureKnock.wishMonId[gBattlerAttacker] = gBattlerPartyIndexes[gBattlerAttacker];
|
||||
gBattlescriptCurrInstr += 6;
|
||||
}
|
||||
else
|
||||
@@ -10004,7 +10004,7 @@ static void atkD4_trywish(void)
|
||||
}
|
||||
break;
|
||||
case 1: // heal effect
|
||||
PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, gBattlerTarget, gWishFutureKnock.wishUserID[gBattlerTarget])
|
||||
PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, gBattlerTarget, gWishFutureKnock.wishMonId[gBattlerTarget])
|
||||
|
||||
gBattleMoveDamage = gBattleMons[gBattlerTarget].maxHP / 2;
|
||||
if (gBattleMoveDamage == 0)
|
||||
@@ -10036,9 +10036,9 @@ static void atkD5_trysetroots(void) // ingrain
|
||||
static void atkD6_doubledamagedealtifdamaged(void)
|
||||
{
|
||||
if ((gProtectStructs[gBattlerAttacker].physicalDmg
|
||||
&& gProtectStructs[gBattlerAttacker].physicalBank == gBattlerTarget)
|
||||
&& gProtectStructs[gBattlerAttacker].physicalBattlerId == gBattlerTarget)
|
||||
|| (gProtectStructs[gBattlerAttacker].specialDmg
|
||||
&& gProtectStructs[gBattlerAttacker].specialBank == gBattlerTarget))
|
||||
&& gProtectStructs[gBattlerAttacker].specialBattlerId == gBattlerTarget))
|
||||
{
|
||||
gBattleScripting.dmgMultiplier = 2;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user