move battle vars to c file
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@@ -23,7 +23,7 @@ extern u16 gBattle_BG3_X;
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extern u16 gBattle_BG3_Y;
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extern u8 gReservedSpritePaletteCount;
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extern u8 gActionSelectionCursor[MAX_BATTLERS_COUNT];
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extern u8 gBankInMenu;
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extern u8 gBattlerInMenuId;
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extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT];
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extern u8 gBattlersCount;
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extern u32 gBattleTypeFlags;
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@@ -175,7 +175,7 @@ static void CB2_ReshowBattleScreenAfterMenu(void)
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SetBattlerShadowSpriteCallback(opponentBank, species);
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}
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ActionSelectionCreateCursorAt(gActionSelectionCursor[gBankInMenu], 0);
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ActionSelectionCreateCursorAt(gActionSelectionCursor[gBattlerInMenuId], 0);
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if (gLinkVSyncDisabled != 0 && gReceivedRemoteLinkPlayers != 0)
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{
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