begin new save.c, label lots of things
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-3
@@ -5,8 +5,8 @@
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.text
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thumb_func_start sub_816ADF4
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sub_816ADF4: @ 816ADF4
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thumb_func_start NewGameInitPCItems
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NewGameInitPCItems: @ 816ADF4
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push {r4-r6,lr}
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movs r4, 0
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ldr r0, =gSaveBlock1Ptr
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@@ -53,7 +53,7 @@ _0816AE48:
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pop {r0}
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bx r0
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.pool
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thumb_func_end sub_816ADF4
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thumb_func_end NewGameInitPCItems
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thumb_func_start sub_816AE58
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sub_816AE58: @ 816AE58
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