begin new save.c, label lots of things
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+8
-8
@@ -79,9 +79,9 @@ zero_pokemon_struct: @ 8067A8C
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bx r0
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thumb_func_end zero_pokemon_struct
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thumb_func_start zero_player_party_data
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@ void zero_player_party_data()
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zero_player_party_data: @ 8067B0C
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thumb_func_start ZeroPlayerPartyMons
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@ void ZeroPlayerPartyMons()
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ZeroPlayerPartyMons: @ 8067B0C
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push {r4,r5,lr}
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ldr r4, =gPlayerParty
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movs r0, 0xFA
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@@ -97,10 +97,10 @@ _08067B16:
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pop {r0}
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bx r0
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.pool
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thumb_func_end zero_player_party_data
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thumb_func_end ZeroPlayerPartyMons
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thumb_func_start zero_enemy_party_data
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zero_enemy_party_data: @ 8067B2C
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thumb_func_start ZeroEnemyPartyMons
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ZeroEnemyPartyMons: @ 8067B2C
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push {r4,r5,lr}
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ldr r4, =gEnemyParty
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movs r0, 0xFA
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@@ -116,7 +116,7 @@ _08067B36:
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pop {r0}
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bx r0
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.pool
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thumb_func_end zero_enemy_party_data
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thumb_func_end ZeroEnemyPartyMons
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thumb_func_start create_pokemon_set_level
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@ void create_pokemon_set_level(pokemon *mon, s16 species_num, u8 level, u8 forced_iv, char pokemon_id_is_nonrandom, int pokemon_id, u8 trainer_id_mode, int trainer_id)
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@@ -2139,7 +2139,7 @@ DoScriptedWildBattle: @ 8068C18
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ldrh r4, [r0]
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ldr r0, =gSpecialVar_0x8006
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ldrh r6, [r0]
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bl zero_enemy_party_data
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bl ZeroEnemyPartyMons
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ldr r7, =gEnemyParty
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lsls r4, 24
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lsrs r4, 24
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