begin new save.c, label lots of things
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@@ -24,7 +24,7 @@ u32 gSaveCounter;
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struct SaveSection *gFastSaveSection;
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u16 gUnknown_03006208;
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u16 gSaveUnusedVar;
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u16 gUnknown_03006210;
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u16 gSaveFileStatus;
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void (*gGameContinueCallback)(void);
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EWRAM_DATA struct SaveSection gSaveDataBuffer = {0};
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@@ -806,7 +806,7 @@ u8 sub_81534D0(u8 a1)
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if (gFlashMemoryPresent != TRUE)
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{
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gUnknown_03006210 = 4;
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gSaveFileStatus = 4;
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return 0xFF;
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}
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@@ -817,7 +817,7 @@ u8 sub_81534D0(u8 a1)
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default:
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result = sub_8152DD0(0xFFFF, gRamSaveSectionLocations);
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LoadSerializedGame();
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gUnknown_03006210 = result;
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gSaveFileStatus = result;
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gGameContinueCallback = 0;
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break;
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case 3:
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