Add some missing PARTY_SIZE usage
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@@ -1151,7 +1151,7 @@ static void OpponentHandleLoadMonSprite(void)
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static void OpponentHandleSwitchInAnim(void)
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{
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*(gBattleStruct->monToSwitchIntoId + gActiveBattler) = 6;
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*(gBattleStruct->monToSwitchIntoId + gActiveBattler) = PARTY_SIZE;
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gBattlerPartyIndexes[gActiveBattler] = gBattleBufferA[gActiveBattler][1];
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StartSendOutAnim(gActiveBattler, gBattleBufferA[gActiveBattler][2]);
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gBattlerControllerFuncs[gActiveBattler] = SwitchIn_TryShinyAnim;
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@@ -1635,13 +1635,13 @@ static void OpponentHandleChoosePokemon(void)
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if (gBattleTypeFlags & (BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_TOWER_LINK_MULTI))
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{
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if (gActiveBattler == 1)
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firstId = 0, lastId = 3;
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firstId = 0, lastId = PARTY_SIZE / 2;
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else
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firstId = 3, lastId = 6;
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firstId = PARTY_SIZE / 2, lastId = PARTY_SIZE;
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}
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else
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{
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firstId = 0, lastId = 6;
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firstId = 0, lastId = PARTY_SIZE;
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}
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for (chosenMonId = firstId; chosenMonId < lastId; chosenMonId++)
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