Remove MNUM from oam flip constant names

This commit is contained in:
PikalaxALT
2019-08-10 12:09:06 -04:00
committed by huderlem
parent f7cf4fa154
commit 5b8d0f1c33
10 changed files with 23 additions and 23 deletions
+2 -2
View File
@@ -667,9 +667,9 @@ static void sub_810A75C(struct Sprite *sprite)
sprite->oam.tileNum += gBattleAnimArgs[3] * 4;
if (gBattleAnimArgs[3] == 1)
sprite->oam.matrixNum = ST_OAM_MNUM_HFLIP;
sprite->oam.matrixNum = ST_OAM_HFLIP;
else if (gBattleAnimArgs[3] == 2)
sprite->oam.matrixNum = ST_OAM_MNUM_VFLIP;
sprite->oam.matrixNum = ST_OAM_VFLIP;
sprite->data[0] = gBattleAnimArgs[2];
sprite->callback = WaitAnimForDuration;