Remove MNUM from oam flip constant names
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@@ -912,9 +912,9 @@ void sub_810D874(struct Sprite *sprite)
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}
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if (IsContest())
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sprite->oam.matrixNum |= ST_OAM_MNUM_HFLIP;
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sprite->oam.matrixNum |= ST_OAM_HFLIP;
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else if (GetBattlerSide(battler) == B_SIDE_PLAYER)
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sprite->oam.matrixNum |= (ST_OAM_MNUM_HFLIP | ST_OAM_MNUM_VFLIP);
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sprite->oam.matrixNum |= (ST_OAM_HFLIP | ST_OAM_VFLIP);
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sprite->data[0] = 16;
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sprite->data[1] = sprite->pos1.x;
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