Remove MNUM from oam flip constant names

This commit is contained in:
PikalaxALT
2019-08-10 12:09:06 -04:00
committed by huderlem
parent f7cf4fa154
commit 5b8d0f1c33
10 changed files with 23 additions and 23 deletions
+2 -2
View File
@@ -912,9 +912,9 @@ void sub_810D874(struct Sprite *sprite)
}
if (IsContest())
sprite->oam.matrixNum |= ST_OAM_MNUM_HFLIP;
sprite->oam.matrixNum |= ST_OAM_HFLIP;
else if (GetBattlerSide(battler) == B_SIDE_PLAYER)
sprite->oam.matrixNum |= (ST_OAM_MNUM_HFLIP | ST_OAM_MNUM_VFLIP);
sprite->oam.matrixNum |= (ST_OAM_HFLIP | ST_OAM_VFLIP);
sprite->data[0] = 16;
sprite->data[1] = sprite->pos1.x;