Remove MNUM from oam flip constant names

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PikalaxALT authored and huderlem committed 2019-08-21 17:15:23 -05:00
1 parent f7cf4fa154
commit 5b8d0f1c33
10 files changed
+23 -23

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@@ -912,9 +912,9 @@ void sub_810D874(struct Sprite *sprite)
}
if (IsContest())
sprite->oam.matrixNum |= ST_OAM_MNUM_HFLIP;
sprite->oam.matrixNum |= ST_OAM_HFLIP;
else if (GetBattlerSide(battler) == B_SIDE_PLAYER)
sprite->oam.matrixNum |= (ST_OAM_MNUM_HFLIP | ST_OAM_MNUM_VFLIP);
sprite->oam.matrixNum |= (ST_OAM_HFLIP | ST_OAM_VFLIP);
sprite->data[0] = 16;
sprite->data[1] = sprite->pos1.x;