Remove MNUM from oam flip constant names

This commit is contained in:
PikalaxALT
2019-08-10 12:09:06 -04:00
committed by huderlem
parent f7cf4fa154
commit 5b8d0f1c33
10 changed files with 23 additions and 23 deletions
+1 -1
View File
@@ -1800,7 +1800,7 @@ void sub_810EEF8(struct Sprite *sprite)
sprite->data[2] = gBattleAnimArgs[0];
if (sprite->data[2])
sprite->oam.matrixNum = ST_OAM_MNUM_HFLIP;
sprite->oam.matrixNum = ST_OAM_HFLIP;
if (gBattleAnimArgs[1] == 0)
{