Remove MNUM from oam flip constant names
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@@ -508,7 +508,7 @@ void AnimDirtParticleAcrossScreen(struct Sprite *sprite)
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sprite->pos1.x = 304;
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gBattleAnimArgs[1] = -gBattleAnimArgs[1];
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sprite->data[5] = 1;
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sprite->oam.matrixNum = ST_OAM_MNUM_HFLIP;
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sprite->oam.matrixNum = ST_OAM_HFLIP;
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}
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else
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{
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