Define layout constants
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@@ -1,11 +1,11 @@
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FortreeCity_House2_EventObjects: @ 8530F30
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FortreeCity_House2_EventObjects:
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object_event 1, EVENT_OBJ_GFX_EXPERT_F, 0, 2, 3, 3, MOVEMENT_TYPE_WANDER_LEFT_AND_RIGHT, 1, 0, 0, 0, FortreeCity_House2_EventScript_2177CB, 0
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object_event 2, EVENT_OBJ_GFX_EXPERT_M, 0, 6, 3, 3, MOVEMENT_TYPE_FACE_LEFT, 1, 0, 0, 0, FortreeCity_House2_EventScript_2C811E, 0
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FortreeCity_House2_MapWarps: @ 8530F60
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FortreeCity_House2_MapWarps:
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warp_def 3, 5, 0, 4, MAP_FORTREE_CITY
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warp_def 4, 5, 0, 4, MAP_FORTREE_CITY
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FortreeCity_House2_MapEvents:: @ 8530F70
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FortreeCity_House2_MapEvents::
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map_events FortreeCity_House2_EventObjects, FortreeCity_House2_MapWarps, 0x0, 0x0
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@@ -1,10 +1,10 @@
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FortreeCity_House2: @ 84835AC
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FortreeCity_House2:
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.4byte FortreeCity_House2_Layout
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.4byte FortreeCity_House2_MapEvents
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.4byte FortreeCity_House2_MapScripts
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.4byte 0x0
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.2byte MUS_MACHI_S3
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.2byte 101
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.2byte LAYOUT_FORTREE_CITY_HOUSE2
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.byte MAPSEC_FORTREE_CITY
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.byte 0
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.byte WEATHER_NONE
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