Define layout constants

This commit is contained in:
Marcus Huderle
2019-01-29 16:55:25 -06:00
parent 14641e916e
commit 5c1667b41a
1091 changed files with 3257 additions and 2806 deletions
+3 -3
View File
@@ -1,12 +1,12 @@
FortreeCity_House4_EventObjects: @ 8530FD8
FortreeCity_House4_EventObjects:
object_event 1, EVENT_OBJ_GFX_WOMAN_4, 0, 6, 4, 3, MOVEMENT_TYPE_WANDER_AROUND, 1, 1, 0, 0, FortreeCity_House4_EventScript_217C81, 0
object_event 2, EVENT_OBJ_GFX_BOY_3, 0, 1, 3, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 0, 0, FortreeCity_House4_EventScript_217C8A, 0
object_event 3, EVENT_OBJ_GFX_WINGULL, 0, 2, 3, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 0, 0, FortreeCity_House4_EventScript_217D20, FLAG_HIDE_FORTREE_CITY_HOUSE_4_WINGULL
FortreeCity_House4_MapWarps: @ 8531020
FortreeCity_House4_MapWarps:
warp_def 3, 5, 0, 6, MAP_FORTREE_CITY
warp_def 4, 5, 0, 6, MAP_FORTREE_CITY
FortreeCity_House4_MapEvents:: @ 8531030
FortreeCity_House4_MapEvents::
map_events FortreeCity_House4_EventObjects, FortreeCity_House4_MapWarps, 0x0, 0x0
+2 -2
View File
@@ -1,10 +1,10 @@
FortreeCity_House4: @ 84835E4
FortreeCity_House4:
.4byte FortreeCity_House2_Layout
.4byte FortreeCity_House4_MapEvents
.4byte FortreeCity_House4_MapScripts
.4byte 0x0
.2byte MUS_MACHI_S3
.2byte 101
.2byte LAYOUT_FORTREE_CITY_HOUSE2
.byte MAPSEC_FORTREE_CITY
.byte 0
.byte WEATHER_NONE