Define layout constants
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@@ -1,12 +1,13 @@
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Route124_DivingTreasureHuntersHouse_EventObjects: @ 853ED9C
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Route124_DivingTreasureHuntersHouse_EventObjects:
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object_event 1, EVENT_OBJ_GFX_MAN_5, 0, 5, 4, 0, MOVEMENT_TYPE_FACE_LEFT, 0, 0, 0, 0, Route124_DivingTreasureHuntersHouse_EventScript_270A32, 0
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Route124_DivingTreasureHuntersHouse_MapWarps: @ 853EDB4
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Route124_DivingTreasureHuntersHouse_MapWarps:
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warp_def 3, 8, 0, 0, MAP_ROUTE124
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warp_def 4, 8, 0, 0, MAP_ROUTE124
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Route124_DivingTreasureHuntersHouse_MapBGEvents: @ 853EDC4
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Route124_DivingTreasureHuntersHouse_MapBGEvents:
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bg_event 7, 1, 0, BG_EVENT_PLAYER_FACING_ANY, Route124_DivingTreasureHuntersHouse_EventScript_270F63
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Route124_DivingTreasureHuntersHouse_MapEvents:: @ 853EDD0
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Route124_DivingTreasureHuntersHouse_MapEvents::
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map_events Route124_DivingTreasureHuntersHouse_EventObjects, Route124_DivingTreasureHuntersHouse_MapWarps, 0x0, Route124_DivingTreasureHuntersHouse_MapBGEvents
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@@ -1,10 +1,10 @@
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Route124_DivingTreasureHuntersHouse: @ 8485D44
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Route124_DivingTreasureHuntersHouse:
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.4byte Route124_DivingTreasureHuntersHouse_Layout
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.4byte Route124_DivingTreasureHuntersHouse_MapEvents
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.4byte Route124_DivingTreasureHuntersHouse_MapScripts
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.4byte 0x0
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.2byte MUS_MINAMO
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.2byte 301
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.2byte LAYOUT_ROUTE124_DIVING_TREASURE_HUNTERS_HOUSE
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.byte MAPSEC_ROUTE_124
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.byte 0
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.byte WEATHER_NONE
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