Define layout constants
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@@ -1,4 +1,4 @@
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VerdanturfTown_BattleTentLobby_EventObjects: @ 852E648
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VerdanturfTown_BattleTentLobby_EventObjects:
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object_event 1, EVENT_OBJ_GFX_EXPERT_M, 0, 6, 5, 3, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, VerdanturfTown_BattleTentLobby_EventScript_201873, 0
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object_event 2, EVENT_OBJ_GFX_GIRL_1, 0, 0, 5, 3, MOVEMENT_TYPE_WANDER_AROUND, 1, 1, 0, 0, VerdanturfTown_BattleTentLobby_EventScript_201A7B, 0
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object_event 3, EVENT_OBJ_GFX_BOY_3, 0, 9, 7, 3, MOVEMENT_TYPE_WANDER_AROUND, 1, 1, 0, 0, VerdanturfTown_BattleTentLobby_EventScript_201ABC, 0
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@@ -6,13 +6,13 @@ VerdanturfTown_BattleTentLobby_EventObjects: @ 852E648
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object_event 5, EVENT_OBJ_GFX_SCOTT, 0, 12, 6, 3, MOVEMENT_TYPE_FACE_LEFT, 1, 1, 0, 0, VerdanturfTown_BattleTentLobby_EventScript_201AD0, FLAG_HIDE_VERDANTURF_TOWN_SCOTT
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object_event 6, EVENT_OBJ_GFX_LITTLE_BOY, 0, 2, 8, 3, MOVEMENT_TYPE_FACE_LEFT, 1, 1, 0, 0, VerdanturfTown_BattleTentLobby_EventScript_201AF7, 0
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VerdanturfTown_BattleTentLobby_MapWarps: @ 852E6D8
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VerdanturfTown_BattleTentLobby_MapWarps:
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warp_def 6, 9, 0, 0, MAP_VERDANTURF_TOWN
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warp_def 7, 9, 0, 0, MAP_VERDANTURF_TOWN
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VerdanturfTown_BattleTentLobby_MapBGEvents: @ 852E6E8
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VerdanturfTown_BattleTentLobby_MapBGEvents:
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bg_event 4, 5, 0, BG_EVENT_PLAYER_FACING_ANY, VerdanturfTown_BattleTentLobby_EventScript_201B02
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VerdanturfTown_BattleTentLobby_MapEvents:: @ 852E6F4
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VerdanturfTown_BattleTentLobby_MapEvents::
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map_events VerdanturfTown_BattleTentLobby_EventObjects, VerdanturfTown_BattleTentLobby_MapWarps, 0x0, VerdanturfTown_BattleTentLobby_MapBGEvents
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@@ -1,10 +1,10 @@
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VerdanturfTown_BattleTentLobby: @ 8482E58
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VerdanturfTown_BattleTentLobby:
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.4byte BattleTentLobby_Layout
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.4byte VerdanturfTown_BattleTentLobby_MapEvents
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.4byte VerdanturfTown_BattleTentLobby_MapScripts
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.4byte 0x0
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.2byte MUS_B_TOWER
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.2byte 384
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.2byte LAYOUT_BATTLE_TENT_LOBBY
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.byte MAPSEC_VERDANTURF_TOWN
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.byte 0
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.byte WEATHER_NONE
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