Define layout constants
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@@ -1,11 +1,11 @@
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VerdanturfTown_FriendshipRatersHouse_EventObjects: @ 852E9C8
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VerdanturfTown_FriendshipRatersHouse_EventObjects:
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object_event 1, EVENT_OBJ_GFX_WOMAN_2, 0, 3, 4, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 0, 0, VerdanturfTown_FriendshipRatersHouse_EventScript_203031, 0
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object_event 2, EVENT_OBJ_GFX_PIKACHU, 0, 4, 4, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 0, 0, VerdanturfTown_FriendshipRatersHouse_EventScript_2030DA, 0
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VerdanturfTown_FriendshipRatersHouse_MapWarps: @ 852E9F8
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VerdanturfTown_FriendshipRatersHouse_MapWarps:
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warp_def 3, 7, 0, 5, MAP_VERDANTURF_TOWN
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warp_def 4, 7, 0, 5, MAP_VERDANTURF_TOWN
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VerdanturfTown_FriendshipRatersHouse_MapEvents:: @ 852EA08
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VerdanturfTown_FriendshipRatersHouse_MapEvents::
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map_events VerdanturfTown_FriendshipRatersHouse_EventObjects, VerdanturfTown_FriendshipRatersHouse_MapWarps, 0x0, 0x0
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@@ -1,10 +1,10 @@
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VerdanturfTown_FriendshipRatersHouse: @ 8482F1C
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VerdanturfTown_FriendshipRatersHouse:
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.4byte House2_Layout
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.4byte VerdanturfTown_FriendshipRatersHouse_MapEvents
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.4byte VerdanturfTown_FriendshipRatersHouse_MapScripts
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.4byte 0x0
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.2byte MUS_GOMACHI0
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.2byte 60
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.2byte LAYOUT_HOUSE2
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.byte MAPSEC_VERDANTURF_TOWN
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.byte 0
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.byte WEATHER_NONE
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