Define layout constants
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@@ -1,4 +1,4 @@
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VictoryRoad_1F_EventObjects: @ 8535E04
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VictoryRoad_1F_EventObjects:
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object_event 1, EVENT_OBJ_GFX_MAN_3, 0, 33, 22, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 1, 3, VictoryRoad_1F_EventScript_235E73, 0
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object_event 2, EVENT_OBJ_GFX_WOMAN_5, 0, 6, 15, 4, MOVEMENT_TYPE_FACE_LEFT, 0, 0, 1, 4, VictoryRoad_1F_EventScript_235EA1, 0
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object_event 3, EVENT_OBJ_GFX_MAN_3, 0, 27, 34, 3, MOVEMENT_TYPE_FACE_DOWN_AND_RIGHT, 0, 0, 1, 3, VictoryRoad_1F_EventScript_235E8A, 0
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@@ -9,20 +9,20 @@ VictoryRoad_1F_EventObjects: @ 8535E04
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object_event 8, EVENT_OBJ_GFX_WOMAN_5, 0, 29, 17, 3, MOVEMENT_TYPE_FACE_RIGHT, 1, 1, 1, 2, VictoryRoad_1F_EventScript_235ECF, 0
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object_event 9, EVENT_OBJ_GFX_MAN_3, 0, 32, 17, 3, MOVEMENT_TYPE_FACE_LEFT, 1, 1, 1, 2, VictoryRoad_1F_EventScript_235EB8, 0
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VictoryRoad_1F_MapWarps: @ 8535EDC
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VictoryRoad_1F_MapWarps:
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warp_def 15, 40, 3, 2, MAP_EVER_GRANDE_CITY
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warp_def 39, 5, 3, 3, MAP_EVER_GRANDE_CITY
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warp_def 21, 32, 3, 5, MAP_VICTORY_ROAD_B1F
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warp_def 42, 38, 4, 2, MAP_VICTORY_ROAD_B1F
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warp_def 9, 14, 4, 4, MAP_VICTORY_ROAD_B1F
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VictoryRoad_1F_MapCoordEvents: @ 8535F04
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VictoryRoad_1F_MapCoordEvents:
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coord_event 2, 23, 4, VAR_0x40C3, 0, VictoryRoad_1F_EventScript_235DAF
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coord_event 3, 23, 4, VAR_0x40C3, 0, VictoryRoad_1F_EventScript_235DC8
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VictoryRoad_1F_MapBGEvents: @ 8535F24
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VictoryRoad_1F_MapBGEvents:
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bg_hidden_item_event 30, 39, 4, ITEM_ULTRA_BALL, FLAG_HIDDEN_ITEM_VICTORY_ROAD_1F_ULTRA_BALL
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VictoryRoad_1F_MapEvents:: @ 8535F30
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VictoryRoad_1F_MapEvents::
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map_events VictoryRoad_1F_EventObjects, VictoryRoad_1F_MapWarps, VictoryRoad_1F_MapCoordEvents, VictoryRoad_1F_MapBGEvents
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@@ -1,10 +1,10 @@
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VictoryRoad_1F: @ 8484374
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VictoryRoad_1F:
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.4byte VictoryRoad_1F_Layout
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.4byte VictoryRoad_1F_MapEvents
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.4byte VictoryRoad_1F_MapScripts
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.4byte 0x0
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.2byte MUS_C_ROAD
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.2byte 163
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.2byte LAYOUT_VICTORY_ROAD_1F
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.byte MAPSEC_VICTORY_ROAD
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.byte 0
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.byte WEATHER_NONE
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