Define layout constants

This commit is contained in:
Marcus Huderle
2019-01-29 16:55:25 -06:00
parent 14641e916e
commit 5c1667b41a
1091 changed files with 3257 additions and 2806 deletions
+1
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@@ -1,3 +1,4 @@
#include "constants/layouts.h"
#include "constants/map_types.h" #include "constants/map_types.h"
#include "constants/maps.h" #include "constants/maps.h"
#include "constants/weather.h" #include "constants/weather.h"
@@ -1,11 +1,11 @@
AbandonedShip_CaptainsOffice_EventObjects: @ 8536A5C AbandonedShip_CaptainsOffice_EventObjects:
object_event 1, EVENT_OBJ_GFX_SCIENTIST_1, 0, 3, 4, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 0, 0, AbandonedShip_CaptainsOffice_EventScript_2387E2, 0 object_event 1, EVENT_OBJ_GFX_SCIENTIST_1, 0, 3, 4, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 0, 0, AbandonedShip_CaptainsOffice_EventScript_2387E2, 0
object_event 2, EVENT_OBJ_GFX_ITEM_BALL, 0, 0, 6, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, AbandonedShip_CaptainsOffice_EventScript_29126E, FLAG_ITEM_ABANDONED_SHIP_CAPTAINS_OFFICE_STORAGE_KEY object_event 2, EVENT_OBJ_GFX_ITEM_BALL, 0, 0, 6, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, AbandonedShip_CaptainsOffice_EventScript_29126E, FLAG_ITEM_ABANDONED_SHIP_CAPTAINS_OFFICE_STORAGE_KEY
AbandonedShip_CaptainsOffice_MapWarps: @ 8536A8C AbandonedShip_CaptainsOffice_MapWarps:
warp_def 7, 6, 3, 4, MAP_ABANDONED_SHIP_DECK warp_def 7, 6, 3, 4, MAP_ABANDONED_SHIP_DECK
warp_def 8, 6, 3, 4, MAP_ABANDONED_SHIP_DECK warp_def 8, 6, 3, 4, MAP_ABANDONED_SHIP_DECK
AbandonedShip_CaptainsOffice_MapEvents:: @ 8536A9C AbandonedShip_CaptainsOffice_MapEvents::
map_events AbandonedShip_CaptainsOffice_EventObjects, AbandonedShip_CaptainsOffice_MapWarps, 0x0, 0x0 map_events AbandonedShip_CaptainsOffice_EventObjects, AbandonedShip_CaptainsOffice_MapWarps, 0x0, 0x0
@@ -1,10 +1,10 @@
AbandonedShip_CaptainsOffice: @ 84845A4 AbandonedShip_CaptainsOffice:
.4byte AbandonedShip_CaptainsOffice_Layout .4byte AbandonedShip_CaptainsOffice_Layout
.4byte AbandonedShip_CaptainsOffice_MapEvents .4byte AbandonedShip_CaptainsOffice_MapEvents
.4byte AbandonedShip_CaptainsOffice_MapScripts .4byte AbandonedShip_CaptainsOffice_MapScripts
.4byte 0x0 .4byte 0x0
.2byte MUS_DAN02 .2byte MUS_DAN02
.2byte 195 .2byte LAYOUT_ABANDONED_SHIP_CAPTAINS_OFFICE
.byte MAPSEC_ABANDONED_SHIP .byte MAPSEC_ABANDONED_SHIP
.byte 0 .byte 0
.byte WEATHER_SHADE .byte WEATHER_SHADE
@@ -1,8 +1,8 @@
AbandonedShip_Corridors_1F_EventObjects: @ 85366C0 AbandonedShip_Corridors_1F_EventObjects:
object_event 1, EVENT_OBJ_GFX_YOUNGSTER, 0, 17, 7, 3, MOVEMENT_TYPE_WANDER_AROUND, 1, 1, 0, 0, AbandonedShip_Corridors_1F_EventScript_2379A5, 0 object_event 1, EVENT_OBJ_GFX_YOUNGSTER, 0, 17, 7, 3, MOVEMENT_TYPE_WANDER_AROUND, 1, 1, 0, 0, AbandonedShip_Corridors_1F_EventScript_2379A5, 0
object_event 2, EVENT_OBJ_GFX_TUBER_M, 0, 5, 10, 3, MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_DOWN_RIGHT, 4, 7, 1, 3, AbandonedShip_Corridors_1F_EventScript_2379AE, 0 object_event 2, EVENT_OBJ_GFX_TUBER_M, 0, 5, 10, 3, MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_DOWN_RIGHT, 4, 7, 1, 3, AbandonedShip_Corridors_1F_EventScript_2379AE, 0
AbandonedShip_Corridors_1F_MapWarps: @ 85366F0 AbandonedShip_Corridors_1F_MapWarps:
warp_def 9, 11, 3, 2, MAP_ABANDONED_SHIP_DECK warp_def 9, 11, 3, 2, MAP_ABANDONED_SHIP_DECK
warp_def 8, 11, 3, 2, MAP_ABANDONED_SHIP_DECK warp_def 8, 11, 3, 2, MAP_ABANDONED_SHIP_DECK
warp_def 0, 11, 3, 3, MAP_ABANDONED_SHIP_DECK warp_def 0, 11, 3, 3, MAP_ABANDONED_SHIP_DECK
@@ -16,6 +16,6 @@ AbandonedShip_Corridors_1F_MapWarps: @ 85366F0
warp_def 5, 2, 3, 6, MAP_ABANDONED_SHIP_CORRIDORS_B1F warp_def 5, 2, 3, 6, MAP_ABANDONED_SHIP_CORRIDORS_B1F
warp_def 3, 3, 3, 2, MAP_ABANDONED_SHIP_ROOMS2_1F warp_def 3, 3, 3, 2, MAP_ABANDONED_SHIP_ROOMS2_1F
AbandonedShip_Corridors_1F_MapEvents:: @ 8536750 AbandonedShip_Corridors_1F_MapEvents::
map_events AbandonedShip_Corridors_1F_EventObjects, AbandonedShip_Corridors_1F_MapWarps, 0x0, 0x0 map_events AbandonedShip_Corridors_1F_EventObjects, AbandonedShip_Corridors_1F_MapWarps, 0x0, 0x0
@@ -1,10 +1,10 @@
AbandonedShip_Corridors_1F: @ 84844C4 AbandonedShip_Corridors_1F:
.4byte AbandonedShip_Corridors_1F_Layout .4byte AbandonedShip_Corridors_1F_Layout
.4byte AbandonedShip_Corridors_1F_MapEvents .4byte AbandonedShip_Corridors_1F_MapEvents
.4byte AbandonedShip_Corridors_1F_MapScripts .4byte AbandonedShip_Corridors_1F_MapScripts
.4byte 0x0 .4byte 0x0
.2byte MUS_DAN02 .2byte MUS_DAN02
.2byte 187 .2byte LAYOUT_ABANDONED_SHIP_CORRIDORS_1F
.byte MAPSEC_ABANDONED_SHIP .byte MAPSEC_ABANDONED_SHIP
.byte 0 .byte 0
.byte WEATHER_SHADE .byte WEATHER_SHADE
@@ -1,8 +1,8 @@
AbandonedShip_Corridors_B1F_EventObjects: @ 8536808 AbandonedShip_Corridors_B1F_EventObjects:
object_event 1, EVENT_OBJ_GFX_TUBER_M, 0, 2, 8, 3, MOVEMENT_TYPE_WANDER_AROUND, 1, 1, 0, 0, AbandonedShip_Corridors_B1F_EventScript_237DBF, 0 object_event 1, EVENT_OBJ_GFX_TUBER_M, 0, 2, 8, 3, MOVEMENT_TYPE_WANDER_AROUND, 1, 1, 0, 0, AbandonedShip_Corridors_B1F_EventScript_237DBF, 0
object_event 2, EVENT_OBJ_GFX_SAILOR, 0, 9, 6, 3, MOVEMENT_TYPE_FACE_LEFT_AND_RIGHT, 0, 0, 1, 4, AbandonedShip_Corridors_B1F_EventScript_237E13, 0 object_event 2, EVENT_OBJ_GFX_SAILOR, 0, 9, 6, 3, MOVEMENT_TYPE_FACE_LEFT_AND_RIGHT, 0, 0, 1, 4, AbandonedShip_Corridors_B1F_EventScript_237E13, 0
AbandonedShip_Corridors_B1F_MapWarps: @ 8536838 AbandonedShip_Corridors_B1F_MapWarps:
warp_def 6, 4, 3, 2, MAP_ABANDONED_SHIP_ROOMS2_B1F warp_def 6, 4, 3, 2, MAP_ABANDONED_SHIP_ROOMS2_B1F
warp_def 3, 4, 3, 0, MAP_ABANDONED_SHIP_ROOMS2_B1F warp_def 3, 4, 3, 0, MAP_ABANDONED_SHIP_ROOMS2_B1F
warp_def 5, 7, 3, 0, MAP_ABANDONED_SHIP_ROOMS_B1F warp_def 5, 7, 3, 0, MAP_ABANDONED_SHIP_ROOMS_B1F
@@ -12,9 +12,9 @@ AbandonedShip_Corridors_B1F_MapWarps: @ 8536838
warp_def 0, 2, 3, 10, MAP_ABANDONED_SHIP_CORRIDORS_1F warp_def 0, 2, 3, 10, MAP_ABANDONED_SHIP_CORRIDORS_1F
warp_def 8, 2, 3, 9, MAP_ABANDONED_SHIP_CORRIDORS_1F warp_def 8, 2, 3, 9, MAP_ABANDONED_SHIP_CORRIDORS_1F
AbandonedShip_Corridors_B1F_MapBGEvents: @ 8536878 AbandonedShip_Corridors_B1F_MapBGEvents:
bg_event 11, 4, 3, BG_EVENT_PLAYER_FACING_ANY, AbandonedShip_Corridors_B1F_EventScript_237DC8 bg_event 11, 4, 3, BG_EVENT_PLAYER_FACING_ANY, AbandonedShip_Corridors_B1F_EventScript_237DC8
AbandonedShip_Corridors_B1F_MapEvents:: @ 8536884 AbandonedShip_Corridors_B1F_MapEvents::
map_events AbandonedShip_Corridors_B1F_EventObjects, AbandonedShip_Corridors_B1F_MapWarps, 0x0, AbandonedShip_Corridors_B1F_MapBGEvents map_events AbandonedShip_Corridors_B1F_EventObjects, AbandonedShip_Corridors_B1F_MapWarps, 0x0, AbandonedShip_Corridors_B1F_MapBGEvents
@@ -1,10 +1,10 @@
AbandonedShip_Corridors_B1F: @ 84844FC AbandonedShip_Corridors_B1F:
.4byte AbandonedShip_Corridors_B1F_Layout .4byte AbandonedShip_Corridors_B1F_Layout
.4byte AbandonedShip_Corridors_B1F_MapEvents .4byte AbandonedShip_Corridors_B1F_MapEvents
.4byte AbandonedShip_Corridors_B1F_MapScripts .4byte AbandonedShip_Corridors_B1F_MapScripts
.4byte 0x0 .4byte 0x0
.2byte MUS_DAN02 .2byte MUS_DAN02
.2byte 189 .2byte LAYOUT_ABANDONED_SHIP_CORRIDORS_B1F
.byte MAPSEC_ABANDONED_SHIP .byte MAPSEC_ABANDONED_SHIP
.byte 0 .byte 0
.byte WEATHER_SHADE .byte WEATHER_SHADE
+2 -2
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@@ -1,10 +1,10 @@
AbandonedShip_Deck_MapWarps: @ 8536684 AbandonedShip_Deck_MapWarps:
warp_def 13, 15, 3, 0, MAP_ROUTE108 warp_def 13, 15, 3, 0, MAP_ROUTE108
warp_def 14, 15, 3, 0, MAP_ROUTE108 warp_def 14, 15, 3, 0, MAP_ROUTE108
warp_def 13, 9, 3, 1, MAP_ABANDONED_SHIP_CORRIDORS_1F warp_def 13, 9, 3, 1, MAP_ABANDONED_SHIP_CORRIDORS_1F
warp_def 8, 9, 3, 2, MAP_ABANDONED_SHIP_CORRIDORS_1F warp_def 8, 9, 3, 2, MAP_ABANDONED_SHIP_CORRIDORS_1F
warp_def 12, 5, 3, 0, MAP_ABANDONED_SHIP_CAPTAINS_OFFICE warp_def 12, 5, 3, 0, MAP_ABANDONED_SHIP_CAPTAINS_OFFICE
AbandonedShip_Deck_MapEvents:: @ 85366AC AbandonedShip_Deck_MapEvents::
map_events 0x0, AbandonedShip_Deck_MapWarps, 0x0, 0x0 map_events 0x0, AbandonedShip_Deck_MapWarps, 0x0, 0x0
+2 -2
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@@ -1,10 +1,10 @@
AbandonedShip_Deck: @ 84844A8 AbandonedShip_Deck:
.4byte AbandonedShip_Deck_Layout .4byte AbandonedShip_Deck_Layout
.4byte AbandonedShip_Deck_MapEvents .4byte AbandonedShip_Deck_MapEvents
.4byte AbandonedShip_Deck_MapScripts .4byte AbandonedShip_Deck_MapScripts
.4byte 0x0 .4byte 0x0
.2byte MUS_DAN02 .2byte MUS_DAN02
.2byte 186 .2byte LAYOUT_ABANDONED_SHIP_DECK
.byte MAPSEC_ABANDONED_SHIP .byte MAPSEC_ABANDONED_SHIP
.byte 0 .byte 0
.byte WEATHER_NONE .byte WEATHER_NONE
@@ -1,4 +1,4 @@
AbandonedShip_HiddenFloorCorridors_MapWarps: @ 8536ACC AbandonedShip_HiddenFloorCorridors_MapWarps:
warp_def 3, 8, 3, 0, MAP_ABANDONED_SHIP_HIDDEN_FLOOR_ROOMS warp_def 3, 8, 3, 0, MAP_ABANDONED_SHIP_HIDDEN_FLOOR_ROOMS
warp_def 6, 8, 3, 2, MAP_ABANDONED_SHIP_HIDDEN_FLOOR_ROOMS warp_def 6, 8, 3, 2, MAP_ABANDONED_SHIP_HIDDEN_FLOOR_ROOMS
warp_def 9, 8, 3, 4, MAP_ABANDONED_SHIP_HIDDEN_FLOOR_ROOMS warp_def 9, 8, 3, 4, MAP_ABANDONED_SHIP_HIDDEN_FLOOR_ROOMS
@@ -6,12 +6,12 @@ AbandonedShip_HiddenFloorCorridors_MapWarps: @ 8536ACC
warp_def 6, 3, 3, 7, MAP_ABANDONED_SHIP_HIDDEN_FLOOR_ROOMS warp_def 6, 3, 3, 7, MAP_ABANDONED_SHIP_HIDDEN_FLOOR_ROOMS
warp_def 9, 3, 3, 8, MAP_ABANDONED_SHIP_HIDDEN_FLOOR_ROOMS warp_def 9, 3, 3, 8, MAP_ABANDONED_SHIP_HIDDEN_FLOOR_ROOMS
AbandonedShip_HiddenFloorCorridors_MapBGEvents: @ 8536AFC AbandonedShip_HiddenFloorCorridors_MapBGEvents:
bg_event 3, 8, 3, BG_EVENT_PLAYER_FACING_ANY, AbandonedShip_HiddenFloorCorridors_EventScript_238A19 bg_event 3, 8, 3, BG_EVENT_PLAYER_FACING_ANY, AbandonedShip_HiddenFloorCorridors_EventScript_238A19
bg_event 6, 8, 3, BG_EVENT_PLAYER_FACING_ANY, AbandonedShip_HiddenFloorCorridors_EventScript_238A50 bg_event 6, 8, 3, BG_EVENT_PLAYER_FACING_ANY, AbandonedShip_HiddenFloorCorridors_EventScript_238A50
bg_event 3, 4, 0, BG_EVENT_PLAYER_FACING_ANY, AbandonedShip_HiddenFloorCorridors_EventScript_238A87 bg_event 3, 4, 0, BG_EVENT_PLAYER_FACING_ANY, AbandonedShip_HiddenFloorCorridors_EventScript_238A87
bg_event 9, 4, 0, BG_EVENT_PLAYER_FACING_ANY, AbandonedShip_HiddenFloorCorridors_EventScript_238ABE bg_event 9, 4, 0, BG_EVENT_PLAYER_FACING_ANY, AbandonedShip_HiddenFloorCorridors_EventScript_238ABE
AbandonedShip_HiddenFloorCorridors_MapEvents:: @ 8536B2C AbandonedShip_HiddenFloorCorridors_MapEvents::
map_events 0x0, AbandonedShip_HiddenFloorCorridors_MapWarps, 0x0, AbandonedShip_HiddenFloorCorridors_MapBGEvents map_events 0x0, AbandonedShip_HiddenFloorCorridors_MapWarps, 0x0, AbandonedShip_HiddenFloorCorridors_MapBGEvents
@@ -1,10 +1,10 @@
AbandonedShip_HiddenFloorCorridors: @ 84845DC AbandonedShip_HiddenFloorCorridors:
.4byte AbandonedShip_HiddenFloorCorridors_Layout .4byte AbandonedShip_HiddenFloorCorridors_Layout
.4byte AbandonedShip_HiddenFloorCorridors_MapEvents .4byte AbandonedShip_HiddenFloorCorridors_MapEvents
.4byte AbandonedShip_HiddenFloorCorridors_MapScripts .4byte AbandonedShip_HiddenFloorCorridors_MapScripts
.4byte 0x0 .4byte 0x0
.2byte MUS_DAN02 .2byte MUS_DAN02
.2byte 289 .2byte LAYOUT_ABANDONED_SHIP_HIDDEN_FLOOR_CORRIDORS
.byte MAPSEC_ABANDONED_SHIP .byte MAPSEC_ABANDONED_SHIP
.byte 0 .byte 0
.byte WEATHER_SHADE .byte WEATHER_SHADE
@@ -1,10 +1,10 @@
AbandonedShip_HiddenFloorRooms_EventObjects: @ 8536B40 AbandonedShip_HiddenFloorRooms_EventObjects:
object_event 1, EVENT_OBJ_GFX_ITEM_BALL, 0, 41, 4, 3, MOVEMENT_TYPE_LOOK_AROUND, 0, 0, 0, 0, AbandonedShip_HiddenFloorRooms_EventScript_29127B, FLAG_ITEM_ABANDONED_SHIP_HIDDEN_FLOOR_ROOM_6_LUXURY_BALL object_event 1, EVENT_OBJ_GFX_ITEM_BALL, 0, 41, 4, 3, MOVEMENT_TYPE_LOOK_AROUND, 0, 0, 0, 0, AbandonedShip_HiddenFloorRooms_EventScript_29127B, FLAG_ITEM_ABANDONED_SHIP_HIDDEN_FLOOR_ROOM_6_LUXURY_BALL
object_event 2, EVENT_OBJ_GFX_ITEM_BALL, 0, 16, 10, 3, MOVEMENT_TYPE_LOOK_AROUND, 0, 0, 0, 0, AbandonedShip_HiddenFloorRooms_EventScript_291288, FLAG_ITEM_ABANDONED_SHIP_HIDDEN_FLOOR_ROOM_4_SCANNER object_event 2, EVENT_OBJ_GFX_ITEM_BALL, 0, 16, 10, 3, MOVEMENT_TYPE_LOOK_AROUND, 0, 0, 0, 0, AbandonedShip_HiddenFloorRooms_EventScript_291288, FLAG_ITEM_ABANDONED_SHIP_HIDDEN_FLOOR_ROOM_4_SCANNER
object_event 3, EVENT_OBJ_GFX_ITEM_BALL, 0, 5, 11, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, AbandonedShip_HiddenFloorRooms_EventScript_2912A2, FLAG_ITEM_ABANDONED_SHIP_HIDDEN_FLOOR_ROOM_1_TM_18 object_event 3, EVENT_OBJ_GFX_ITEM_BALL, 0, 5, 11, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, AbandonedShip_HiddenFloorRooms_EventScript_2912A2, FLAG_ITEM_ABANDONED_SHIP_HIDDEN_FLOOR_ROOM_1_TM_18
object_event 4, EVENT_OBJ_GFX_ITEM_BALL, 0, 31, 11, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, AbandonedShip_HiddenFloorRooms_EventScript_291295, FLAG_ITEM_ABANDONED_SHIP_HIDDEN_FLOOR_ROOM_3_WATER_STONE object_event 4, EVENT_OBJ_GFX_ITEM_BALL, 0, 31, 11, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, AbandonedShip_HiddenFloorRooms_EventScript_291295, FLAG_ITEM_ABANDONED_SHIP_HIDDEN_FLOOR_ROOM_3_WATER_STONE
AbandonedShip_HiddenFloorRooms_MapWarps: @ 8536BA0 AbandonedShip_HiddenFloorRooms_MapWarps:
warp_def 6, 14, 3, 0, MAP_ABANDONED_SHIP_HIDDEN_FLOOR_CORRIDORS warp_def 6, 14, 3, 0, MAP_ABANDONED_SHIP_HIDDEN_FLOOR_CORRIDORS
warp_def 7, 14, 3, 0, MAP_ABANDONED_SHIP_HIDDEN_FLOOR_CORRIDORS warp_def 7, 14, 3, 0, MAP_ABANDONED_SHIP_HIDDEN_FLOOR_CORRIDORS
warp_def 21, 14, 3, 1, MAP_ABANDONED_SHIP_HIDDEN_FLOOR_CORRIDORS warp_def 21, 14, 3, 1, MAP_ABANDONED_SHIP_HIDDEN_FLOOR_CORRIDORS
@@ -15,7 +15,7 @@ AbandonedShip_HiddenFloorRooms_MapWarps: @ 8536BA0
warp_def 21, 1, 3, 4, MAP_ABANDONED_SHIP_HIDDEN_FLOOR_CORRIDORS warp_def 21, 1, 3, 4, MAP_ABANDONED_SHIP_HIDDEN_FLOOR_CORRIDORS
warp_def 36, 1, 3, 5, MAP_ABANDONED_SHIP_HIDDEN_FLOOR_CORRIDORS warp_def 36, 1, 3, 5, MAP_ABANDONED_SHIP_HIDDEN_FLOOR_CORRIDORS
AbandonedShip_HiddenFloorRooms_MapBGEvents: @ 8536BE8 AbandonedShip_HiddenFloorRooms_MapBGEvents:
bg_hidden_item_event 42, 10, 3, ITEM_ROOM_1_KEY, FLAG_HIDDEN_ITEM_ABANDONED_SHIP_RM_1_KEY bg_hidden_item_event 42, 10, 3, ITEM_ROOM_1_KEY, FLAG_HIDDEN_ITEM_ABANDONED_SHIP_RM_1_KEY
bg_hidden_item_event 20, 5, 3, ITEM_ROOM_2_KEY, FLAG_HIDDEN_ITEM_ABANDONED_SHIP_RM_2_KEY bg_hidden_item_event 20, 5, 3, ITEM_ROOM_2_KEY, FLAG_HIDDEN_ITEM_ABANDONED_SHIP_RM_2_KEY
bg_hidden_item_event 1, 12, 3, ITEM_ROOM_4_KEY, FLAG_HIDDEN_ITEM_ABANDONED_SHIP_RM_4_KEY bg_hidden_item_event 1, 12, 3, ITEM_ROOM_4_KEY, FLAG_HIDDEN_ITEM_ABANDONED_SHIP_RM_4_KEY
@@ -27,6 +27,6 @@ AbandonedShip_HiddenFloorRooms_MapBGEvents: @ 8536BE8
bg_event 25, 2, 3, BG_EVENT_PLAYER_FACING_ANY, AbandonedShip_HiddenFloorRooms_EventScript_238DF3 bg_event 25, 2, 3, BG_EVENT_PLAYER_FACING_ANY, AbandonedShip_HiddenFloorRooms_EventScript_238DF3
bg_event 24, 6, 3, BG_EVENT_PLAYER_FACING_ANY, AbandonedShip_HiddenFloorRooms_EventScript_238DF3 bg_event 24, 6, 3, BG_EVENT_PLAYER_FACING_ANY, AbandonedShip_HiddenFloorRooms_EventScript_238DF3
AbandonedShip_HiddenFloorRooms_MapEvents:: @ 8536C60 AbandonedShip_HiddenFloorRooms_MapEvents::
map_events AbandonedShip_HiddenFloorRooms_EventObjects, AbandonedShip_HiddenFloorRooms_MapWarps, 0x0, AbandonedShip_HiddenFloorRooms_MapBGEvents map_events AbandonedShip_HiddenFloorRooms_EventObjects, AbandonedShip_HiddenFloorRooms_MapWarps, 0x0, AbandonedShip_HiddenFloorRooms_MapBGEvents
@@ -1,10 +1,10 @@
AbandonedShip_HiddenFloorRooms: @ 84845F8 AbandonedShip_HiddenFloorRooms:
.4byte AbandonedShip_HiddenFloorRooms_Layout .4byte AbandonedShip_HiddenFloorRooms_Layout
.4byte AbandonedShip_HiddenFloorRooms_MapEvents .4byte AbandonedShip_HiddenFloorRooms_MapEvents
.4byte AbandonedShip_HiddenFloorRooms_MapScripts .4byte AbandonedShip_HiddenFloorRooms_MapScripts
.4byte 0x0 .4byte 0x0
.2byte MUS_DAN02 .2byte MUS_DAN02
.2byte 310 .2byte LAYOUT_ABANDONED_SHIP_HIDDEN_FLOOR_ROOMS
.byte MAPSEC_ABANDONED_SHIP .byte MAPSEC_ABANDONED_SHIP
.byte 0 .byte 0
.byte WEATHER_SHADE .byte WEATHER_SHADE
+3 -3
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@@ -1,10 +1,10 @@
AbandonedShip_Room_B1F_EventObjects: @ 853697C AbandonedShip_Room_B1F_EventObjects:
object_event 1, EVENT_OBJ_GFX_ITEM_BALL, 0, 4, 4, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, AbandonedShip_Room_B1F_EventScript_291254, FLAG_ITEM_ABANDONED_SHIP_ROOMS_B1F_TM_13 object_event 1, EVENT_OBJ_GFX_ITEM_BALL, 0, 4, 4, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, AbandonedShip_Room_B1F_EventScript_291254, FLAG_ITEM_ABANDONED_SHIP_ROOMS_B1F_TM_13
AbandonedShip_Room_B1F_MapWarps: @ 8536994 AbandonedShip_Room_B1F_MapWarps:
warp_def 4, 7, 3, 5, MAP_ABANDONED_SHIP_CORRIDORS_B1F warp_def 4, 7, 3, 5, MAP_ABANDONED_SHIP_CORRIDORS_B1F
warp_def 5, 7, 3, 5, MAP_ABANDONED_SHIP_CORRIDORS_B1F warp_def 5, 7, 3, 5, MAP_ABANDONED_SHIP_CORRIDORS_B1F
AbandonedShip_Room_B1F_MapEvents:: @ 85369A4 AbandonedShip_Room_B1F_MapEvents::
map_events AbandonedShip_Room_B1F_EventObjects, AbandonedShip_Room_B1F_MapWarps, 0x0, 0x0 map_events AbandonedShip_Room_B1F_EventObjects, AbandonedShip_Room_B1F_MapWarps, 0x0, 0x0
+2 -2
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@@ -1,10 +1,10 @@
AbandonedShip_Room_B1F: @ 848456C AbandonedShip_Room_B1F:
.4byte AbandonedShip_Room_B1F_Layout .4byte AbandonedShip_Room_B1F_Layout
.4byte AbandonedShip_Room_B1F_MapEvents .4byte AbandonedShip_Room_B1F_MapEvents
.4byte AbandonedShip_Room_B1F_MapScripts .4byte AbandonedShip_Room_B1F_MapScripts
.4byte 0x0 .4byte 0x0
.2byte MUS_DAN02 .2byte MUS_DAN02
.2byte 193 .2byte LAYOUT_ABANDONED_SHIP_ROOM_B1F
.byte MAPSEC_ABANDONED_SHIP .byte MAPSEC_ABANDONED_SHIP
.byte 0 .byte 0
.byte WEATHER_SHADE .byte WEATHER_SHADE
+3 -3
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@@ -1,15 +1,15 @@
AbandonedShip_Rooms2_1F_EventObjects: @ 85369B8 AbandonedShip_Rooms2_1F_EventObjects:
object_event 1, EVENT_OBJ_GFX_MAN_4, 0, 7, 13, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 1, 1, AbandonedShip_Rooms2_1F_EventScript_2380A7, 0 object_event 1, EVENT_OBJ_GFX_MAN_4, 0, 7, 13, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 1, 1, AbandonedShip_Rooms2_1F_EventScript_2380A7, 0
object_event 2, EVENT_OBJ_GFX_WOMAN_4, 0, 6, 13, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 1, 1, AbandonedShip_Rooms2_1F_EventScript_23810B, 0 object_event 2, EVENT_OBJ_GFX_WOMAN_4, 0, 6, 13, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 1, 1, AbandonedShip_Rooms2_1F_EventScript_23810B, 0
object_event 3, EVENT_OBJ_GFX_ITEM_BALL, 0, 4, 4, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, AbandonedShip_Rooms2_1F_EventScript_291261, FLAG_ITEM_ABANDONED_SHIP_ROOMS_2_1F_REVIVE object_event 3, EVENT_OBJ_GFX_ITEM_BALL, 0, 4, 4, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, AbandonedShip_Rooms2_1F_EventScript_291261, FLAG_ITEM_ABANDONED_SHIP_ROOMS_2_1F_REVIVE
object_event 4, EVENT_OBJ_GFX_HIKER, 0, 3, 2, 3, MOVEMENT_TYPE_FACE_RIGHT, 1, 1, 1, 3, AbandonedShip_Rooms2_1F_EventScript_238186, 0 object_event 4, EVENT_OBJ_GFX_HIKER, 0, 3, 2, 3, MOVEMENT_TYPE_FACE_RIGHT, 1, 1, 1, 3, AbandonedShip_Rooms2_1F_EventScript_238186, 0
object_event 5, EVENT_OBJ_GFX_TUBER_F, 0, 7, 2, 3, MOVEMENT_TYPE_FACE_LEFT, 1, 1, 1, 3, AbandonedShip_Rooms2_1F_EventScript_23816F, 0 object_event 5, EVENT_OBJ_GFX_TUBER_F, 0, 7, 2, 3, MOVEMENT_TYPE_FACE_LEFT, 1, 1, 1, 3, AbandonedShip_Rooms2_1F_EventScript_23816F, 0
AbandonedShip_Rooms2_1F_MapWarps: @ 8536A30 AbandonedShip_Rooms2_1F_MapWarps:
warp_def 4, 16, 3, 8, MAP_ABANDONED_SHIP_CORRIDORS_1F warp_def 4, 16, 3, 8, MAP_ABANDONED_SHIP_CORRIDORS_1F
warp_def 5, 16, 3, 8, MAP_ABANDONED_SHIP_CORRIDORS_1F warp_def 5, 16, 3, 8, MAP_ABANDONED_SHIP_CORRIDORS_1F
warp_def 4, 1, 3, 11, MAP_ABANDONED_SHIP_CORRIDORS_1F warp_def 4, 1, 3, 11, MAP_ABANDONED_SHIP_CORRIDORS_1F
AbandonedShip_Rooms2_1F_MapEvents:: @ 8536A48 AbandonedShip_Rooms2_1F_MapEvents::
map_events AbandonedShip_Rooms2_1F_EventObjects, AbandonedShip_Rooms2_1F_MapWarps, 0x0, 0x0 map_events AbandonedShip_Rooms2_1F_EventObjects, AbandonedShip_Rooms2_1F_MapWarps, 0x0, 0x0
+2 -2
View File
@@ -1,10 +1,10 @@
AbandonedShip_Rooms2_1F: @ 8484588 AbandonedShip_Rooms2_1F:
.4byte AbandonedShip_Rooms2_1F_Layout .4byte AbandonedShip_Rooms2_1F_Layout
.4byte AbandonedShip_Rooms2_1F_MapEvents .4byte AbandonedShip_Rooms2_1F_MapEvents
.4byte AbandonedShip_Rooms2_1F_MapScripts .4byte AbandonedShip_Rooms2_1F_MapScripts
.4byte 0x0 .4byte 0x0
.2byte MUS_DAN02 .2byte MUS_DAN02
.2byte 194 .2byte LAYOUT_ABANDONED_SHIP_ROOMS2_1F
.byte MAPSEC_ABANDONED_SHIP .byte MAPSEC_ABANDONED_SHIP
.byte 0 .byte 0
.byte WEATHER_SHADE .byte WEATHER_SHADE
@@ -1,13 +1,13 @@
AbandonedShip_Rooms2_B1F_EventObjects: @ 85368F4 AbandonedShip_Rooms2_B1F_EventObjects:
object_event 1, EVENT_OBJ_GFX_CAMPER, 0, 3, 4, 3, MOVEMENT_TYPE_WANDER_AROUND, 1, 1, 0, 0, AbandonedShip_Rooms2_B1F_EventScript_238025, 0 object_event 1, EVENT_OBJ_GFX_CAMPER, 0, 3, 4, 3, MOVEMENT_TYPE_WANDER_AROUND, 1, 1, 0, 0, AbandonedShip_Rooms2_B1F_EventScript_238025, 0
object_event 2, EVENT_OBJ_GFX_ITEM_BALL, 0, 13, 3, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, AbandonedShip_Rooms2_B1F_EventScript_291247, FLAG_ITEM_ABANDONED_SHIP_ROOMS_2_B1F_DIVE_BALL object_event 2, EVENT_OBJ_GFX_ITEM_BALL, 0, 13, 3, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, AbandonedShip_Rooms2_B1F_EventScript_291247, FLAG_ITEM_ABANDONED_SHIP_ROOMS_2_B1F_DIVE_BALL
AbandonedShip_Rooms2_B1F_MapWarps: @ 8536924 AbandonedShip_Rooms2_B1F_MapWarps:
warp_def 4, 7, 3, 1, MAP_ABANDONED_SHIP_CORRIDORS_B1F warp_def 4, 7, 3, 1, MAP_ABANDONED_SHIP_CORRIDORS_B1F
warp_def 5, 7, 3, 1, MAP_ABANDONED_SHIP_CORRIDORS_B1F warp_def 5, 7, 3, 1, MAP_ABANDONED_SHIP_CORRIDORS_B1F
warp_def 13, 7, 3, 0, MAP_ABANDONED_SHIP_CORRIDORS_B1F warp_def 13, 7, 3, 0, MAP_ABANDONED_SHIP_CORRIDORS_B1F
warp_def 14, 7, 3, 0, MAP_ABANDONED_SHIP_CORRIDORS_B1F warp_def 14, 7, 3, 0, MAP_ABANDONED_SHIP_CORRIDORS_B1F
AbandonedShip_Rooms2_B1F_MapEvents:: @ 8536944 AbandonedShip_Rooms2_B1F_MapEvents::
map_events AbandonedShip_Rooms2_B1F_EventObjects, AbandonedShip_Rooms2_B1F_MapWarps, 0x0, 0x0 map_events AbandonedShip_Rooms2_B1F_EventObjects, AbandonedShip_Rooms2_B1F_MapWarps, 0x0, 0x0
@@ -1,10 +1,10 @@
AbandonedShip_Rooms2_B1F: @ 8484534 AbandonedShip_Rooms2_B1F:
.4byte AbandonedShip_Rooms2_B1F_Layout .4byte AbandonedShip_Rooms2_B1F_Layout
.4byte AbandonedShip_Rooms2_B1F_MapEvents .4byte AbandonedShip_Rooms2_B1F_MapEvents
.4byte AbandonedShip_Rooms2_B1F_MapScripts .4byte AbandonedShip_Rooms2_B1F_MapScripts
.4byte 0x0 .4byte 0x0
.2byte MUS_DAN02 .2byte MUS_DAN02
.2byte 191 .2byte LAYOUT_ABANDONED_SHIP_ROOMS2_B1F
.byte MAPSEC_ABANDONED_SHIP .byte MAPSEC_ABANDONED_SHIP
.byte 0 .byte 0
.byte WEATHER_SHADE .byte WEATHER_SHADE
+3 -3
View File
@@ -1,10 +1,10 @@
AbandonedShip_Rooms_1F_EventObjects: @ 8536764 AbandonedShip_Rooms_1F_EventObjects:
object_event 1, EVENT_OBJ_GFX_GENTLEMAN, 0, 12, 5, 3, MOVEMENT_TYPE_WANDER_AROUND, 1, 1, 0, 0, AbandonedShip_Rooms_1F_EventScript_237A93, 0 object_event 1, EVENT_OBJ_GFX_GENTLEMAN, 0, 12, 5, 3, MOVEMENT_TYPE_WANDER_AROUND, 1, 1, 0, 0, AbandonedShip_Rooms_1F_EventScript_237A93, 0
object_event 2, EVENT_OBJ_GFX_ITEM_BALL, 0, 4, 5, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, AbandonedShip_Rooms_1F_EventScript_29122D, FLAG_ITEM_ABANDONED_SHIP_ROOMS_1F_HARBOR_MAIL object_event 2, EVENT_OBJ_GFX_ITEM_BALL, 0, 4, 5, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, AbandonedShip_Rooms_1F_EventScript_29122D, FLAG_ITEM_ABANDONED_SHIP_ROOMS_1F_HARBOR_MAIL
object_event 3, EVENT_OBJ_GFX_BEAUTY, 0, 10, 11, 3, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 1, 4, AbandonedShip_Rooms_1F_EventScript_237AB3, 0 object_event 3, EVENT_OBJ_GFX_BEAUTY, 0, 10, 11, 3, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 1, 4, AbandonedShip_Rooms_1F_EventScript_237AB3, 0
object_event 4, EVENT_OBJ_GFX_YOUNGSTER, 0, 10, 16, 3, MOVEMENT_TYPE_FACE_UP_AND_RIGHT, 1, 1, 1, 4, AbandonedShip_Rooms_1F_EventScript_237A9C, 0 object_event 4, EVENT_OBJ_GFX_YOUNGSTER, 0, 10, 16, 3, MOVEMENT_TYPE_FACE_UP_AND_RIGHT, 1, 1, 1, 4, AbandonedShip_Rooms_1F_EventScript_237A9C, 0
AbandonedShip_Rooms_1F_MapWarps: @ 85367C4 AbandonedShip_Rooms_1F_MapWarps:
warp_def 4, 16, 3, 4, MAP_ABANDONED_SHIP_CORRIDORS_1F warp_def 4, 16, 3, 4, MAP_ABANDONED_SHIP_CORRIDORS_1F
warp_def 5, 16, 3, 4, MAP_ABANDONED_SHIP_CORRIDORS_1F warp_def 5, 16, 3, 4, MAP_ABANDONED_SHIP_CORRIDORS_1F
warp_def 4, 1, 3, 6, MAP_ABANDONED_SHIP_CORRIDORS_1F warp_def 4, 1, 3, 6, MAP_ABANDONED_SHIP_CORRIDORS_1F
@@ -12,6 +12,6 @@ AbandonedShip_Rooms_1F_MapWarps: @ 85367C4
warp_def 13, 1, 3, 7, MAP_ABANDONED_SHIP_CORRIDORS_1F warp_def 13, 1, 3, 7, MAP_ABANDONED_SHIP_CORRIDORS_1F
warp_def 14, 16, 3, 5, MAP_ABANDONED_SHIP_CORRIDORS_1F warp_def 14, 16, 3, 5, MAP_ABANDONED_SHIP_CORRIDORS_1F
AbandonedShip_Rooms_1F_MapEvents:: @ 85367F4 AbandonedShip_Rooms_1F_MapEvents::
map_events AbandonedShip_Rooms_1F_EventObjects, AbandonedShip_Rooms_1F_MapWarps, 0x0, 0x0 map_events AbandonedShip_Rooms_1F_EventObjects, AbandonedShip_Rooms_1F_MapWarps, 0x0, 0x0
+2 -2
View File
@@ -1,10 +1,10 @@
AbandonedShip_Rooms_1F: @ 84844E0 AbandonedShip_Rooms_1F:
.4byte AbandonedShip_Rooms_1F_Layout .4byte AbandonedShip_Rooms_1F_Layout
.4byte AbandonedShip_Rooms_1F_MapEvents .4byte AbandonedShip_Rooms_1F_MapEvents
.4byte AbandonedShip_Rooms_1F_MapScripts .4byte AbandonedShip_Rooms_1F_MapScripts
.4byte 0x0 .4byte 0x0
.2byte MUS_DAN02 .2byte MUS_DAN02
.2byte 188 .2byte LAYOUT_ABANDONED_SHIP_ROOMS_1F
.byte MAPSEC_ABANDONED_SHIP .byte MAPSEC_ABANDONED_SHIP
.byte 0 .byte 0
.byte WEATHER_SHADE .byte WEATHER_SHADE
+3 -3
View File
@@ -1,12 +1,12 @@
AbandonedShip_Rooms_B1F_EventObjects: @ 8536898 AbandonedShip_Rooms_B1F_EventObjects:
object_event 1, EVENT_OBJ_GFX_FAT_MAN, 0, 25, 6, 3, MOVEMENT_TYPE_FACE_LEFT, 0, 0, 0, 0, AbandonedShip_Rooms_B1F_EventScript_237FC6, 0 object_event 1, EVENT_OBJ_GFX_FAT_MAN, 0, 25, 6, 3, MOVEMENT_TYPE_FACE_LEFT, 0, 0, 0, 0, AbandonedShip_Rooms_B1F_EventScript_237FC6, 0
object_event 2, EVENT_OBJ_GFX_ITEM_BALL, 0, 6, 7, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, AbandonedShip_Rooms_B1F_EventScript_29123A, FLAG_ITEM_ABANDONED_SHIP_ROOMS_B1F_ESCAPE_ROPE object_event 2, EVENT_OBJ_GFX_ITEM_BALL, 0, 6, 7, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, AbandonedShip_Rooms_B1F_EventScript_29123A, FLAG_ITEM_ABANDONED_SHIP_ROOMS_B1F_ESCAPE_ROPE
AbandonedShip_Rooms_B1F_MapWarps: @ 85368C8 AbandonedShip_Rooms_B1F_MapWarps:
warp_def 4, 1, 3, 2, MAP_ABANDONED_SHIP_CORRIDORS_B1F warp_def 4, 1, 3, 2, MAP_ABANDONED_SHIP_CORRIDORS_B1F
warp_def 13, 1, 3, 3, MAP_ABANDONED_SHIP_CORRIDORS_B1F warp_def 13, 1, 3, 3, MAP_ABANDONED_SHIP_CORRIDORS_B1F
warp_def 22, 1, 3, 4, MAP_ABANDONED_SHIP_CORRIDORS_B1F warp_def 22, 1, 3, 4, MAP_ABANDONED_SHIP_CORRIDORS_B1F
AbandonedShip_Rooms_B1F_MapEvents:: @ 85368E0 AbandonedShip_Rooms_B1F_MapEvents::
map_events AbandonedShip_Rooms_B1F_EventObjects, AbandonedShip_Rooms_B1F_MapWarps, 0x0, 0x0 map_events AbandonedShip_Rooms_B1F_EventObjects, AbandonedShip_Rooms_B1F_MapWarps, 0x0, 0x0
+2 -2
View File
@@ -1,10 +1,10 @@
AbandonedShip_Rooms_B1F: @ 8484518 AbandonedShip_Rooms_B1F:
.4byte AbandonedShip_Rooms_B1F_Layout .4byte AbandonedShip_Rooms_B1F_Layout
.4byte AbandonedShip_Rooms_B1F_MapEvents .4byte AbandonedShip_Rooms_B1F_MapEvents
.4byte AbandonedShip_Rooms_B1F_MapScripts .4byte AbandonedShip_Rooms_B1F_MapScripts
.4byte 0x0 .4byte 0x0
.2byte MUS_DAN02 .2byte MUS_DAN02
.2byte 190 .2byte LAYOUT_ABANDONED_SHIP_ROOMS_B1F
.byte MAPSEC_ABANDONED_SHIP .byte MAPSEC_ABANDONED_SHIP
.byte 0 .byte 0
.byte WEATHER_SHADE .byte WEATHER_SHADE
@@ -1,7 +1,7 @@
AbandonedShip_Underwater1_MapWarps: @ 8536958 AbandonedShip_Underwater1_MapWarps:
warp_def 3, 7, 3, 0, MAP_ABANDONED_SHIP_UNDERWATER2 warp_def 3, 7, 3, 0, MAP_ABANDONED_SHIP_UNDERWATER2
warp_def 4, 7, 3, 0, MAP_ABANDONED_SHIP_UNDERWATER2 warp_def 4, 7, 3, 0, MAP_ABANDONED_SHIP_UNDERWATER2
AbandonedShip_Underwater1_MapEvents:: @ 8536968 AbandonedShip_Underwater1_MapEvents::
map_events 0x0, AbandonedShip_Underwater1_MapWarps, 0x0, 0x0 map_events 0x0, AbandonedShip_Underwater1_MapWarps, 0x0, 0x0
@@ -1,10 +1,10 @@
AbandonedShip_Underwater1: @ 8484550 AbandonedShip_Underwater1:
.4byte AbandonedShip_Underwater1_Layout .4byte AbandonedShip_Underwater1_Layout
.4byte AbandonedShip_Underwater1_MapEvents .4byte AbandonedShip_Underwater1_MapEvents
.4byte AbandonedShip_Underwater1_MapScripts .4byte AbandonedShip_Underwater1_MapScripts
.4byte 0x0 .4byte 0x0
.2byte MUS_DEEPDEEP .2byte MUS_DEEPDEEP
.2byte 192 .2byte LAYOUT_ABANDONED_SHIP_UNDERWATER1
.byte MAPSEC_ABANDONED_SHIP .byte MAPSEC_ABANDONED_SHIP
.byte 0 .byte 0
.byte WEATHER_BUBBLES .byte WEATHER_BUBBLES
@@ -1,6 +1,6 @@
AbandonedShip_Underwater2_MapWarps: @ 8536AB0 AbandonedShip_Underwater2_MapWarps:
warp_def 3, 1, 3, 0, MAP_ABANDONED_SHIP_UNDERWATER1 warp_def 3, 1, 3, 0, MAP_ABANDONED_SHIP_UNDERWATER1
AbandonedShip_Underwater2_MapEvents:: @ 8536AB8 AbandonedShip_Underwater2_MapEvents::
map_events 0x0, AbandonedShip_Underwater2_MapWarps, 0x0, 0x0 map_events 0x0, AbandonedShip_Underwater2_MapWarps, 0x0, 0x0
@@ -1,10 +1,10 @@
AbandonedShip_Underwater2: @ 84845C0 AbandonedShip_Underwater2:
.4byte AbandonedShip_Underwater2_Layout .4byte AbandonedShip_Underwater2_Layout
.4byte AbandonedShip_Underwater2_MapEvents .4byte AbandonedShip_Underwater2_MapEvents
.4byte AbandonedShip_Underwater2_MapScripts .4byte AbandonedShip_Underwater2_MapScripts
.4byte 0x0 .4byte 0x0
.2byte MUS_DEEPDEEP .2byte MUS_DEEPDEEP
.2byte 196 .2byte LAYOUT_ABANDONED_SHIP_UNDERWATER2
.byte MAPSEC_ABANDONED_SHIP .byte MAPSEC_ABANDONED_SHIP
.byte 0 .byte 0
.byte WEATHER_BUBBLES .byte WEATHER_BUBBLES
+2 -2
View File
@@ -1,6 +1,6 @@
AlteringCave_MapWarps: @ 8537894 AlteringCave_MapWarps:
warp_def 18, 22, 0, 0, MAP_ROUTE103 warp_def 18, 22, 0, 0, MAP_ROUTE103
AlteringCave_MapEvents:: @ 853789C AlteringCave_MapEvents::
map_events 0x0, AlteringCave_MapWarps, 0x0, 0x0 map_events 0x0, AlteringCave_MapWarps, 0x0, 0x0
+2 -2
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@@ -1,10 +1,10 @@
AlteringCave: @ 8484A58 AlteringCave:
.4byte AlteringCave_Layout .4byte AlteringCave_Layout
.4byte AlteringCave_MapEvents .4byte AlteringCave_MapEvents
.4byte AlteringCave_MapScripts .4byte AlteringCave_MapScripts
.4byte 0x0 .4byte 0x0
.2byte MUS_RG_NANADUNGEON .2byte MUS_RG_NANADUNGEON
.2byte 420 .2byte LAYOUT_ALTERING_CAVE
.byte MAPSEC_ALTERING_CAVE_2 .byte MAPSEC_ALTERING_CAVE_2
.byte 0 .byte 0
.byte WEATHER_NONE .byte WEATHER_NONE
+4 -4
View File
@@ -1,16 +1,16 @@
AncientTomb_EventObjects: @ 8536CDC AncientTomb_EventObjects:
object_event 1, EVENT_OBJ_GFX_REGISTEEL, 0, 8, 7, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 0, 0, AncientTomb_EventScript_23905A, FLAG_HIDE_REGISTEEL object_event 1, EVENT_OBJ_GFX_REGISTEEL, 0, 8, 7, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 0, 0, AncientTomb_EventScript_23905A, FLAG_HIDE_REGISTEEL
AncientTomb_MapWarps: @ 8536CF4 AncientTomb_MapWarps:
warp_def 8, 29, 3, 0, MAP_ROUTE120 warp_def 8, 29, 3, 0, MAP_ROUTE120
warp_def 8, 20, 0, 2, MAP_ANCIENT_TOMB warp_def 8, 20, 0, 2, MAP_ANCIENT_TOMB
warp_def 8, 11, 3, 1, MAP_ANCIENT_TOMB warp_def 8, 11, 3, 1, MAP_ANCIENT_TOMB
AncientTomb_MapBGEvents: @ 8536D0C AncientTomb_MapBGEvents:
bg_event 8, 20, 0, BG_EVENT_PLAYER_FACING_ANY, AncientTomb_EventScript_239033 bg_event 8, 20, 0, BG_EVENT_PLAYER_FACING_ANY, AncientTomb_EventScript_239033
bg_event 7, 20, 0, BG_EVENT_PLAYER_FACING_ANY, AncientTomb_EventScript_239050 bg_event 7, 20, 0, BG_EVENT_PLAYER_FACING_ANY, AncientTomb_EventScript_239050
bg_event 9, 20, 0, BG_EVENT_PLAYER_FACING_ANY, AncientTomb_EventScript_239050 bg_event 9, 20, 0, BG_EVENT_PLAYER_FACING_ANY, AncientTomb_EventScript_239050
AncientTomb_MapEvents:: @ 8536D30 AncientTomb_MapEvents::
map_events AncientTomb_EventObjects, AncientTomb_MapWarps, 0x0, AncientTomb_MapBGEvents map_events AncientTomb_EventObjects, AncientTomb_MapWarps, 0x0, AncientTomb_MapBGEvents
+2 -2
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@@ -1,10 +1,10 @@
AncientTomb: @ 8484630 AncientTomb:
.4byte AncientTomb_Layout .4byte AncientTomb_Layout
.4byte AncientTomb_MapEvents .4byte AncientTomb_MapEvents
.4byte AncientTomb_MapScripts .4byte AncientTomb_MapScripts
.4byte 0x0 .4byte 0x0
.2byte MUS_MABOROSI .2byte MUS_MABOROSI
.2byte 281 .2byte LAYOUT_ANCIENT_TOMB
.byte MAPSEC_ANCIENT_TOMB .byte MAPSEC_ANCIENT_TOMB
.byte 0 .byte 0
.byte WEATHER_NONE .byte WEATHER_NONE
+3 -3
View File
@@ -1,13 +1,13 @@
AquaHideout_1F_EventObjects: @ 8535304 AquaHideout_1F_EventObjects:
object_event 1, EVENT_OBJ_GFX_AQUA_MEMBER_M, 0, 13, 11, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 0, 0, AquaHideout_1F_EventScript_233494, FLAG_HIDE_AQUA_HIDEOUT_1F_GRUNT_1_BLOCKING_ENTRANCE object_event 1, EVENT_OBJ_GFX_AQUA_MEMBER_M, 0, 13, 11, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 0, 0, AquaHideout_1F_EventScript_233494, FLAG_HIDE_AQUA_HIDEOUT_1F_GRUNT_1_BLOCKING_ENTRANCE
object_event 2, EVENT_OBJ_GFX_AQUA_MEMBER_M, 0, 14, 11, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 0, 0, AquaHideout_1F_EventScript_2334C6, FLAG_HIDE_AQUA_HIDEOUT_1F_GRUNT_2_BLOCKING_ENTRANCE object_event 2, EVENT_OBJ_GFX_AQUA_MEMBER_M, 0, 14, 11, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 0, 0, AquaHideout_1F_EventScript_2334C6, FLAG_HIDE_AQUA_HIDEOUT_1F_GRUNT_2_BLOCKING_ENTRANCE
object_event 3, EVENT_OBJ_GFX_AQUA_MEMBER_M, 0, 20, 4, 3, MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_UP_RIGHT, 13, 5, 1, 3, AquaHideout_1F_EventScript_2334F8, FLAG_HIDE_AQUA_HIDEOUT_GRUNTS object_event 3, EVENT_OBJ_GFX_AQUA_MEMBER_M, 0, 20, 4, 3, MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_UP_RIGHT, 13, 5, 1, 3, AquaHideout_1F_EventScript_2334F8, FLAG_HIDE_AQUA_HIDEOUT_GRUNTS
AquaHideout_1F_MapWarps: @ 853534C AquaHideout_1F_MapWarps:
warp_def 13, 27, 1, 6, MAP_LILYCOVE_CITY warp_def 13, 27, 1, 6, MAP_LILYCOVE_CITY
warp_def 14, 27, 1, 6, MAP_LILYCOVE_CITY warp_def 14, 27, 1, 6, MAP_LILYCOVE_CITY
warp_def 22, 1, 3, 0, MAP_AQUA_HIDEOUT_B1F warp_def 22, 1, 3, 0, MAP_AQUA_HIDEOUT_B1F
AquaHideout_1F_MapEvents:: @ 8535364 AquaHideout_1F_MapEvents::
map_events AquaHideout_1F_EventObjects, AquaHideout_1F_MapWarps, 0x0, 0x0 map_events AquaHideout_1F_EventObjects, AquaHideout_1F_MapWarps, 0x0, 0x0
+2 -2
View File
@@ -1,10 +1,10 @@
AquaHideout_1F: @ 8484144 AquaHideout_1F:
.4byte AquaHideout_1F_Layout .4byte AquaHideout_1F_Layout
.4byte AquaHideout_1F_MapEvents .4byte AquaHideout_1F_MapEvents
.4byte AquaHideout_1F_MapScripts .4byte AquaHideout_1F_MapScripts
.4byte 0x0 .4byte 0x0
.2byte MUS_AJITO .2byte MUS_AJITO
.2byte 143 .2byte LAYOUT_AQUA_HIDEOUT_1F
.byte MAPSEC_AQUA_HIDEOUT .byte MAPSEC_AQUA_HIDEOUT
.byte 0 .byte 0
.byte WEATHER_NONE .byte WEATHER_NONE
+3 -3
View File
@@ -1,4 +1,4 @@
AquaHideout_B1F_EventObjects: @ 8535378 AquaHideout_B1F_EventObjects:
object_event 1, EVENT_OBJ_GFX_AQUA_MEMBER_M, 0, 28, 16, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 1, 4, AquaHideout_B1F_EventScript_233A85, FLAG_HIDE_AQUA_HIDEOUT_GRUNTS object_event 1, EVENT_OBJ_GFX_AQUA_MEMBER_M, 0, 28, 16, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 1, 4, AquaHideout_B1F_EventScript_233A85, FLAG_HIDE_AQUA_HIDEOUT_GRUNTS
object_event 2, EVENT_OBJ_GFX_AQUA_MEMBER_M, 0, 6, 6, 3, MOVEMENT_TYPE_FACE_LEFT, 0, 0, 1, 5, AquaHideout_B1F_EventScript_233AB0, FLAG_HIDE_AQUA_HIDEOUT_GRUNTS object_event 2, EVENT_OBJ_GFX_AQUA_MEMBER_M, 0, 6, 6, 3, MOVEMENT_TYPE_FACE_LEFT, 0, 0, 1, 5, AquaHideout_B1F_EventScript_233AB0, FLAG_HIDE_AQUA_HIDEOUT_GRUNTS
object_event 3, EVENT_OBJ_GFX_ITEM_BALL, 0, 29, 12, 3, MOVEMENT_TYPE_LOOK_AROUND, 0, 0, 0, 0, AquaHideout_B1F_EventScript_291372, FLAG_ITEM_AQUA_HIDEOUT_B1F_MAX_ELIXIR object_event 3, EVENT_OBJ_GFX_ITEM_BALL, 0, 29, 12, 3, MOVEMENT_TYPE_LOOK_AROUND, 0, 0, 0, 0, AquaHideout_B1F_EventScript_291372, FLAG_ITEM_AQUA_HIDEOUT_B1F_MAX_ELIXIR
@@ -9,7 +9,7 @@ AquaHideout_B1F_EventObjects: @ 8535378
object_event 8, EVENT_OBJ_GFX_ITEM_BALL, 0, 16, 10, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, AquaHideout_B1F_EventScript_233A38, FLAG_HIDE_AQUA_HIDEOUT_B1F_ELECTRODE_2 object_event 8, EVENT_OBJ_GFX_ITEM_BALL, 0, 16, 10, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, AquaHideout_B1F_EventScript_233A38, FLAG_HIDE_AQUA_HIDEOUT_B1F_ELECTRODE_2
object_event 9, EVENT_OBJ_GFX_AQUA_MEMBER_F, 0, 28, 21, 3, MOVEMENT_TYPE_FACE_UP, 1, 1, 1, 4, AquaHideout_B1F_EventScript_233AEC, FLAG_HIDE_AQUA_HIDEOUT_GRUNTS object_event 9, EVENT_OBJ_GFX_AQUA_MEMBER_F, 0, 28, 21, 3, MOVEMENT_TYPE_FACE_UP, 1, 1, 1, 4, AquaHideout_B1F_EventScript_233AEC, FLAG_HIDE_AQUA_HIDEOUT_GRUNTS
AquaHideout_B1F_MapWarps: @ 8535450 AquaHideout_B1F_MapWarps:
warp_def 29, 1, 3, 2, MAP_AQUA_HIDEOUT_1F warp_def 29, 1, 3, 2, MAP_AQUA_HIDEOUT_1F
warp_def 18, 1, 3, 0, MAP_AQUA_HIDEOUT_B2F warp_def 18, 1, 3, 0, MAP_AQUA_HIDEOUT_B2F
warp_def 12, 1, 3, 1, MAP_AQUA_HIDEOUT_B2F warp_def 12, 1, 3, 1, MAP_AQUA_HIDEOUT_B2F
@@ -36,6 +36,6 @@ AquaHideout_B1F_MapWarps: @ 8535450
warp_def 45, 17, 3, 17, MAP_AQUA_HIDEOUT_B1F warp_def 45, 17, 3, 17, MAP_AQUA_HIDEOUT_B1F
warp_def 48, 17, 3, 19, MAP_AQUA_HIDEOUT_B1F warp_def 48, 17, 3, 19, MAP_AQUA_HIDEOUT_B1F
AquaHideout_B1F_MapEvents:: @ 8535518 AquaHideout_B1F_MapEvents::
map_events AquaHideout_B1F_EventObjects, AquaHideout_B1F_MapWarps, 0x0, 0x0 map_events AquaHideout_B1F_EventObjects, AquaHideout_B1F_MapWarps, 0x0, 0x0
+2 -2
View File
@@ -1,10 +1,10 @@
AquaHideout_B1F: @ 8484160 AquaHideout_B1F:
.4byte AquaHideout_B1F_Layout .4byte AquaHideout_B1F_Layout
.4byte AquaHideout_B1F_MapEvents .4byte AquaHideout_B1F_MapEvents
.4byte AquaHideout_B1F_MapScripts .4byte AquaHideout_B1F_MapScripts
.4byte 0x0 .4byte 0x0
.2byte MUS_AJITO .2byte MUS_AJITO
.2byte 144 .2byte LAYOUT_AQUA_HIDEOUT_B1F
.byte MAPSEC_AQUA_HIDEOUT .byte MAPSEC_AQUA_HIDEOUT
.byte 0 .byte 0
.byte WEATHER_NONE .byte WEATHER_NONE
+4 -4
View File
@@ -1,4 +1,4 @@
AquaHideout_B2F_EventObjects: @ 853552C AquaHideout_B2F_EventObjects:
object_event 1, EVENT_OBJ_GFX_AQUA_MEMBER_M, 0, 23, 19, 3, MOVEMENT_TYPE_FACE_LEFT, 0, 0, 0, 0, AquaHideout_B2F_EventScript_233E09, FLAG_HIDE_AQUA_HIDEOUT_GRUNTS object_event 1, EVENT_OBJ_GFX_AQUA_MEMBER_M, 0, 23, 19, 3, MOVEMENT_TYPE_FACE_LEFT, 0, 0, 0, 0, AquaHideout_B2F_EventScript_233E09, FLAG_HIDE_AQUA_HIDEOUT_GRUNTS
object_event 2, EVENT_OBJ_GFX_AQUA_MEMBER_M, 0, 23, 10, 3, MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_DOWN_RIGHT, 4, 3, 1, 3, AquaHideout_B2F_EventScript_233E8A, FLAG_HIDE_AQUA_HIDEOUT_GRUNTS object_event 2, EVENT_OBJ_GFX_AQUA_MEMBER_M, 0, 23, 10, 3, MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_DOWN_RIGHT, 4, 3, 1, 3, AquaHideout_B2F_EventScript_233E8A, FLAG_HIDE_AQUA_HIDEOUT_GRUNTS
object_event 3, EVENT_OBJ_GFX_ITEM_BALL, 0, 3, 13, 3, MOVEMENT_TYPE_LOOK_AROUND, 0, 0, 0, 0, AquaHideout_B2F_EventScript_29137F, FLAG_ITEM_AQUA_HIDEOUT_B2F_NEST_BALL object_event 3, EVENT_OBJ_GFX_ITEM_BALL, 0, 3, 13, 3, MOVEMENT_TYPE_LOOK_AROUND, 0, 0, 0, 0, AquaHideout_B2F_EventScript_29137F, FLAG_ITEM_AQUA_HIDEOUT_B2F_NEST_BALL
@@ -6,7 +6,7 @@ AquaHideout_B2F_EventObjects: @ 853552C
object_event 5, EVENT_OBJ_GFX_AQUA_MEMBER_F, 0, 7, 5, 3, MOVEMENT_TYPE_FACE_RIGHT, 1, 1, 1, 5, AquaHideout_B2F_EventScript_233EAF, FLAG_HIDE_AQUA_HIDEOUT_GRUNTS object_event 5, EVENT_OBJ_GFX_AQUA_MEMBER_F, 0, 7, 5, 3, MOVEMENT_TYPE_FACE_RIGHT, 1, 1, 1, 5, AquaHideout_B2F_EventScript_233EAF, FLAG_HIDE_AQUA_HIDEOUT_GRUNTS
object_event 6, EVENT_OBJ_GFX_AQUA_MEMBER_M, 0, 13, 5, 3, MOVEMENT_TYPE_FACE_LEFT, 1, 1, 1, 5, AquaHideout_B2F_EventScript_233EC6, FLAG_HIDE_AQUA_HIDEOUT_GRUNTS object_event 6, EVENT_OBJ_GFX_AQUA_MEMBER_M, 0, 13, 5, 3, MOVEMENT_TYPE_FACE_LEFT, 1, 1, 1, 5, AquaHideout_B2F_EventScript_233EC6, FLAG_HIDE_AQUA_HIDEOUT_GRUNTS
AquaHideout_B2F_MapWarps: @ 85355BC AquaHideout_B2F_MapWarps:
warp_def 18, 1, 3, 1, MAP_AQUA_HIDEOUT_B1F warp_def 18, 1, 3, 1, MAP_AQUA_HIDEOUT_B1F
warp_def 12, 1, 3, 2, MAP_AQUA_HIDEOUT_B1F warp_def 12, 1, 3, 2, MAP_AQUA_HIDEOUT_B1F
warp_def 3, 3, 3, 3, MAP_AQUA_HIDEOUT_B1F warp_def 3, 3, 3, 3, MAP_AQUA_HIDEOUT_B1F
@@ -18,10 +18,10 @@ AquaHideout_B2F_MapWarps: @ 85355BC
warp_def 31, 17, 3, 4, MAP_AQUA_HIDEOUT_B2F warp_def 31, 17, 3, 4, MAP_AQUA_HIDEOUT_B2F
warp_def 32, 20, 3, 4, MAP_AQUA_HIDEOUT_B1F warp_def 32, 20, 3, 4, MAP_AQUA_HIDEOUT_B1F
AquaHideout_B2F_MapCoordEvents: @ 853560C AquaHideout_B2F_MapCoordEvents:
coord_event 28, 17, 3, VAR_TEMP_1, 0, AquaHideout_B2F_EventScript_233DE5 coord_event 28, 17, 3, VAR_TEMP_1, 0, AquaHideout_B2F_EventScript_233DE5
coord_event 28, 16, 3, VAR_TEMP_1, 0, AquaHideout_B2F_EventScript_233DE5 coord_event 28, 16, 3, VAR_TEMP_1, 0, AquaHideout_B2F_EventScript_233DE5
AquaHideout_B2F_MapEvents:: @ 853562C AquaHideout_B2F_MapEvents::
map_events AquaHideout_B2F_EventObjects, AquaHideout_B2F_MapWarps, AquaHideout_B2F_MapCoordEvents, 0x0 map_events AquaHideout_B2F_EventObjects, AquaHideout_B2F_MapWarps, AquaHideout_B2F_MapCoordEvents, 0x0
+2 -2
View File
@@ -1,10 +1,10 @@
AquaHideout_B2F: @ 848417C AquaHideout_B2F:
.4byte AquaHideout_B2F_Layout .4byte AquaHideout_B2F_Layout
.4byte AquaHideout_B2F_MapEvents .4byte AquaHideout_B2F_MapEvents
.4byte AquaHideout_B2F_MapScripts .4byte AquaHideout_B2F_MapScripts
.4byte 0x0 .4byte 0x0
.2byte MUS_AJITO .2byte MUS_AJITO
.2byte 145 .2byte LAYOUT_AQUA_HIDEOUT_B2F
.byte MAPSEC_AQUA_HIDEOUT .byte MAPSEC_AQUA_HIDEOUT
.byte 0 .byte 0
.byte WEATHER_NONE .byte WEATHER_NONE
@@ -1,3 +1,3 @@
AquaHideout_UnusedRubyMap1_MapEvents:: @ 8536FBC AquaHideout_UnusedRubyMap1_MapEvents::
map_events 0x0, 0x0, 0x0, 0x0 map_events 0x0, 0x0, 0x0, 0x0
@@ -1,10 +1,10 @@
AquaHideout_UnusedRubyMap1: @ 84846D8 AquaHideout_UnusedRubyMap1:
.4byte AquaHideout_UnusedRubyMap1_Layout .4byte AquaHideout_UnusedRubyMap1_Layout
.4byte AquaHideout_UnusedRubyMap1_MapEvents .4byte AquaHideout_UnusedRubyMap1_MapEvents
.4byte AquaHideout_UnusedRubyMap1_MapScripts .4byte AquaHideout_UnusedRubyMap1_MapScripts
.4byte 0x0 .4byte 0x0
.2byte MUS_AJITO .2byte MUS_AJITO
.2byte 316 .2byte LAYOUT_AQUA_HIDEOUT_UNUSED_RUBY_MAP1
.byte MAPSEC_AQUA_HIDEOUT .byte MAPSEC_AQUA_HIDEOUT
.byte 0 .byte 0
.byte WEATHER_NONE .byte WEATHER_NONE
@@ -1,3 +1,3 @@
AquaHideout_UnusedRubyMap2_MapEvents:: @ 8536FD0 AquaHideout_UnusedRubyMap2_MapEvents::
map_events 0x0, 0x0, 0x0, 0x0 map_events 0x0, 0x0, 0x0, 0x0
@@ -1,10 +1,10 @@
AquaHideout_UnusedRubyMap2: @ 84846F4 AquaHideout_UnusedRubyMap2:
.4byte AquaHideout_UnusedRubyMap2_Layout .4byte AquaHideout_UnusedRubyMap2_Layout
.4byte AquaHideout_UnusedRubyMap2_MapEvents .4byte AquaHideout_UnusedRubyMap2_MapEvents
.4byte AquaHideout_UnusedRubyMap2_MapScripts .4byte AquaHideout_UnusedRubyMap2_MapScripts
.4byte 0x0 .4byte 0x0
.2byte MUS_AJITO .2byte MUS_AJITO
.2byte 317 .2byte LAYOUT_AQUA_HIDEOUT_UNUSED_RUBY_MAP2
.byte MAPSEC_AQUA_HIDEOUT .byte MAPSEC_AQUA_HIDEOUT
.byte 0 .byte 0
.byte WEATHER_NONE .byte WEATHER_NONE
@@ -1,3 +1,3 @@
AquaHideout_UnusedRubyMap3_MapEvents:: @ 8536FE4 AquaHideout_UnusedRubyMap3_MapEvents::
map_events 0x0, 0x0, 0x0, 0x0 map_events 0x0, 0x0, 0x0, 0x0
@@ -1,10 +1,10 @@
AquaHideout_UnusedRubyMap3: @ 8484710 AquaHideout_UnusedRubyMap3:
.4byte AquaHideout_UnusedRubyMap3_Layout .4byte AquaHideout_UnusedRubyMap3_Layout
.4byte AquaHideout_UnusedRubyMap3_MapEvents .4byte AquaHideout_UnusedRubyMap3_MapEvents
.4byte AquaHideout_UnusedRubyMap3_MapScripts .4byte AquaHideout_UnusedRubyMap3_MapScripts
.4byte 0x0 .4byte 0x0
.2byte MUS_AJITO .2byte MUS_AJITO
.2byte 318 .2byte LAYOUT_AQUA_HIDEOUT_UNUSED_RUBY_MAP3
.byte MAPSEC_AQUA_HIDEOUT .byte MAPSEC_AQUA_HIDEOUT
.byte 0 .byte 0
.byte WEATHER_NONE .byte WEATHER_NONE
+3 -3
View File
@@ -1,10 +1,10 @@
ArtisanCave_1F_EventObjects: @ 8537774 ArtisanCave_1F_EventObjects:
object_event 1, EVENT_OBJ_GFX_ITEM_BALL, 0, 14, 5, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, ArtisanCave_1F_EventScript_2914D1, FLAG_ITEM_ARTISAN_CAVE_1F_CARBOS object_event 1, EVENT_OBJ_GFX_ITEM_BALL, 0, 14, 5, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, ArtisanCave_1F_EventScript_2914D1, FLAG_ITEM_ARTISAN_CAVE_1F_CARBOS
ArtisanCave_1F_MapWarps: @ 853778C ArtisanCave_1F_MapWarps:
warp_def 10, 17, 0, 13, MAP_BATTLE_FRONTIER_OUTSIDE_EAST warp_def 10, 17, 0, 13, MAP_BATTLE_FRONTIER_OUTSIDE_EAST
warp_def 6, 5, 0, 1, MAP_ARTISAN_CAVE_B1F warp_def 6, 5, 0, 1, MAP_ARTISAN_CAVE_B1F
ArtisanCave_1F_MapEvents:: @ 853779C ArtisanCave_1F_MapEvents::
map_events ArtisanCave_1F_EventObjects, ArtisanCave_1F_MapWarps, 0x0, 0x0 map_events ArtisanCave_1F_EventObjects, ArtisanCave_1F_MapWarps, 0x0, 0x0
+2 -2
View File
@@ -1,10 +1,10 @@
ArtisanCave_1F: @ 84849B0 ArtisanCave_1F:
.4byte ArtisanCave_1F_Layout .4byte ArtisanCave_1F_Layout
.4byte ArtisanCave_1F_MapEvents .4byte ArtisanCave_1F_MapEvents
.4byte ArtisanCave_1F_MapScripts .4byte ArtisanCave_1F_MapScripts
.4byte 0x0 .4byte 0x0
.2byte MUS_DAN01 .2byte MUS_DAN01
.2byte 401 .2byte LAYOUT_ARTISAN_CAVE_1F
.byte MAPSEC_ARTISAN_CAVE .byte MAPSEC_ARTISAN_CAVE
.byte 0 .byte 0
.byte WEATHER_NONE .byte WEATHER_NONE
+4 -4
View File
@@ -1,16 +1,16 @@
ArtisanCave_B1F_EventObjects: @ 8537708 ArtisanCave_B1F_EventObjects:
object_event 1, EVENT_OBJ_GFX_ITEM_BALL, 0, 32, 38, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, ArtisanCave_B1F_EventScript_2914C4, FLAG_ITEM_ARTISAN_CAVE_B1F_HP_UP object_event 1, EVENT_OBJ_GFX_ITEM_BALL, 0, 32, 38, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, ArtisanCave_B1F_EventScript_2914C4, FLAG_ITEM_ARTISAN_CAVE_B1F_HP_UP
ArtisanCave_B1F_MapWarps: @ 8537720 ArtisanCave_B1F_MapWarps:
warp_def 8, 48, 0, 10, MAP_BATTLE_FRONTIER_OUTSIDE_WEST warp_def 8, 48, 0, 10, MAP_BATTLE_FRONTIER_OUTSIDE_WEST
warp_def 38, 5, 0, 1, MAP_ARTISAN_CAVE_1F warp_def 38, 5, 0, 1, MAP_ARTISAN_CAVE_1F
ArtisanCave_B1F_MapBGEvents: @ 8537730 ArtisanCave_B1F_MapBGEvents:
bg_hidden_item_event 32, 29, 0, ITEM_ZINC, FLAG_HIDDEN_ITEM_ARTISAN_CAVE_B1F_ZINC bg_hidden_item_event 32, 29, 0, ITEM_ZINC, FLAG_HIDDEN_ITEM_ARTISAN_CAVE_B1F_ZINC
bg_hidden_item_event 27, 8, 0, ITEM_CALCIUM, FLAG_HIDDEN_ITEM_ARTISAN_CAVE_B1F_CALCIUM bg_hidden_item_event 27, 8, 0, ITEM_CALCIUM, FLAG_HIDDEN_ITEM_ARTISAN_CAVE_B1F_CALCIUM
bg_hidden_item_event 7, 5, 0, ITEM_PROTEIN, FLAG_HIDDEN_ITEM_ARTISAN_CAVE_B1F_PROTEIN bg_hidden_item_event 7, 5, 0, ITEM_PROTEIN, FLAG_HIDDEN_ITEM_ARTISAN_CAVE_B1F_PROTEIN
bg_hidden_item_event 19, 43, 0, ITEM_IRON, FLAG_HIDDEN_ITEM_ARTISAN_CAVE_B1F_IRON bg_hidden_item_event 19, 43, 0, ITEM_IRON, FLAG_HIDDEN_ITEM_ARTISAN_CAVE_B1F_IRON
ArtisanCave_B1F_MapEvents:: @ 8537760 ArtisanCave_B1F_MapEvents::
map_events ArtisanCave_B1F_EventObjects, ArtisanCave_B1F_MapWarps, 0x0, ArtisanCave_B1F_MapBGEvents map_events ArtisanCave_B1F_EventObjects, ArtisanCave_B1F_MapWarps, 0x0, ArtisanCave_B1F_MapBGEvents
+2 -2
View File
@@ -1,10 +1,10 @@
ArtisanCave_B1F: @ 8484994 ArtisanCave_B1F:
.4byte ArtisanCave_B1F_Layout .4byte ArtisanCave_B1F_Layout
.4byte ArtisanCave_B1F_MapEvents .4byte ArtisanCave_B1F_MapEvents
.4byte ArtisanCave_B1F_MapScripts .4byte ArtisanCave_B1F_MapScripts
.4byte 0x0 .4byte 0x0
.2byte MUS_DAN01 .2byte MUS_DAN01
.2byte 400 .2byte LAYOUT_ARTISAN_CAVE_B1F
.byte MAPSEC_ARTISAN_CAVE .byte MAPSEC_ARTISAN_CAVE
.byte 0 .byte 0
.byte WEATHER_NONE .byte WEATHER_NONE
@@ -1,4 +1,4 @@
BattleFrontier_BattleArenaBattleRoom_EventObjects: @ 853C8EC BattleFrontier_BattleArenaBattleRoom_EventObjects:
object_event 1, EVENT_OBJ_GFX_BLACK_BELT, 0, 5, 3, 3, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, 0x0, 0 object_event 1, EVENT_OBJ_GFX_BLACK_BELT, 0, 5, 3, 3, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, 0x0, 0
object_event 2, EVENT_OBJ_GFX_BLACK_BELT, 0, 10, 3, 3, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, 0x0, 0 object_event 2, EVENT_OBJ_GFX_BLACK_BELT, 0, 10, 3, 3, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, 0x0, 0
object_event 3, EVENT_OBJ_GFX_BLACK_BELT, 0, 5, 9, 3, MOVEMENT_TYPE_FACE_UP, 1, 1, 0, 0, 0x0, 0 object_event 3, EVENT_OBJ_GFX_BLACK_BELT, 0, 5, 9, 3, MOVEMENT_TYPE_FACE_UP, 1, 1, 0, 0, 0x0, 0
@@ -9,6 +9,6 @@ BattleFrontier_BattleArenaBattleRoom_EventObjects: @ 853C8EC
object_event 8, EVENT_OBJ_GFX_VAR_1, 0, 0, 6, 3, MOVEMENT_TYPE_FACE_RIGHT, 1, 1, 0, 0, 0x0, 0 object_event 8, EVENT_OBJ_GFX_VAR_1, 0, 0, 6, 3, MOVEMENT_TYPE_FACE_RIGHT, 1, 1, 0, 0, 0x0, 0
object_event 9, EVENT_OBJ_GFX_BLACK_BELT, 0, 7, 4, 3, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, 0x0, 0 object_event 9, EVENT_OBJ_GFX_BLACK_BELT, 0, 7, 4, 3, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, 0x0, 0
BattleFrontier_BattleArenaBattleRoom_MapEvents:: @ 853C9C4 BattleFrontier_BattleArenaBattleRoom_MapEvents::
map_events BattleFrontier_BattleArenaBattleRoom_EventObjects, 0x0, 0x0, 0x0 map_events BattleFrontier_BattleArenaBattleRoom_EventObjects, 0x0, 0x0, 0x0
@@ -1,10 +1,10 @@
BattleFrontier_BattleArenaBattleRoom: @ 8485484 BattleFrontier_BattleArenaBattleRoom:
.4byte BattleFrontier_BattleArenaBattleRoom_Layout .4byte BattleFrontier_BattleArenaBattleRoom_Layout
.4byte BattleFrontier_BattleArenaBattleRoom_MapEvents .4byte BattleFrontier_BattleArenaBattleRoom_MapEvents
.4byte BattleFrontier_BattleArenaBattleRoom_MapScripts .4byte BattleFrontier_BattleArenaBattleRoom_MapScripts
.4byte 0x0 .4byte 0x0
.2byte MUS_B_ARENA .2byte MUS_B_ARENA
.2byte 356 .2byte LAYOUT_BATTLE_FRONTIER_BATTLE_ARENA_BATTLE_ROOM
.byte MAPSEC_BATTLE_FRONTIER .byte MAPSEC_BATTLE_FRONTIER
.byte 0 .byte 0
.byte WEATHER_NONE .byte WEATHER_NONE
@@ -1,6 +1,6 @@
BattleFrontier_BattleArenaCorridor_EventObjects: @ 853C8C0 BattleFrontier_BattleArenaCorridor_EventObjects:
object_event 1, EVENT_OBJ_GFX_BLACK_BELT, 0, 9, 12, 0, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, 0x0, 0 object_event 1, EVENT_OBJ_GFX_BLACK_BELT, 0, 9, 12, 0, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, 0x0, 0
BattleFrontier_BattleArenaCorridor_MapEvents:: @ 853C8D8 BattleFrontier_BattleArenaCorridor_MapEvents::
map_events BattleFrontier_BattleArenaCorridor_EventObjects, 0x0, 0x0, 0x0 map_events BattleFrontier_BattleArenaCorridor_EventObjects, 0x0, 0x0, 0x0
@@ -1,10 +1,10 @@
BattleFrontier_BattleArenaCorridor: @ 8485468 BattleFrontier_BattleArenaCorridor:
.4byte BattleFrontier_BattleArenaCorridor_Layout .4byte BattleFrontier_BattleArenaCorridor_Layout
.4byte BattleFrontier_BattleArenaCorridor_MapEvents .4byte BattleFrontier_BattleArenaCorridor_MapEvents
.4byte BattleFrontier_BattleArenaCorridor_MapScripts .4byte BattleFrontier_BattleArenaCorridor_MapScripts
.4byte 0x0 .4byte 0x0
.2byte MUS_B_ARENA .2byte MUS_B_ARENA
.2byte 355 .2byte LAYOUT_BATTLE_FRONTIER_BATTLE_ARENA_CORRIDOR
.byte MAPSEC_BATTLE_FRONTIER .byte MAPSEC_BATTLE_FRONTIER
.byte 0 .byte 0
.byte WEATHER_NONE .byte WEATHER_NONE
@@ -1,17 +1,17 @@
BattleFrontier_BattleArenaLobby_EventObjects: @ 853C814 BattleFrontier_BattleArenaLobby_EventObjects:
object_event 1, EVENT_OBJ_GFX_BLACK_BELT, 0, 7, 7, 0, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, BattleFrontier_BattleArenaLobby_EventScript_255DF4, 0 object_event 1, EVENT_OBJ_GFX_BLACK_BELT, 0, 7, 7, 0, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, BattleFrontier_BattleArenaLobby_EventScript_255DF4, 0
object_event 2, EVENT_OBJ_GFX_WOMAN_5, 0, 2, 10, 3, MOVEMENT_TYPE_WANDER_AROUND, 1, 1, 0, 0, BattleFrontier_BattleArenaLobby_EventScript_2560C1, 0 object_event 2, EVENT_OBJ_GFX_WOMAN_5, 0, 2, 10, 3, MOVEMENT_TYPE_WANDER_AROUND, 1, 1, 0, 0, BattleFrontier_BattleArenaLobby_EventScript_2560C1, 0
object_event 3, EVENT_OBJ_GFX_MAN_5, 0, 14, 11, 3, MOVEMENT_TYPE_FACE_LEFT, 1, 1, 0, 0, BattleFrontier_BattleArenaLobby_EventScript_2560AF, 0 object_event 3, EVENT_OBJ_GFX_MAN_5, 0, 14, 11, 3, MOVEMENT_TYPE_FACE_LEFT, 1, 1, 0, 0, BattleFrontier_BattleArenaLobby_EventScript_2560AF, 0
object_event 4, EVENT_OBJ_GFX_CAMPER, 0, 14, 12, 3, MOVEMENT_TYPE_FACE_LEFT, 1, 1, 0, 0, BattleFrontier_BattleArenaLobby_EventScript_2560B8, 0 object_event 4, EVENT_OBJ_GFX_CAMPER, 0, 14, 12, 3, MOVEMENT_TYPE_FACE_LEFT, 1, 1, 0, 0, BattleFrontier_BattleArenaLobby_EventScript_2560B8, 0
object_event 5, EVENT_OBJ_GFX_YOUNGSTER, 0, 14, 10, 3, MOVEMENT_TYPE_FACE_LEFT, 1, 1, 0, 0, BattleFrontier_BattleArenaLobby_EventScript_2560A6, 0 object_event 5, EVENT_OBJ_GFX_YOUNGSTER, 0, 14, 10, 3, MOVEMENT_TYPE_FACE_LEFT, 1, 1, 0, 0, BattleFrontier_BattleArenaLobby_EventScript_2560A6, 0
BattleFrontier_BattleArenaLobby_MapWarps: @ 853C88C BattleFrontier_BattleArenaLobby_MapWarps:
warp_def 7, 12, 3, 1, MAP_BATTLE_FRONTIER_OUTSIDE_EAST warp_def 7, 12, 3, 1, MAP_BATTLE_FRONTIER_OUTSIDE_EAST
BattleFrontier_BattleArenaLobby_MapBGEvents: @ 853C894 BattleFrontier_BattleArenaLobby_MapBGEvents:
bg_event 5, 9, 3, BG_EVENT_PLAYER_FACING_NORTH, BattleFrontier_BattleArenaLobby_EventScript_256092 bg_event 5, 9, 3, BG_EVENT_PLAYER_FACING_NORTH, BattleFrontier_BattleArenaLobby_EventScript_256092
bg_event 1, 7, 0, BG_EVENT_PLAYER_FACING_ANY, BattleFrontier_BattleArenaLobby_EventScript_2560CA bg_event 1, 7, 0, BG_EVENT_PLAYER_FACING_ANY, BattleFrontier_BattleArenaLobby_EventScript_2560CA
BattleFrontier_BattleArenaLobby_MapEvents:: @ 853C8AC BattleFrontier_BattleArenaLobby_MapEvents::
map_events BattleFrontier_BattleArenaLobby_EventObjects, BattleFrontier_BattleArenaLobby_MapWarps, 0x0, BattleFrontier_BattleArenaLobby_MapBGEvents map_events BattleFrontier_BattleArenaLobby_EventObjects, BattleFrontier_BattleArenaLobby_MapWarps, 0x0, BattleFrontier_BattleArenaLobby_MapBGEvents
@@ -1,10 +1,10 @@
BattleFrontier_BattleArenaLobby: @ 848544C BattleFrontier_BattleArenaLobby:
.4byte BattleFrontier_BattleArenaLobby_Layout .4byte BattleFrontier_BattleArenaLobby_Layout
.4byte BattleFrontier_BattleArenaLobby_MapEvents .4byte BattleFrontier_BattleArenaLobby_MapEvents
.4byte BattleFrontier_BattleArenaLobby_MapScripts .4byte BattleFrontier_BattleArenaLobby_MapScripts
.4byte 0x0 .4byte 0x0
.2byte MUS_B_ARENA .2byte MUS_B_ARENA
.2byte 354 .2byte LAYOUT_BATTLE_FRONTIER_BATTLE_ARENA_LOBBY
.byte MAPSEC_BATTLE_FRONTIER .byte MAPSEC_BATTLE_FRONTIER
.byte 0 .byte 0
.byte WEATHER_NONE .byte WEATHER_NONE
@@ -1,4 +1,4 @@
BattleFrontier_BattleDomeBattleRoom_EventObjects: @ 853C1C4 BattleFrontier_BattleDomeBattleRoom_EventObjects:
object_event 1, EVENT_OBJ_GFX_REPORTER_M, 0, 5, 4, 0, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, 0x0, 0 object_event 1, EVENT_OBJ_GFX_REPORTER_M, 0, 5, 4, 0, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, 0x0, 0
object_event 2, EVENT_OBJ_GFX_TWIN, 0, 7, 2, 0, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, 0x0, 0 object_event 2, EVENT_OBJ_GFX_TWIN, 0, 7, 2, 0, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, 0x0, 0
object_event 3, EVENT_OBJ_GFX_BOY_1, 0, 9, 2, 0, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, 0x0, 0 object_event 3, EVENT_OBJ_GFX_BOY_1, 0, 9, 2, 0, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, 0x0, 0
@@ -15,6 +15,6 @@ BattleFrontier_BattleDomeBattleRoom_EventObjects: @ 853C1C4
object_event 14, EVENT_OBJ_GFX_WOMAN_3, 0, 14, 2, 0, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, 0x0, 0 object_event 14, EVENT_OBJ_GFX_WOMAN_3, 0, 14, 2, 0, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, 0x0, 0
object_event 15, EVENT_OBJ_GFX_VAR_0, 0, 11, 6, 0, MOVEMENT_TYPE_FACE_LEFT, 1, 1, 0, 0, 0x0, 0 object_event 15, EVENT_OBJ_GFX_VAR_0, 0, 11, 6, 0, MOVEMENT_TYPE_FACE_LEFT, 1, 1, 0, 0, 0x0, 0
BattleFrontier_BattleDomeBattleRoom_MapEvents:: @ 853C32C BattleFrontier_BattleDomeBattleRoom_MapEvents::
map_events BattleFrontier_BattleDomeBattleRoom_EventObjects, 0x0, 0x0, 0x0 map_events BattleFrontier_BattleDomeBattleRoom_EventObjects, 0x0, 0x0, 0x0
@@ -1,10 +1,10 @@
BattleFrontier_BattleDomeBattleRoom: @ 8485388 BattleFrontier_BattleDomeBattleRoom:
.4byte BattleFrontier_BattleDomeBattleRoom_Layout .4byte BattleFrontier_BattleDomeBattleRoom_Layout
.4byte BattleFrontier_BattleDomeBattleRoom_MapEvents .4byte BattleFrontier_BattleDomeBattleRoom_MapEvents
.4byte BattleFrontier_BattleDomeBattleRoom_MapScripts .4byte BattleFrontier_BattleDomeBattleRoom_MapScripts
.4byte 0x0 .4byte 0x0
.2byte MUS_B_DOME .2byte MUS_B_DOME
.2byte 335 .2byte LAYOUT_BATTLE_FRONTIER_BATTLE_DOME_BATTLE_ROOM
.byte MAPSEC_BATTLE_FRONTIER .byte MAPSEC_BATTLE_FRONTIER
.byte 0 .byte 0
.byte WEATHER_NONE .byte WEATHER_NONE
@@ -1,10 +1,10 @@
BattleFrontier_BattleDomeCorridor_EventObjects: @ 853C14C BattleFrontier_BattleDomeCorridor_EventObjects:
object_event 1, EVENT_OBJ_GFX_TEALA, 0, 23, 5, 0, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, 0x0, 0 object_event 1, EVENT_OBJ_GFX_TEALA, 0, 23, 5, 0, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, 0x0, 0
BattleFrontier_BattleDomeCorridor_MapWarps: @ 853C164 BattleFrontier_BattleDomeCorridor_MapWarps:
warp_def 6, 8, 3, 1, MAP_BATTLE_FRONTIER_OUTSIDE_WEST warp_def 6, 8, 3, 1, MAP_BATTLE_FRONTIER_OUTSIDE_WEST
warp_def 7, 8, 3, 1, MAP_BATTLE_FRONTIER_OUTSIDE_WEST warp_def 7, 8, 3, 1, MAP_BATTLE_FRONTIER_OUTSIDE_WEST
BattleFrontier_BattleDomeCorridor_MapEvents:: @ 853C174 BattleFrontier_BattleDomeCorridor_MapEvents::
map_events BattleFrontier_BattleDomeCorridor_EventObjects, BattleFrontier_BattleDomeCorridor_MapWarps, 0x0, 0x0 map_events BattleFrontier_BattleDomeCorridor_EventObjects, BattleFrontier_BattleDomeCorridor_MapWarps, 0x0, 0x0
@@ -1,10 +1,10 @@
BattleFrontier_BattleDomeCorridor: @ 8485350 BattleFrontier_BattleDomeCorridor:
.4byte BattleFrontier_BattleDomeCorridor_Layout .4byte BattleFrontier_BattleDomeCorridor_Layout
.4byte BattleFrontier_BattleDomeCorridor_MapEvents .4byte BattleFrontier_BattleDomeCorridor_MapEvents
.4byte BattleFrontier_BattleDomeCorridor_MapScripts .4byte BattleFrontier_BattleDomeCorridor_MapScripts
.4byte 0x0 .4byte 0x0
.2byte MUS_B_DOME1 .2byte MUS_B_DOME1
.2byte 333 .2byte LAYOUT_BATTLE_FRONTIER_BATTLE_DOME_CORRIDOR
.byte MAPSEC_BATTLE_FRONTIER .byte MAPSEC_BATTLE_FRONTIER
.byte 0 .byte 0
.byte WEATHER_NONE .byte WEATHER_NONE
@@ -1,4 +1,4 @@
BattleFrontier_BattleDomeLobby_EventObjects: @ 853C068 BattleFrontier_BattleDomeLobby_EventObjects:
object_event 1, EVENT_OBJ_GFX_TEALA, 0, 5, 10, 0, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, BattleFrontier_BattleDomeLobby_EventScript_249A35, 0 object_event 1, EVENT_OBJ_GFX_TEALA, 0, 5, 10, 0, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, BattleFrontier_BattleDomeLobby_EventScript_249A35, 0
object_event 2, EVENT_OBJ_GFX_MAN_3, 0, 1, 11, 0, MOVEMENT_TYPE_WANDER_AROUND, 1, 1, 0, 0, BattleFrontier_BattleDomeLobby_EventScript_249E10, 0 object_event 2, EVENT_OBJ_GFX_MAN_3, 0, 1, 11, 0, MOVEMENT_TYPE_WANDER_AROUND, 1, 1, 0, 0, BattleFrontier_BattleDomeLobby_EventScript_249E10, 0
object_event 3, EVENT_OBJ_GFX_LASS, 0, 14, 14, 0, MOVEMENT_TYPE_WANDER_AROUND, 1, 1, 0, 0, BattleFrontier_BattleDomeLobby_EventScript_249DFE, 0 object_event 3, EVENT_OBJ_GFX_LASS, 0, 14, 14, 0, MOVEMENT_TYPE_WANDER_AROUND, 1, 1, 0, 0, BattleFrontier_BattleDomeLobby_EventScript_249DFE, 0
@@ -6,16 +6,16 @@ BattleFrontier_BattleDomeLobby_EventObjects: @ 853C068
object_event 5, EVENT_OBJ_GFX_MANIAC, 0, 8, 14, 0, MOVEMENT_TYPE_WANDER_AROUND, 1, 1, 0, 0, BattleFrontier_BattleDomeLobby_EventScript_249DED, 0 object_event 5, EVENT_OBJ_GFX_MANIAC, 0, 8, 14, 0, MOVEMENT_TYPE_WANDER_AROUND, 1, 1, 0, 0, BattleFrontier_BattleDomeLobby_EventScript_249DED, 0
object_event 6, EVENT_OBJ_GFX_TEALA, 0, 17, 10, 0, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, BattleFrontier_BattleDomeLobby_EventScript_249A47, 0 object_event 6, EVENT_OBJ_GFX_TEALA, 0, 17, 10, 0, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, BattleFrontier_BattleDomeLobby_EventScript_249A47, 0
BattleFrontier_BattleDomeLobby_MapWarps: @ 853C0F8 BattleFrontier_BattleDomeLobby_MapWarps:
warp_def 11, 16, 0, 1, MAP_BATTLE_FRONTIER_OUTSIDE_WEST warp_def 11, 16, 0, 1, MAP_BATTLE_FRONTIER_OUTSIDE_WEST
warp_def 12, 16, 0, 1, MAP_BATTLE_FRONTIER_OUTSIDE_WEST warp_def 12, 16, 0, 1, MAP_BATTLE_FRONTIER_OUTSIDE_WEST
BattleFrontier_BattleDomeLobby_MapBGEvents: @ 853C108 BattleFrontier_BattleDomeLobby_MapBGEvents:
bg_event 4, 10, 0, BG_EVENT_PLAYER_FACING_ANY, BattleFrontier_BattleDomeLobby_EventScript_249D52 bg_event 4, 10, 0, BG_EVENT_PLAYER_FACING_ANY, BattleFrontier_BattleDomeLobby_EventScript_249D52
bg_event 7, 10, 0, BG_EVENT_PLAYER_FACING_ANY, BattleFrontier_BattleDomeLobby_EventScript_249D84 bg_event 7, 10, 0, BG_EVENT_PLAYER_FACING_ANY, BattleFrontier_BattleDomeLobby_EventScript_249D84
bg_event 18, 10, 0, BG_EVENT_PLAYER_FACING_ANY, BattleFrontier_BattleDomeLobby_EventScript_249D6B bg_event 18, 10, 0, BG_EVENT_PLAYER_FACING_ANY, BattleFrontier_BattleDomeLobby_EventScript_249D6B
bg_event 15, 10, 0, BG_EVENT_PLAYER_FACING_ANY, BattleFrontier_BattleDomeLobby_EventScript_249E34 bg_event 15, 10, 0, BG_EVENT_PLAYER_FACING_ANY, BattleFrontier_BattleDomeLobby_EventScript_249E34
BattleFrontier_BattleDomeLobby_MapEvents:: @ 853C138 BattleFrontier_BattleDomeLobby_MapEvents::
map_events BattleFrontier_BattleDomeLobby_EventObjects, BattleFrontier_BattleDomeLobby_MapWarps, 0x0, BattleFrontier_BattleDomeLobby_MapBGEvents map_events BattleFrontier_BattleDomeLobby_EventObjects, BattleFrontier_BattleDomeLobby_MapWarps, 0x0, BattleFrontier_BattleDomeLobby_MapBGEvents
@@ -1,10 +1,10 @@
BattleFrontier_BattleDomeLobby: @ 8485334 BattleFrontier_BattleDomeLobby:
.4byte BattleFrontier_BattleDomeLobby_Layout .4byte BattleFrontier_BattleDomeLobby_Layout
.4byte BattleFrontier_BattleDomeLobby_MapEvents .4byte BattleFrontier_BattleDomeLobby_MapEvents
.4byte BattleFrontier_BattleDomeLobby_MapScripts .4byte BattleFrontier_BattleDomeLobby_MapScripts
.4byte 0x0 .4byte 0x0
.2byte MUS_B_DOME1 .2byte MUS_B_DOME1
.2byte 332 .2byte LAYOUT_BATTLE_FRONTIER_BATTLE_DOME_LOBBY
.byte MAPSEC_BATTLE_FRONTIER .byte MAPSEC_BATTLE_FRONTIER
.byte 0 .byte 0
.byte WEATHER_NONE .byte WEATHER_NONE
@@ -1,10 +1,10 @@
BattleFrontier_BattleDomePreBattleRoom_EventObjects: @ 853C188 BattleFrontier_BattleDomePreBattleRoom_EventObjects:
object_event 1, EVENT_OBJ_GFX_TEALA, 0, 5, 2, 3, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, 0x0, 0 object_event 1, EVENT_OBJ_GFX_TEALA, 0, 5, 2, 3, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, 0x0, 0
BattleFrontier_BattleDomePreBattleRoom_MapWarps: @ 853C1A0 BattleFrontier_BattleDomePreBattleRoom_MapWarps:
warp_def 6, 8, 3, 1, MAP_BATTLE_FRONTIER_OUTSIDE_WEST warp_def 6, 8, 3, 1, MAP_BATTLE_FRONTIER_OUTSIDE_WEST
warp_def 7, 8, 3, 1, MAP_BATTLE_FRONTIER_OUTSIDE_WEST warp_def 7, 8, 3, 1, MAP_BATTLE_FRONTIER_OUTSIDE_WEST
BattleFrontier_BattleDomePreBattleRoom_MapEvents:: @ 853C1B0 BattleFrontier_BattleDomePreBattleRoom_MapEvents::
map_events BattleFrontier_BattleDomePreBattleRoom_EventObjects, BattleFrontier_BattleDomePreBattleRoom_MapWarps, 0x0, 0x0 map_events BattleFrontier_BattleDomePreBattleRoom_EventObjects, BattleFrontier_BattleDomePreBattleRoom_MapWarps, 0x0, 0x0
@@ -1,10 +1,10 @@
BattleFrontier_BattleDomePreBattleRoom: @ 848536C BattleFrontier_BattleDomePreBattleRoom:
.4byte BattleFrontier_BattleDomePreBattleRoom_Layout .4byte BattleFrontier_BattleDomePreBattleRoom_Layout
.4byte BattleFrontier_BattleDomePreBattleRoom_MapEvents .4byte BattleFrontier_BattleDomePreBattleRoom_MapEvents
.4byte BattleFrontier_BattleDomePreBattleRoom_MapScripts .4byte BattleFrontier_BattleDomePreBattleRoom_MapScripts
.4byte 0x0 .4byte 0x0
.2byte MUS_B_DOME .2byte MUS_B_DOME
.2byte 334 .2byte LAYOUT_BATTLE_FRONTIER_BATTLE_DOME_PRE_BATTLE_ROOM
.byte MAPSEC_BATTLE_FRONTIER .byte MAPSEC_BATTLE_FRONTIER
.byte 0 .byte 0
.byte WEATHER_NONE .byte WEATHER_NONE
@@ -1,4 +1,4 @@
BattleFrontier_BattleFactoryBattleRoom_EventObjects: @ 853CADC BattleFrontier_BattleFactoryBattleRoom_EventObjects:
object_event 1, EVENT_OBJ_GFX_SCIENTIST_1, 0, 0, 6, 0, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, 0x0, 0 object_event 1, EVENT_OBJ_GFX_SCIENTIST_1, 0, 0, 6, 0, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, 0x0, 0
object_event 2, EVENT_OBJ_GFX_VAR_0, 0, 7, 4, 0, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, 0x0, 0 object_event 2, EVENT_OBJ_GFX_VAR_0, 0, 7, 4, 0, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, 0x0, 0
object_event 3, EVENT_OBJ_GFX_SCIENTIST_1, 0, 0, 4, 0, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, 0x0, 0 object_event 3, EVENT_OBJ_GFX_SCIENTIST_1, 0, 0, 4, 0, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, 0x0, 0
@@ -8,6 +8,6 @@ BattleFrontier_BattleFactoryBattleRoom_EventObjects: @ 853CADC
object_event 7, EVENT_OBJ_GFX_SCIENTIST_1, 0, 12, 8, 0, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, 0x0, 0 object_event 7, EVENT_OBJ_GFX_SCIENTIST_1, 0, 12, 8, 0, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, 0x0, 0
object_event 8, EVENT_OBJ_GFX_VAR_F, 0, 5, 11, 0, MOVEMENT_TYPE_FACE_UP, 1, 1, 0, 0, 0x0, 0 object_event 8, EVENT_OBJ_GFX_VAR_F, 0, 5, 11, 0, MOVEMENT_TYPE_FACE_UP, 1, 1, 0, 0, 0x0, 0
BattleFrontier_BattleFactoryBattleRoom_MapEvents:: @ 853CB9C BattleFrontier_BattleFactoryBattleRoom_MapEvents::
map_events BattleFrontier_BattleFactoryBattleRoom_EventObjects, 0x0, 0x0, 0x0 map_events BattleFrontier_BattleFactoryBattleRoom_EventObjects, 0x0, 0x0, 0x0
@@ -1,10 +1,10 @@
BattleFrontier_BattleFactoryBattleRoom: @ 84854D8 BattleFrontier_BattleFactoryBattleRoom:
.4byte BattleFrontier_BattleFactoryBattleRoom_Layout .4byte BattleFrontier_BattleFactoryBattleRoom_Layout
.4byte BattleFrontier_BattleFactoryBattleRoom_MapEvents .4byte BattleFrontier_BattleFactoryBattleRoom_MapEvents
.4byte BattleFrontier_BattleFactoryBattleRoom_MapScripts .4byte BattleFrontier_BattleFactoryBattleRoom_MapScripts
.4byte 0x0 .4byte 0x0
.2byte MUS_B_FACTORY .2byte MUS_B_FACTORY
.2byte 348 .2byte LAYOUT_BATTLE_FRONTIER_BATTLE_FACTORY_BATTLE_ROOM
.byte MAPSEC_BATTLE_FRONTIER .byte MAPSEC_BATTLE_FRONTIER
.byte 0 .byte 0
.byte WEATHER_NONE .byte WEATHER_NONE
@@ -1,4 +1,4 @@
BattleFrontier_BattleFactoryLobby_EventObjects: @ 853C9D8 BattleFrontier_BattleFactoryLobby_EventObjects:
object_event 1, EVENT_OBJ_GFX_SCIENTIST_1, 0, 4, 7, 0, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, BattleFrontier_BattleFactoryLobby_EventScript_2585CB, 0 object_event 1, EVENT_OBJ_GFX_SCIENTIST_1, 0, 4, 7, 0, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, BattleFrontier_BattleFactoryLobby_EventScript_2585CB, 0
object_event 2, EVENT_OBJ_GFX_WOMAN_1, 0, 3, 11, 0, MOVEMENT_TYPE_WANDER_AROUND, 1, 1, 0, 0, BattleFrontier_BattleFactoryLobby_EventScript_258813, 0 object_event 2, EVENT_OBJ_GFX_WOMAN_1, 0, 3, 11, 0, MOVEMENT_TYPE_WANDER_AROUND, 1, 1, 0, 0, BattleFrontier_BattleFactoryLobby_EventScript_258813, 0
object_event 3, EVENT_OBJ_GFX_CAMPER, 0, 14, 11, 0, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 0, 0, BattleFrontier_BattleFactoryLobby_EventScript_25881C, 0 object_event 3, EVENT_OBJ_GFX_CAMPER, 0, 14, 11, 0, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 0, 0, BattleFrontier_BattleFactoryLobby_EventScript_25881C, 0
@@ -6,15 +6,15 @@ BattleFrontier_BattleFactoryLobby_EventObjects: @ 853C9D8
object_event 5, EVENT_OBJ_GFX_FAT_MAN, 0, 6, 10, 0, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, BattleFrontier_BattleFactoryLobby_EventScript_258830, 0 object_event 5, EVENT_OBJ_GFX_FAT_MAN, 0, 6, 10, 0, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, BattleFrontier_BattleFactoryLobby_EventScript_258830, 0
object_event 6, EVENT_OBJ_GFX_SCIENTIST_1, 0, 14, 7, 0, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, BattleFrontier_BattleFactoryLobby_EventScript_2585DD, 0 object_event 6, EVENT_OBJ_GFX_SCIENTIST_1, 0, 14, 7, 0, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, BattleFrontier_BattleFactoryLobby_EventScript_2585DD, 0
BattleFrontier_BattleFactoryLobby_MapWarps: @ 853CA68 BattleFrontier_BattleFactoryLobby_MapWarps:
warp_def 9, 11, 0, 2, MAP_BATTLE_FRONTIER_OUTSIDE_WEST warp_def 9, 11, 0, 2, MAP_BATTLE_FRONTIER_OUTSIDE_WEST
warp_def 10, 11, 0, 2, MAP_BATTLE_FRONTIER_OUTSIDE_WEST warp_def 10, 11, 0, 2, MAP_BATTLE_FRONTIER_OUTSIDE_WEST
BattleFrontier_BattleFactoryLobby_MapBGEvents: @ 853CA78 BattleFrontier_BattleFactoryLobby_MapBGEvents:
bg_event 2, 7, 0, BG_EVENT_PLAYER_FACING_NORTH, BattleFrontier_BattleFactoryLobby_EventScript_2587E1 bg_event 2, 7, 0, BG_EVENT_PLAYER_FACING_NORTH, BattleFrontier_BattleFactoryLobby_EventScript_2587E1
bg_event 11, 7, 0, BG_EVENT_PLAYER_FACING_NORTH, BattleFrontier_BattleFactoryLobby_EventScript_2587FA bg_event 11, 7, 0, BG_EVENT_PLAYER_FACING_NORTH, BattleFrontier_BattleFactoryLobby_EventScript_2587FA
bg_event 9, 4, 0, BG_EVENT_PLAYER_FACING_ANY, BattleFrontier_BattleFactoryLobby_EventScript_258839 bg_event 9, 4, 0, BG_EVENT_PLAYER_FACING_ANY, BattleFrontier_BattleFactoryLobby_EventScript_258839
BattleFrontier_BattleFactoryLobby_MapEvents:: @ 853CA9C BattleFrontier_BattleFactoryLobby_MapEvents::
map_events BattleFrontier_BattleFactoryLobby_EventObjects, BattleFrontier_BattleFactoryLobby_MapWarps, 0x0, BattleFrontier_BattleFactoryLobby_MapBGEvents map_events BattleFrontier_BattleFactoryLobby_EventObjects, BattleFrontier_BattleFactoryLobby_MapWarps, 0x0, BattleFrontier_BattleFactoryLobby_MapBGEvents
@@ -1,10 +1,10 @@
BattleFrontier_BattleFactoryLobby: @ 84854A0 BattleFrontier_BattleFactoryLobby:
.4byte BattleFrontier_BattleFactoryLobby_Layout .4byte BattleFrontier_BattleFactoryLobby_Layout
.4byte BattleFrontier_BattleFactoryLobby_MapEvents .4byte BattleFrontier_BattleFactoryLobby_MapEvents
.4byte BattleFrontier_BattleFactoryLobby_MapScripts .4byte BattleFrontier_BattleFactoryLobby_MapScripts
.4byte 0x0 .4byte 0x0
.2byte MUS_B_FACTORY .2byte MUS_B_FACTORY
.2byte 346 .2byte LAYOUT_BATTLE_FRONTIER_BATTLE_FACTORY_LOBBY
.byte MAPSEC_BATTLE_FRONTIER .byte MAPSEC_BATTLE_FRONTIER
.byte 0 .byte 0
.byte WEATHER_NONE .byte WEATHER_NONE
@@ -1,6 +1,6 @@
BattleFrontier_BattleFactoryPreBattleRoom_EventObjects: @ 853CAB0 BattleFrontier_BattleFactoryPreBattleRoom_EventObjects:
object_event 1, EVENT_OBJ_GFX_SCIENTIST_1, 0, 8, 12, 0, MOVEMENT_TYPE_FACE_UP, 1, 1, 0, 0, 0x0, 0 object_event 1, EVENT_OBJ_GFX_SCIENTIST_1, 0, 8, 12, 0, MOVEMENT_TYPE_FACE_UP, 1, 1, 0, 0, 0x0, 0
BattleFrontier_BattleFactoryPreBattleRoom_MapEvents:: @ 853CAC8 BattleFrontier_BattleFactoryPreBattleRoom_MapEvents::
map_events BattleFrontier_BattleFactoryPreBattleRoom_EventObjects, 0x0, 0x0, 0x0 map_events BattleFrontier_BattleFactoryPreBattleRoom_EventObjects, 0x0, 0x0, 0x0
@@ -1,10 +1,10 @@
BattleFrontier_BattleFactoryPreBattleRoom: @ 84854BC BattleFrontier_BattleFactoryPreBattleRoom:
.4byte BattleFrontier_BattleFactoryPreBattleRoom_Layout .4byte BattleFrontier_BattleFactoryPreBattleRoom_Layout
.4byte BattleFrontier_BattleFactoryPreBattleRoom_MapEvents .4byte BattleFrontier_BattleFactoryPreBattleRoom_MapEvents
.4byte BattleFrontier_BattleFactoryPreBattleRoom_MapScripts .4byte BattleFrontier_BattleFactoryPreBattleRoom_MapScripts
.4byte 0x0 .4byte 0x0
.2byte MUS_B_FACTORY .2byte MUS_B_FACTORY
.2byte 347 .2byte LAYOUT_BATTLE_FRONTIER_BATTLE_FACTORY_PRE_BATTLE_ROOM
.byte MAPSEC_BATTLE_FRONTIER .byte MAPSEC_BATTLE_FRONTIER
.byte 0 .byte 0
.byte WEATHER_NONE .byte WEATHER_NONE
@@ -1,14 +1,14 @@
BattleFrontier_BattlePalaceBattleRoom_EventObjects: @ 853C4FC BattleFrontier_BattlePalaceBattleRoom_EventObjects:
object_event 1, EVENT_OBJ_GFX_VAR_1, 0, 1, 9, 3, MOVEMENT_TYPE_FACE_UP, 1, 1, 0, 0, 0x0, 0 object_event 1, EVENT_OBJ_GFX_VAR_1, 0, 1, 9, 3, MOVEMENT_TYPE_FACE_UP, 1, 1, 0, 0, 0x0, 0
object_event 2, EVENT_OBJ_GFX_VAR_0, 0, 13, 1, 3, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, 0x0, 0 object_event 2, EVENT_OBJ_GFX_VAR_0, 0, 13, 1, 3, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, 0x0, 0
object_event 3, EVENT_OBJ_GFX_EXPERT_M, 0, 1, 4, 3, MOVEMENT_TYPE_FACE_RIGHT, 1, 1, 0, 0, 0x0, 0 object_event 3, EVENT_OBJ_GFX_EXPERT_M, 0, 1, 4, 3, MOVEMENT_TYPE_FACE_RIGHT, 1, 1, 0, 0, 0x0, 0
object_event 4, EVENT_OBJ_GFX_DUSCLOPS, 0, 13, 1, 3, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, 0x0, 0 object_event 4, EVENT_OBJ_GFX_DUSCLOPS, 0, 13, 1, 3, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, 0x0, 0
object_event 5, EVENT_OBJ_GFX_AZURILL, 0, 13, 1, 3, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, 0x0, 0 object_event 5, EVENT_OBJ_GFX_AZURILL, 0, 13, 1, 3, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, 0x0, 0
BattleFrontier_BattlePalaceBattleRoom_MapWarps: @ 853C574 BattleFrontier_BattlePalaceBattleRoom_MapWarps:
warp_def 0, 9, 3, 2, MAP_BATTLE_FRONTIER_BATTLE_PALACE_CORRIDOR warp_def 0, 9, 3, 2, MAP_BATTLE_FRONTIER_BATTLE_PALACE_CORRIDOR
warp_def 1, 9, 3, 2, MAP_BATTLE_FRONTIER_BATTLE_PALACE_CORRIDOR warp_def 1, 9, 3, 2, MAP_BATTLE_FRONTIER_BATTLE_PALACE_CORRIDOR
BattleFrontier_BattlePalaceBattleRoom_MapEvents:: @ 853C584 BattleFrontier_BattlePalaceBattleRoom_MapEvents::
map_events BattleFrontier_BattlePalaceBattleRoom_EventObjects, BattleFrontier_BattlePalaceBattleRoom_MapWarps, 0x0, 0x0 map_events BattleFrontier_BattlePalaceBattleRoom_EventObjects, BattleFrontier_BattlePalaceBattleRoom_MapWarps, 0x0, 0x0
@@ -1,10 +1,10 @@
BattleFrontier_BattlePalaceBattleRoom: @ 84853DC BattleFrontier_BattlePalaceBattleRoom:
.4byte BattleFrontier_BattlePalaceBattleRoom_Layout .4byte BattleFrontier_BattlePalaceBattleRoom_Layout
.4byte BattleFrontier_BattlePalaceBattleRoom_MapEvents .4byte BattleFrontier_BattlePalaceBattleRoom_MapEvents
.4byte BattleFrontier_BattlePalaceBattleRoom_MapScripts .4byte BattleFrontier_BattlePalaceBattleRoom_MapScripts
.4byte 0x0 .4byte 0x0
.2byte MUS_B_PALACE .2byte MUS_B_PALACE
.2byte 344 .2byte LAYOUT_BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM
.byte MAPSEC_BATTLE_FRONTIER .byte MAPSEC_BATTLE_FRONTIER
.byte 0 .byte 0
.byte WEATHER_NONE .byte WEATHER_NONE
@@ -1,4 +1,4 @@
BattleFrontier_BattlePalaceCorridor_EventObjects: @ 853C420 BattleFrontier_BattlePalaceCorridor_EventObjects:
object_event 1, EVENT_OBJ_GFX_EXPERT_M, 0, 8, 12, 3, MOVEMENT_TYPE_FACE_UP, 1, 1, 0, 0, 0x0, 0 object_event 1, EVENT_OBJ_GFX_EXPERT_M, 0, 8, 12, 3, MOVEMENT_TYPE_FACE_UP, 1, 1, 0, 0, 0x0, 0
object_event 2, EVENT_OBJ_GFX_AZURILL, 0, 3, 5, 0, MOVEMENT_TYPE_WANDER_AROUND, 1, 0, 0, 0, 0x0, 0 object_event 2, EVENT_OBJ_GFX_AZURILL, 0, 3, 5, 0, MOVEMENT_TYPE_WANDER_AROUND, 1, 0, 0, 0, 0x0, 0
object_event 3, EVENT_OBJ_GFX_KIRLIA, 0, 12, 6, 0, MOVEMENT_TYPE_FACE_LEFT_AND_RIGHT, 0, 2, 0, 0, 0x0, 0 object_event 3, EVENT_OBJ_GFX_KIRLIA, 0, 12, 6, 0, MOVEMENT_TYPE_FACE_LEFT_AND_RIGHT, 0, 2, 0, 0, 0x0, 0
@@ -7,12 +7,12 @@ BattleFrontier_BattlePalaceCorridor_EventObjects: @ 853C420
object_event 6, EVENT_OBJ_GFX_AZUMARILL, 0, 13, 9, 0, MOVEMENT_TYPE_LOOK_AROUND, 0, 1, 0, 0, 0x0, 0 object_event 6, EVENT_OBJ_GFX_AZUMARILL, 0, 13, 9, 0, MOVEMENT_TYPE_LOOK_AROUND, 0, 1, 0, 0, 0x0, 0
object_event 7, EVENT_OBJ_GFX_WINGULL, 0, 3, 10, 0, MOVEMENT_TYPE_WANDER_AROUND, 1, 2, 0, 0, 0x0, 0 object_event 7, EVENT_OBJ_GFX_WINGULL, 0, 3, 10, 0, MOVEMENT_TYPE_WANDER_AROUND, 1, 2, 0, 0, 0x0, 0
BattleFrontier_BattlePalaceCorridor_MapWarps: @ 853C4C8 BattleFrontier_BattlePalaceCorridor_MapWarps:
warp_def 8, 13, 3, 2, MAP_BATTLE_FRONTIER_BATTLE_PALACE_LOBBY warp_def 8, 13, 3, 2, MAP_BATTLE_FRONTIER_BATTLE_PALACE_LOBBY
warp_def 9, 13, 3, 2, MAP_BATTLE_FRONTIER_BATTLE_PALACE_LOBBY warp_def 9, 13, 3, 2, MAP_BATTLE_FRONTIER_BATTLE_PALACE_LOBBY
warp_def 6, 3, 3, 0, MAP_BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM warp_def 6, 3, 3, 0, MAP_BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM
warp_def 10, 3, 3, 0, MAP_BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM warp_def 10, 3, 3, 0, MAP_BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM
BattleFrontier_BattlePalaceCorridor_MapEvents:: @ 853C4E8 BattleFrontier_BattlePalaceCorridor_MapEvents::
map_events BattleFrontier_BattlePalaceCorridor_EventObjects, BattleFrontier_BattlePalaceCorridor_MapWarps, 0x0, 0x0 map_events BattleFrontier_BattlePalaceCorridor_EventObjects, BattleFrontier_BattlePalaceCorridor_MapWarps, 0x0, 0x0
@@ -1,10 +1,10 @@
BattleFrontier_BattlePalaceCorridor: @ 84853C0 BattleFrontier_BattlePalaceCorridor:
.4byte BattleFrontier_BattlePalaceCorridor_Layout .4byte BattleFrontier_BattlePalaceCorridor_Layout
.4byte BattleFrontier_BattlePalaceCorridor_MapEvents .4byte BattleFrontier_BattlePalaceCorridor_MapEvents
.4byte BattleFrontier_BattlePalaceCorridor_MapScripts .4byte BattleFrontier_BattlePalaceCorridor_MapScripts
.4byte 0x0 .4byte 0x0
.2byte MUS_B_PALACE .2byte MUS_B_PALACE
.2byte 343 .2byte LAYOUT_BATTLE_FRONTIER_BATTLE_PALACE_CORRIDOR
.byte MAPSEC_BATTLE_FRONTIER .byte MAPSEC_BATTLE_FRONTIER
.byte 0 .byte 0
.byte WEATHER_NONE .byte WEATHER_NONE
@@ -1,4 +1,4 @@
BattleFrontier_BattlePalaceLobby_EventObjects: @ 853C340 BattleFrontier_BattlePalaceLobby_EventObjects:
object_event 1, EVENT_OBJ_GFX_EXPERT_M, 0, 5, 6, 0, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, BattleFrontier_BattlePalaceLobby_EventScript_24D944, 0 object_event 1, EVENT_OBJ_GFX_EXPERT_M, 0, 5, 6, 0, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, BattleFrontier_BattlePalaceLobby_EventScript_24D944, 0
object_event 2, EVENT_OBJ_GFX_BLACK_BELT, 0, 11, 8, 0, MOVEMENT_TYPE_WANDER_AROUND, 1, 1, 0, 0, BattleFrontier_BattlePalaceLobby_EventScript_24DC82, 0 object_event 2, EVENT_OBJ_GFX_BLACK_BELT, 0, 11, 8, 0, MOVEMENT_TYPE_WANDER_AROUND, 1, 1, 0, 0, BattleFrontier_BattlePalaceLobby_EventScript_24DC82, 0
object_event 3, EVENT_OBJ_GFX_MANIAC, 0, 24, 5, 0, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, BattleFrontier_BattlePalaceLobby_EventScript_24DC9D, 0 object_event 3, EVENT_OBJ_GFX_MANIAC, 0, 24, 5, 0, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, BattleFrontier_BattlePalaceLobby_EventScript_24DC9D, 0
@@ -6,16 +6,16 @@ BattleFrontier_BattlePalaceLobby_EventObjects: @ 853C340
object_event 5, EVENT_OBJ_GFX_BEAUTY, 0, 2, 10, 0, MOVEMENT_TYPE_WANDER_AROUND, 1, 1, 0, 0, BattleFrontier_BattlePalaceLobby_EventScript_24DC94, 0 object_event 5, EVENT_OBJ_GFX_BEAUTY, 0, 2, 10, 0, MOVEMENT_TYPE_WANDER_AROUND, 1, 1, 0, 0, BattleFrontier_BattlePalaceLobby_EventScript_24DC94, 0
object_event 6, EVENT_OBJ_GFX_EXPERT_M, 0, 19, 6, 0, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, BattleFrontier_BattlePalaceLobby_EventScript_24D956, 0 object_event 6, EVENT_OBJ_GFX_EXPERT_M, 0, 19, 6, 0, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, BattleFrontier_BattlePalaceLobby_EventScript_24D956, 0
BattleFrontier_BattlePalaceLobby_MapWarps: @ 853C3D0 BattleFrontier_BattlePalaceLobby_MapWarps:
warp_def 12, 11, 0, 2, MAP_BATTLE_FRONTIER_OUTSIDE_EAST warp_def 12, 11, 0, 2, MAP_BATTLE_FRONTIER_OUTSIDE_EAST
warp_def 13, 11, 0, 2, MAP_BATTLE_FRONTIER_OUTSIDE_EAST warp_def 13, 11, 0, 2, MAP_BATTLE_FRONTIER_OUTSIDE_EAST
warp_def 5, 4, 3, 0, MAP_BATTLE_FRONTIER_BATTLE_PALACE_CORRIDOR warp_def 5, 4, 3, 0, MAP_BATTLE_FRONTIER_BATTLE_PALACE_CORRIDOR
BattleFrontier_BattlePalaceLobby_MapBGEvents: @ 853C3E8 BattleFrontier_BattlePalaceLobby_MapBGEvents:
bg_event 2, 7, 0, BG_EVENT_PLAYER_FACING_NORTH, BattleFrontier_BattlePalaceLobby_EventScript_24DC50 bg_event 2, 7, 0, BG_EVENT_PLAYER_FACING_NORTH, BattleFrontier_BattlePalaceLobby_EventScript_24DC50
bg_event 16, 7, 0, BG_EVENT_PLAYER_FACING_NORTH, BattleFrontier_BattlePalaceLobby_EventScript_24DC69 bg_event 16, 7, 0, BG_EVENT_PLAYER_FACING_NORTH, BattleFrontier_BattlePalaceLobby_EventScript_24DC69
bg_event 10, 4, 0, BG_EVENT_PLAYER_FACING_ANY, BattleFrontier_BattlePalaceLobby_EventScript_24DCA6 bg_event 10, 4, 0, BG_EVENT_PLAYER_FACING_ANY, BattleFrontier_BattlePalaceLobby_EventScript_24DCA6
BattleFrontier_BattlePalaceLobby_MapEvents:: @ 853C40C BattleFrontier_BattlePalaceLobby_MapEvents::
map_events BattleFrontier_BattlePalaceLobby_EventObjects, BattleFrontier_BattlePalaceLobby_MapWarps, 0x0, BattleFrontier_BattlePalaceLobby_MapBGEvents map_events BattleFrontier_BattlePalaceLobby_EventObjects, BattleFrontier_BattlePalaceLobby_MapWarps, 0x0, BattleFrontier_BattlePalaceLobby_MapBGEvents
@@ -1,10 +1,10 @@
BattleFrontier_BattlePalaceLobby: @ 84853A4 BattleFrontier_BattlePalaceLobby:
.4byte BattleFrontier_BattlePalaceLobby_Layout .4byte BattleFrontier_BattlePalaceLobby_Layout
.4byte BattleFrontier_BattlePalaceLobby_MapEvents .4byte BattleFrontier_BattlePalaceLobby_MapEvents
.4byte BattleFrontier_BattlePalaceLobby_MapScripts .4byte BattleFrontier_BattlePalaceLobby_MapScripts
.4byte 0x0 .4byte 0x0
.2byte MUS_B_PALACE .2byte MUS_B_PALACE
.2byte 342 .2byte LAYOUT_BATTLE_FRONTIER_BATTLE_PALACE_LOBBY
.byte MAPSEC_BATTLE_FRONTIER .byte MAPSEC_BATTLE_FRONTIER
.byte 0 .byte 0
.byte WEATHER_NONE .byte WEATHER_NONE
@@ -1,6 +1,6 @@
BattleFrontier_BattlePikeCorridor_EventObjects: @ 853CC54 BattleFrontier_BattlePikeCorridor_EventObjects:
object_event 1, EVENT_OBJ_GFX_LINK_RECEPTIONIST, 0, 6, 6, 3, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, 0x0, 0 object_event 1, EVENT_OBJ_GFX_LINK_RECEPTIONIST, 0, 6, 6, 3, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, 0x0, 0
BattleFrontier_BattlePikeCorridor_MapEvents:: @ 853CC6C BattleFrontier_BattlePikeCorridor_MapEvents::
map_events BattleFrontier_BattlePikeCorridor_EventObjects, 0x0, 0x0, 0x0 map_events BattleFrontier_BattlePikeCorridor_EventObjects, 0x0, 0x0, 0x0
@@ -1,10 +1,10 @@
BattleFrontier_BattlePikeCorridor: @ 8485510 BattleFrontier_BattlePikeCorridor:
.4byte BattleFrontier_BattlePikeCorridor_Layout .4byte BattleFrontier_BattlePikeCorridor_Layout
.4byte BattleFrontier_BattlePikeCorridor_MapEvents .4byte BattleFrontier_BattlePikeCorridor_MapEvents
.4byte BattleFrontier_BattlePikeCorridor_MapScripts .4byte BattleFrontier_BattlePikeCorridor_MapScripts
.4byte 0x0 .4byte 0x0
.2byte MUS_B_TUBE .2byte MUS_B_TUBE
.2byte 350 .2byte LAYOUT_BATTLE_FRONTIER_BATTLE_PIKE_CORRIDOR
.byte MAPSEC_BATTLE_FRONTIER .byte MAPSEC_BATTLE_FRONTIER
.byte 0 .byte 0
.byte WEATHER_NONE .byte WEATHER_NONE
@@ -1,18 +1,18 @@
BattleFrontier_BattlePikeLobby_EventObjects: @ 853CBB0 BattleFrontier_BattlePikeLobby_EventObjects:
object_event 1, EVENT_OBJ_GFX_LINK_RECEPTIONIST, 0, 5, 5, 3, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, BattleFrontier_BattlePikeLobby_EventScript_25B868, 0 object_event 1, EVENT_OBJ_GFX_LINK_RECEPTIONIST, 0, 5, 5, 3, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, BattleFrontier_BattlePikeLobby_EventScript_25B868, 0
object_event 2, EVENT_OBJ_GFX_HIKER, 0, 10, 9, 3, MOVEMENT_TYPE_FACE_UP, 1, 1, 0, 0, BattleFrontier_BattlePikeLobby_EventScript_25BAAB, 0 object_event 2, EVENT_OBJ_GFX_HIKER, 0, 10, 9, 3, MOVEMENT_TYPE_FACE_UP, 1, 1, 0, 0, BattleFrontier_BattlePikeLobby_EventScript_25BAAB, 0
object_event 3, EVENT_OBJ_GFX_TWIN, 0, 0, 5, 3, MOVEMENT_TYPE_FACE_LEFT, 1, 1, 0, 0, BattleFrontier_BattlePikeLobby_EventScript_25BAB4, 0 object_event 3, EVENT_OBJ_GFX_TWIN, 0, 0, 5, 3, MOVEMENT_TYPE_FACE_LEFT, 1, 1, 0, 0, BattleFrontier_BattlePikeLobby_EventScript_25BAB4, 0
object_event 4, EVENT_OBJ_GFX_BEAUTY, 0, 8, 9, 3, MOVEMENT_TYPE_WANDER_AROUND, 1, 1, 0, 0, BattleFrontier_BattlePikeLobby_EventScript_25BABD, 0 object_event 4, EVENT_OBJ_GFX_BEAUTY, 0, 8, 9, 3, MOVEMENT_TYPE_WANDER_AROUND, 1, 1, 0, 0, BattleFrontier_BattlePikeLobby_EventScript_25BABD, 0
BattleFrontier_BattlePikeLobby_MapWarps: @ 853CC10 BattleFrontier_BattlePikeLobby_MapWarps:
warp_def 5, 12, 0, 0, MAP_BATTLE_FRONTIER_OUTSIDE_WEST warp_def 5, 12, 0, 0, MAP_BATTLE_FRONTIER_OUTSIDE_WEST
warp_def 4, 12, 0, 0, MAP_BATTLE_FRONTIER_OUTSIDE_WEST warp_def 4, 12, 0, 0, MAP_BATTLE_FRONTIER_OUTSIDE_WEST
warp_def 6, 12, 0, 0, MAP_BATTLE_FRONTIER_OUTSIDE_WEST warp_def 6, 12, 0, 0, MAP_BATTLE_FRONTIER_OUTSIDE_WEST
BattleFrontier_BattlePikeLobby_MapBGEvents: @ 853CC28 BattleFrontier_BattlePikeLobby_MapBGEvents:
bg_event 8, 3, 0, BG_EVENT_PLAYER_FACING_ANY, BattleFrontier_BattlePikeLobby_EventScript_25BA80 bg_event 8, 3, 0, BG_EVENT_PLAYER_FACING_ANY, BattleFrontier_BattlePikeLobby_EventScript_25BA80
bg_event 1, 3, 0, BG_EVENT_PLAYER_FACING_ANY, BattleFrontier_BattlePikeLobby_EventScript_25BAC6 bg_event 1, 3, 0, BG_EVENT_PLAYER_FACING_ANY, BattleFrontier_BattlePikeLobby_EventScript_25BAC6
BattleFrontier_BattlePikeLobby_MapEvents:: @ 853CC40 BattleFrontier_BattlePikeLobby_MapEvents::
map_events BattleFrontier_BattlePikeLobby_EventObjects, BattleFrontier_BattlePikeLobby_MapWarps, 0x0, BattleFrontier_BattlePikeLobby_MapBGEvents map_events BattleFrontier_BattlePikeLobby_EventObjects, BattleFrontier_BattlePikeLobby_MapWarps, 0x0, BattleFrontier_BattlePikeLobby_MapBGEvents
@@ -1,10 +1,10 @@
BattleFrontier_BattlePikeLobby: @ 84854F4 BattleFrontier_BattlePikeLobby:
.4byte BattleFrontier_BattlePikeLobby_Layout .4byte BattleFrontier_BattlePikeLobby_Layout
.4byte BattleFrontier_BattlePikeLobby_MapEvents .4byte BattleFrontier_BattlePikeLobby_MapEvents
.4byte BattleFrontier_BattlePikeLobby_MapScripts .4byte BattleFrontier_BattlePikeLobby_MapScripts
.4byte 0x0 .4byte 0x0
.2byte MUS_B_TUBE .2byte MUS_B_TUBE
.2byte 349 .2byte LAYOUT_BATTLE_FRONTIER_BATTLE_PIKE_LOBBY
.byte MAPSEC_BATTLE_FRONTIER .byte MAPSEC_BATTLE_FRONTIER
.byte 0 .byte 0
.byte WEATHER_NONE .byte WEATHER_NONE
@@ -1,8 +1,8 @@
BattleFrontier_BattlePikeRandomRoom1_EventObjects: @ 853CD54 BattleFrontier_BattlePikeRandomRoom1_EventObjects:
object_event 1, EVENT_OBJ_GFX_VAR_0, 0, 4, 4, 3, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, BattleFrontier_BattlePikeRandomRoom1_EventScript_25D7ED, 0 object_event 1, EVENT_OBJ_GFX_VAR_0, 0, 4, 4, 3, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, BattleFrontier_BattlePikeRandomRoom1_EventScript_25D7ED, 0
object_event 2, EVENT_OBJ_GFX_VAR_1, 0, 3, 4, 3, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, BattleFrontier_BattlePikeRandomRoom1_EventScript_25D88D, 0 object_event 2, EVENT_OBJ_GFX_VAR_1, 0, 3, 4, 3, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, BattleFrontier_BattlePikeRandomRoom1_EventScript_25D88D, 0
BattleFrontier_BattlePikeRandomRoom1_MapCoordEvents: @ 853CD84 BattleFrontier_BattlePikeRandomRoom1_MapCoordEvents:
coord_event 4, 3, 3, VAR_TEMP_1, 0, BattleFrontier_BattlePikeRandomRoom1_EventScript_2C40A2 coord_event 4, 3, 3, VAR_TEMP_1, 0, BattleFrontier_BattlePikeRandomRoom1_EventScript_2C40A2
coord_event 3, 6, 3, VAR_TEMP_2, 0, BattleFrontier_BattlePikeRandomRoom1_EventScript_2C4082 coord_event 3, 6, 3, VAR_TEMP_2, 0, BattleFrontier_BattlePikeRandomRoom1_EventScript_2C4082
coord_event 3, 7, 3, VAR_TEMP_3, 1, BattleFrontier_BattlePikeRandomRoom1_EventScript_2C408D coord_event 3, 7, 3, VAR_TEMP_3, 1, BattleFrontier_BattlePikeRandomRoom1_EventScript_2C408D
@@ -11,6 +11,6 @@ BattleFrontier_BattlePikeRandomRoom1_MapCoordEvents: @ 853CD84
coord_event 4, 7, 3, VAR_TEMP_3, 1, BattleFrontier_BattlePikeRandomRoom1_EventScript_2C408D coord_event 4, 7, 3, VAR_TEMP_3, 1, BattleFrontier_BattlePikeRandomRoom1_EventScript_2C408D
coord_event 5, 7, 3, VAR_TEMP_3, 1, BattleFrontier_BattlePikeRandomRoom1_EventScript_2C408D coord_event 5, 7, 3, VAR_TEMP_3, 1, BattleFrontier_BattlePikeRandomRoom1_EventScript_2C408D
BattleFrontier_BattlePikeRandomRoom1_MapEvents:: @ 853CDF4 BattleFrontier_BattlePikeRandomRoom1_MapEvents::
map_events BattleFrontier_BattlePikeRandomRoom1_EventObjects, 0x0, BattleFrontier_BattlePikeRandomRoom1_MapCoordEvents, 0x0 map_events BattleFrontier_BattlePikeRandomRoom1_EventObjects, 0x0, BattleFrontier_BattlePikeRandomRoom1_MapCoordEvents, 0x0
@@ -1,10 +1,10 @@
BattleFrontier_BattlePikeRandomRoom1: @ 8485548 BattleFrontier_BattlePikeRandomRoom1:
.4byte BattleFrontier_BattlePikeRandomRoom1_Layout .4byte BattleFrontier_BattlePikeRandomRoom1_Layout
.4byte BattleFrontier_BattlePikeRandomRoom1_MapEvents .4byte BattleFrontier_BattlePikeRandomRoom1_MapEvents
.4byte BattleFrontier_BattlePikeRandomRoom1_MapScripts .4byte BattleFrontier_BattlePikeRandomRoom1_MapScripts
.4byte 0x0 .4byte 0x0
.2byte MUS_B_TUBE .2byte MUS_B_TUBE
.2byte 352 .2byte LAYOUT_BATTLE_FRONTIER_BATTLE_PIKE_RANDOM_ROOM1
.byte MAPSEC_BATTLE_FRONTIER .byte MAPSEC_BATTLE_FRONTIER
.byte 0 .byte 0
.byte WEATHER_NONE .byte WEATHER_NONE
@@ -1,6 +1,6 @@
BattleFrontier_BattlePikeRandomRoom2_EventObjects: @ 853CE08 BattleFrontier_BattlePikeRandomRoom2_EventObjects:
object_event 1, EVENT_OBJ_GFX_LINK_RECEPTIONIST, 0, 2, 4, 3, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, 0x0, 0 object_event 1, EVENT_OBJ_GFX_LINK_RECEPTIONIST, 0, 2, 4, 3, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, 0x0, 0
BattleFrontier_BattlePikeRandomRoom2_MapEvents:: @ 853CE20 BattleFrontier_BattlePikeRandomRoom2_MapEvents::
map_events BattleFrontier_BattlePikeRandomRoom2_EventObjects, 0x0, 0x0, 0x0 map_events BattleFrontier_BattlePikeRandomRoom2_EventObjects, 0x0, 0x0, 0x0
@@ -1,10 +1,10 @@
BattleFrontier_BattlePikeRandomRoom2: @ 8485564 BattleFrontier_BattlePikeRandomRoom2:
.4byte BattleFrontier_BattlePikeRandomRoom2_Layout .4byte BattleFrontier_BattlePikeRandomRoom2_Layout
.4byte BattleFrontier_BattlePikeRandomRoom2_MapEvents .4byte BattleFrontier_BattlePikeRandomRoom2_MapEvents
.4byte BattleFrontier_BattlePikeRandomRoom2_MapScripts .4byte BattleFrontier_BattlePikeRandomRoom2_MapScripts
.4byte 0x0 .4byte 0x0
.2byte MUS_B_TUBE .2byte MUS_B_TUBE
.2byte 353 .2byte LAYOUT_BATTLE_FRONTIER_BATTLE_PIKE_RANDOM_ROOM2
.byte MAPSEC_BATTLE_FRONTIER .byte MAPSEC_BATTLE_FRONTIER
.byte 0 .byte 0
.byte WEATHER_NONE .byte WEATHER_NONE
@@ -1,4 +1,4 @@
BattleFrontier_BattlePikeRandomRoom3_MapCoordEvents: @ 853CE34 BattleFrontier_BattlePikeRandomRoom3_MapCoordEvents:
coord_event 4, 3, 3, VAR_TEMP_1, 0, BattleFrontier_BattlePikeRandomRoom3_EventScript_2C4174 coord_event 4, 3, 3, VAR_TEMP_1, 0, BattleFrontier_BattlePikeRandomRoom3_EventScript_2C4174
coord_event 3, 18, 3, VAR_TEMP_2, 0, BattleFrontier_BattlePikeRandomRoom3_EventScript_2C4202 coord_event 3, 18, 3, VAR_TEMP_2, 0, BattleFrontier_BattlePikeRandomRoom3_EventScript_2C4202
coord_event 4, 18, 3, VAR_TEMP_2, 0, BattleFrontier_BattlePikeRandomRoom3_EventScript_2C4202 coord_event 4, 18, 3, VAR_TEMP_2, 0, BattleFrontier_BattlePikeRandomRoom3_EventScript_2C4202
@@ -7,6 +7,6 @@ BattleFrontier_BattlePikeRandomRoom3_MapCoordEvents: @ 853CE34
coord_event 4, 19, 3, VAR_TEMP_3, 1, BattleFrontier_BattlePikeRandomRoom3_EventScript_2C420D coord_event 4, 19, 3, VAR_TEMP_3, 1, BattleFrontier_BattlePikeRandomRoom3_EventScript_2C420D
coord_event 5, 19, 3, VAR_TEMP_3, 1, BattleFrontier_BattlePikeRandomRoom3_EventScript_2C420D coord_event 5, 19, 3, VAR_TEMP_3, 1, BattleFrontier_BattlePikeRandomRoom3_EventScript_2C420D
BattleFrontier_BattlePikeRandomRoom3_MapEvents:: @ 853CEA4 BattleFrontier_BattlePikeRandomRoom3_MapEvents::
map_events 0x0, 0x0, BattleFrontier_BattlePikeRandomRoom3_MapCoordEvents, 0x0 map_events 0x0, 0x0, BattleFrontier_BattlePikeRandomRoom3_MapCoordEvents, 0x0
@@ -1,10 +1,10 @@
BattleFrontier_BattlePikeRandomRoom3: @ 8485580 BattleFrontier_BattlePikeRandomRoom3:
.4byte BattleFrontier_BattlePikeRandomRoom3_Layout .4byte BattleFrontier_BattlePikeRandomRoom3_Layout
.4byte BattleFrontier_BattlePikeRandomRoom3_MapEvents .4byte BattleFrontier_BattlePikeRandomRoom3_MapEvents
.4byte BattleFrontier_BattlePikeRandomRoom3_MapScripts .4byte BattleFrontier_BattlePikeRandomRoom3_MapScripts
.4byte 0x0 .4byte 0x0
.2byte MUS_B_TUBE .2byte MUS_B_TUBE
.2byte 358 .2byte LAYOUT_BATTLE_FRONTIER_BATTLE_PIKE_RANDOM_ROOM3
.byte MAPSEC_BATTLE_FRONTIER .byte MAPSEC_BATTLE_FRONTIER
.byte 0 .byte 0
.byte WEATHER_NONE .byte WEATHER_NONE
@@ -1,8 +1,8 @@
BattleFrontier_BattlePikeThreePathRoom_EventObjects: @ 853CC80 BattleFrontier_BattlePikeThreePathRoom_EventObjects:
object_event 1, EVENT_OBJ_GFX_LINK_RECEPTIONIST, 0, 4, 10, 3, MOVEMENT_TYPE_FACE_RIGHT, 0, 0, 0, 0, BattleFrontier_BattlePikeThreePathRoom_EventScript_25C908, 0 object_event 1, EVENT_OBJ_GFX_LINK_RECEPTIONIST, 0, 4, 10, 3, MOVEMENT_TYPE_FACE_RIGHT, 0, 0, 0, 0, BattleFrontier_BattlePikeThreePathRoom_EventScript_25C908, 0
object_event 2, EVENT_OBJ_GFX_LINK_RECEPTIONIST, 0, 8, 5, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 0, 0, BattleFrontier_BattlePikeThreePathRoom_EventScript_25CABB, 0 object_event 2, EVENT_OBJ_GFX_LINK_RECEPTIONIST, 0, 8, 5, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 0, 0, BattleFrontier_BattlePikeThreePathRoom_EventScript_25CABB, 0
BattleFrontier_BattlePikeThreePathRoom_MapCoordEvents: @ 853CCB0 BattleFrontier_BattlePikeThreePathRoom_MapCoordEvents:
coord_event 2, 3, 3, VAR_TEMP_1, 0, BattleFrontier_BattlePikeThreePathRoom_EventScript_2C3F4E coord_event 2, 3, 3, VAR_TEMP_1, 0, BattleFrontier_BattlePikeThreePathRoom_EventScript_2C3F4E
coord_event 6, 3, 3, VAR_TEMP_1, 0, BattleFrontier_BattlePikeThreePathRoom_EventScript_2C3F59 coord_event 6, 3, 3, VAR_TEMP_1, 0, BattleFrontier_BattlePikeThreePathRoom_EventScript_2C3F59
coord_event 10, 3, 3, VAR_TEMP_1, 0, BattleFrontier_BattlePikeThreePathRoom_EventScript_2C3F64 coord_event 10, 3, 3, VAR_TEMP_1, 0, BattleFrontier_BattlePikeThreePathRoom_EventScript_2C3F64
@@ -13,6 +13,6 @@ BattleFrontier_BattlePikeThreePathRoom_MapCoordEvents: @ 853CCB0
coord_event 7, 9, 3, VAR_TEMP_2, 0, BattleFrontier_BattlePikeThreePathRoom_EventScript_2C4062 coord_event 7, 9, 3, VAR_TEMP_2, 0, BattleFrontier_BattlePikeThreePathRoom_EventScript_2C4062
coord_event 7, 10, 0, VAR_TEMP_3, 1, BattleFrontier_BattlePikeThreePathRoom_EventScript_2C406D coord_event 7, 10, 0, VAR_TEMP_3, 1, BattleFrontier_BattlePikeThreePathRoom_EventScript_2C406D
BattleFrontier_BattlePikeThreePathRoom_MapEvents:: @ 853CD40 BattleFrontier_BattlePikeThreePathRoom_MapEvents::
map_events BattleFrontier_BattlePikeThreePathRoom_EventObjects, 0x0, BattleFrontier_BattlePikeThreePathRoom_MapCoordEvents, 0x0 map_events BattleFrontier_BattlePikeThreePathRoom_EventObjects, 0x0, BattleFrontier_BattlePikeThreePathRoom_MapCoordEvents, 0x0
@@ -1,10 +1,10 @@
BattleFrontier_BattlePikeThreePathRoom: @ 848552C BattleFrontier_BattlePikeThreePathRoom:
.4byte BattleFrontier_BattlePikeThreePathRoom_Layout .4byte BattleFrontier_BattlePikeThreePathRoom_Layout
.4byte BattleFrontier_BattlePikeThreePathRoom_MapEvents .4byte BattleFrontier_BattlePikeThreePathRoom_MapEvents
.4byte BattleFrontier_BattlePikeThreePathRoom_MapScripts .4byte BattleFrontier_BattlePikeThreePathRoom_MapScripts
.4byte 0x0 .4byte 0x0
.2byte MUS_B_TUBE .2byte MUS_B_TUBE
.2byte 351 .2byte LAYOUT_BATTLE_FRONTIER_BATTLE_PIKE_THREE_PATH_ROOM
.byte MAPSEC_BATTLE_FRONTIER .byte MAPSEC_BATTLE_FRONTIER
.byte 0 .byte 0
.byte WEATHER_NONE .byte WEATHER_NONE
@@ -1,4 +1,4 @@
BattleFrontier_BattlePointExchangeServiceCorner_EventObjects: @ 853D018 BattleFrontier_BattlePointExchangeServiceCorner_EventObjects:
object_event 1, EVENT_OBJ_GFX_TEALA, 0, 4, 4, 0, MOVEMENT_TYPE_FACE_LEFT, 0, 0, 0, 0, BattleFrontier_BattlePointExchangeServiceCorner_EventScript_25F173, 0 object_event 1, EVENT_OBJ_GFX_TEALA, 0, 4, 4, 0, MOVEMENT_TYPE_FACE_LEFT, 0, 0, 0, 0, BattleFrontier_BattlePointExchangeServiceCorner_EventScript_25F173, 0
object_event 2, EVENT_OBJ_GFX_RICH_BOY, 0, 0, 5, 0, MOVEMENT_TYPE_FACE_RIGHT, 1, 1, 0, 0, BattleFrontier_BattlePointExchangeServiceCorner_EventScript_25F7E8, 0 object_event 2, EVENT_OBJ_GFX_RICH_BOY, 0, 0, 5, 0, MOVEMENT_TYPE_FACE_RIGHT, 1, 1, 0, 0, BattleFrontier_BattlePointExchangeServiceCorner_EventScript_25F7E8, 0
object_event 3, EVENT_OBJ_GFX_POKEFAN_F, 0, 0, 4, 0, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, BattleFrontier_BattlePointExchangeServiceCorner_EventScript_25F7DD, 0 object_event 3, EVENT_OBJ_GFX_POKEFAN_F, 0, 0, 4, 0, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, BattleFrontier_BattlePointExchangeServiceCorner_EventScript_25F7DD, 0
@@ -9,11 +9,11 @@ BattleFrontier_BattlePointExchangeServiceCorner_EventObjects: @ 853D018
object_event 8, EVENT_OBJ_GFX_TEALA, 0, 10, 4, 0, MOVEMENT_TYPE_FACE_RIGHT, 0, 0, 0, 0, BattleFrontier_BattlePointExchangeServiceCorner_EventScript_25F5F0, 0 object_event 8, EVENT_OBJ_GFX_TEALA, 0, 10, 4, 0, MOVEMENT_TYPE_FACE_RIGHT, 0, 0, 0, 0, BattleFrontier_BattlePointExchangeServiceCorner_EventScript_25F5F0, 0
object_event 9, EVENT_OBJ_GFX_GIRL_1, 0, 12, 10, 0, MOVEMENT_TYPE_WANDER_AROUND, 1, 1, 0, 0, BattleFrontier_BattlePointExchangeServiceCorner_EventScript_25F7F1, 0 object_event 9, EVENT_OBJ_GFX_GIRL_1, 0, 12, 10, 0, MOVEMENT_TYPE_WANDER_AROUND, 1, 1, 0, 0, BattleFrontier_BattlePointExchangeServiceCorner_EventScript_25F7F1, 0
BattleFrontier_BattlePointExchangeServiceCorner_MapWarps: @ 853D0F0 BattleFrontier_BattlePointExchangeServiceCorner_MapWarps:
warp_def 7, 10, 0, 6, MAP_BATTLE_FRONTIER_OUTSIDE_EAST warp_def 7, 10, 0, 6, MAP_BATTLE_FRONTIER_OUTSIDE_EAST
warp_def 6, 10, 0, 6, MAP_BATTLE_FRONTIER_OUTSIDE_EAST warp_def 6, 10, 0, 6, MAP_BATTLE_FRONTIER_OUTSIDE_EAST
warp_def 8, 10, 0, 6, MAP_BATTLE_FRONTIER_OUTSIDE_EAST warp_def 8, 10, 0, 6, MAP_BATTLE_FRONTIER_OUTSIDE_EAST
BattleFrontier_BattlePointExchangeServiceCorner_MapEvents:: @ 853D108 BattleFrontier_BattlePointExchangeServiceCorner_MapEvents::
map_events BattleFrontier_BattlePointExchangeServiceCorner_EventObjects, BattleFrontier_BattlePointExchangeServiceCorner_MapWarps, 0x0, 0x0 map_events BattleFrontier_BattlePointExchangeServiceCorner_EventObjects, BattleFrontier_BattlePointExchangeServiceCorner_MapWarps, 0x0, 0x0
@@ -1,10 +1,10 @@
BattleFrontier_BattlePointExchangeServiceCorner: @ 84855D4 BattleFrontier_BattlePointExchangeServiceCorner:
.4byte BattleFrontier_BattlePointExchangeServiceCorner_Layout .4byte BattleFrontier_BattlePointExchangeServiceCorner_Layout
.4byte BattleFrontier_BattlePointExchangeServiceCorner_MapEvents .4byte BattleFrontier_BattlePointExchangeServiceCorner_MapEvents
.4byte BattleFrontier_BattlePointExchangeServiceCorner_MapScripts .4byte BattleFrontier_BattlePointExchangeServiceCorner_MapScripts
.4byte 0x0 .4byte 0x0
.2byte MUS_B_TOWER .2byte MUS_B_TOWER
.2byte 398 .2byte LAYOUT_BATTLE_FRONTIER_BATTLE_POINT_EXCHANGE_SERVICE_CORNER
.byte MAPSEC_BATTLE_FRONTIER .byte MAPSEC_BATTLE_FRONTIER
.byte 0 .byte 0
.byte WEATHER_NONE .byte WEATHER_NONE
@@ -1,4 +1,4 @@
BattleFrontier_BattlePyramidEmptySquare_EventObjects: @ 853C62C BattleFrontier_BattlePyramidEmptySquare_EventObjects:
object_event 1, EVENT_OBJ_GFX_NINJA_BOY, 0, 0, 0, 0, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, 0x0, 0 object_event 1, EVENT_OBJ_GFX_NINJA_BOY, 0, 0, 0, 0, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, 0x0, 0
object_event 2, EVENT_OBJ_GFX_RIVAL_BRENDAN_NORMAL, 0, 1, 0, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, 0x0, 0 object_event 2, EVENT_OBJ_GFX_RIVAL_BRENDAN_NORMAL, 0, 1, 0, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, 0x0, 0
object_event 3, EVENT_OBJ_GFX_RIVAL_BRENDAN_NORMAL, 0, 2, 0, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, 0x0, 0 object_event 3, EVENT_OBJ_GFX_RIVAL_BRENDAN_NORMAL, 0, 2, 0, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, 0x0, 0
@@ -16,6 +16,6 @@ BattleFrontier_BattlePyramidEmptySquare_EventObjects: @ 853C62C
object_event 15, EVENT_OBJ_GFX_RIVAL_BRENDAN_NORMAL, 0, 7, 1, 0, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, 0x0, 0 object_event 15, EVENT_OBJ_GFX_RIVAL_BRENDAN_NORMAL, 0, 7, 1, 0, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, 0x0, 0
object_event 16, EVENT_OBJ_GFX_RIVAL_BRENDAN_NORMAL, 0, 2, 1, 0, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, 0x0, 0 object_event 16, EVENT_OBJ_GFX_RIVAL_BRENDAN_NORMAL, 0, 2, 1, 0, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, 0x0, 0
BattleFrontier_BattlePyramidEmptySquare_MapEvents:: @ 853C7AC BattleFrontier_BattlePyramidEmptySquare_MapEvents::
map_events BattleFrontier_BattlePyramidEmptySquare_EventObjects, 0x0, 0x0, 0x0 map_events BattleFrontier_BattlePyramidEmptySquare_EventObjects, 0x0, 0x0, 0x0
@@ -1,10 +1,10 @@
BattleFrontier_BattlePyramidEmptySquare: @ 8485414 BattleFrontier_BattlePyramidEmptySquare:
.4byte BattleFrontier_BattlePyramidEmptySquare_Layout .4byte BattleFrontier_BattlePyramidEmptySquare_Layout
.4byte BattleFrontier_BattlePyramidEmptySquare_MapEvents .4byte BattleFrontier_BattlePyramidEmptySquare_MapEvents
.4byte BattleFrontier_BattlePyramidEmptySquare_MapScripts .4byte BattleFrontier_BattlePyramidEmptySquare_MapScripts
.4byte 0x0 .4byte 0x0
.2byte 65535 .2byte 65535
.2byte 361 .2byte LAYOUT_BATTLE_FRONTIER_BATTLE_PYRAMID_EMPTY_SQUARE
.byte MAPSEC_BATTLE_FRONTIER .byte MAPSEC_BATTLE_FRONTIER
.byte 0 .byte 0
.byte WEATHER_NONE .byte WEATHER_NONE
@@ -1,16 +1,16 @@
BattleFrontier_BattlePyramidLobby_EventObjects: @ 853C598 BattleFrontier_BattlePyramidLobby_EventObjects:
object_event 1, EVENT_OBJ_GFX_HIKER, 0, 7, 12, 4, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, BattleFrontier_BattlePyramidLobby_EventScript_2508B1, 0 object_event 1, EVENT_OBJ_GFX_HIKER, 0, 7, 12, 4, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, BattleFrontier_BattlePyramidLobby_EventScript_2508B1, 0
object_event 2, EVENT_OBJ_GFX_HEX_MANIAC, 0, 14, 13, 4, MOVEMENT_TYPE_FACE_LEFT, 1, 1, 0, 0, BattleFrontier_BattlePyramidLobby_EventScript_250ACE, 0 object_event 2, EVENT_OBJ_GFX_HEX_MANIAC, 0, 14, 13, 4, MOVEMENT_TYPE_FACE_LEFT, 1, 1, 0, 0, BattleFrontier_BattlePyramidLobby_EventScript_250ACE, 0
object_event 3, EVENT_OBJ_GFX_WOMAN_3, 0, 2, 15, 4, MOVEMENT_TYPE_WANDER_AROUND, 1, 1, 0, 0, BattleFrontier_BattlePyramidLobby_EventScript_250E83, 0 object_event 3, EVENT_OBJ_GFX_WOMAN_3, 0, 2, 15, 4, MOVEMENT_TYPE_WANDER_AROUND, 1, 1, 0, 0, BattleFrontier_BattlePyramidLobby_EventScript_250E83, 0
object_event 4, EVENT_OBJ_GFX_FAT_MAN, 0, 12, 16, 4, MOVEMENT_TYPE_WANDER_AROUND, 1, 1, 0, 0, BattleFrontier_BattlePyramidLobby_EventScript_250E8C, 0 object_event 4, EVENT_OBJ_GFX_FAT_MAN, 0, 12, 16, 4, MOVEMENT_TYPE_WANDER_AROUND, 1, 1, 0, 0, BattleFrontier_BattlePyramidLobby_EventScript_250E8C, 0
BattleFrontier_BattlePyramidLobby_MapWarps: @ 853C5F8 BattleFrontier_BattlePyramidLobby_MapWarps:
warp_def 7, 17, 4, 3, MAP_BATTLE_FRONTIER_OUTSIDE_EAST warp_def 7, 17, 4, 3, MAP_BATTLE_FRONTIER_OUTSIDE_EAST
BattleFrontier_BattlePyramidLobby_MapBGEvents: @ 853C600 BattleFrontier_BattlePyramidLobby_MapBGEvents:
bg_event 5, 12, 0, BG_EVENT_PLAYER_FACING_NORTH, BattleFrontier_BattlePyramidLobby_EventScript_250D42 bg_event 5, 12, 0, BG_EVENT_PLAYER_FACING_NORTH, BattleFrontier_BattlePyramidLobby_EventScript_250D42
bg_event 1, 12, 0, BG_EVENT_PLAYER_FACING_ANY, BattleFrontier_BattlePyramidLobby_EventScript_250E95 bg_event 1, 12, 0, BG_EVENT_PLAYER_FACING_ANY, BattleFrontier_BattlePyramidLobby_EventScript_250E95
BattleFrontier_BattlePyramidLobby_MapEvents:: @ 853C618 BattleFrontier_BattlePyramidLobby_MapEvents::
map_events BattleFrontier_BattlePyramidLobby_EventObjects, BattleFrontier_BattlePyramidLobby_MapWarps, 0x0, BattleFrontier_BattlePyramidLobby_MapBGEvents map_events BattleFrontier_BattlePyramidLobby_EventObjects, BattleFrontier_BattlePyramidLobby_MapWarps, 0x0, BattleFrontier_BattlePyramidLobby_MapBGEvents
@@ -1,10 +1,10 @@
BattleFrontier_BattlePyramidLobby: @ 84853F8 BattleFrontier_BattlePyramidLobby:
.4byte BattleFrontier_BattlePyramidLobby_Layout .4byte BattleFrontier_BattlePyramidLobby_Layout
.4byte BattleFrontier_BattlePyramidLobby_MapEvents .4byte BattleFrontier_BattlePyramidLobby_MapEvents
.4byte BattleFrontier_BattlePyramidLobby_MapScripts .4byte BattleFrontier_BattlePyramidLobby_MapScripts
.4byte 0x0 .4byte 0x0
.2byte MUS_PYRAMID .2byte MUS_PYRAMID
.2byte 360 .2byte LAYOUT_BATTLE_FRONTIER_BATTLE_PYRAMID_LOBBY
.byte MAPSEC_BATTLE_FRONTIER .byte MAPSEC_BATTLE_FRONTIER
.byte 0 .byte 0
.byte WEATHER_NONE .byte WEATHER_NONE
@@ -1,10 +1,10 @@
BattleFrontier_BattlePyramidTop_EventObjects: @ 853C7C0 BattleFrontier_BattlePyramidTop_EventObjects:
object_event 1, EVENT_OBJ_GFX_HIKER, 0, 17, 11, 6, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 3, BattleFrontier_BattlePyramidTop_EventScript_2551D0, 0 object_event 1, EVENT_OBJ_GFX_HIKER, 0, 17, 11, 6, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 3, BattleFrontier_BattlePyramidTop_EventScript_2551D0, 0
object_event 2, EVENT_OBJ_GFX_BRANDON, 0, 17, 7, 0, MOVEMENT_TYPE_FACE_UP, 1, 1, 0, 0, 0x0, 0 object_event 2, EVENT_OBJ_GFX_BRANDON, 0, 17, 7, 0, MOVEMENT_TYPE_FACE_UP, 1, 1, 0, 0, 0x0, 0
BattleFrontier_BattlePyramidTop_MapCoordEvents: @ 853C7F0 BattleFrontier_BattlePyramidTop_MapCoordEvents:
coord_event 17, 9, 4, VAR_TEMP_2, 0, BattleFrontier_BattlePyramidTop_EventScript_255256 coord_event 17, 9, 4, VAR_TEMP_2, 0, BattleFrontier_BattlePyramidTop_EventScript_255256
BattleFrontier_BattlePyramidTop_MapEvents:: @ 853C800 BattleFrontier_BattlePyramidTop_MapEvents::
map_events BattleFrontier_BattlePyramidTop_EventObjects, 0x0, BattleFrontier_BattlePyramidTop_MapCoordEvents, 0x0 map_events BattleFrontier_BattlePyramidTop_EventObjects, 0x0, BattleFrontier_BattlePyramidTop_MapCoordEvents, 0x0
@@ -1,10 +1,10 @@
BattleFrontier_BattlePyramidTop: @ 8485430 BattleFrontier_BattlePyramidTop:
.4byte BattleFrontier_BattlePyramidTop_Layout .4byte BattleFrontier_BattlePyramidTop_Layout
.4byte BattleFrontier_BattlePyramidTop_MapEvents .4byte BattleFrontier_BattlePyramidTop_MapEvents
.4byte BattleFrontier_BattlePyramidTop_MapScripts .4byte BattleFrontier_BattlePyramidTop_MapScripts
.4byte 0x0 .4byte 0x0
.2byte 65535 .2byte 65535
.2byte 378 .2byte LAYOUT_BATTLE_FRONTIER_BATTLE_PYRAMID_TOP
.byte MAPSEC_BATTLE_FRONTIER .byte MAPSEC_BATTLE_FRONTIER
.byte 0 .byte 0
.byte WEATHER_NONE .byte WEATHER_NONE
@@ -1,12 +1,12 @@
BattleFrontier_BattleTowerBattleRoom_EventObjects: @ 853B7D0 BattleFrontier_BattleTowerBattleRoom_EventObjects:
object_event 1, EVENT_OBJ_GFX_VAR_0, 0, 5, 1, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 0, 0, 0x0, FLAG_HIDE_BATTLE_TOWER_OPPONENT object_event 1, EVENT_OBJ_GFX_VAR_0, 0, 5, 1, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 0, 0, 0x0, FLAG_HIDE_BATTLE_TOWER_OPPONENT
object_event 2, EVENT_OBJ_GFX_TEALA, 0, 1, 7, 3, MOVEMENT_TYPE_FACE_RIGHT, 0, 0, 0, 0, 0x0, 0 object_event 2, EVENT_OBJ_GFX_TEALA, 0, 1, 7, 3, MOVEMENT_TYPE_FACE_RIGHT, 0, 0, 0, 0, 0x0, 0
object_event 3, EVENT_OBJ_GFX_TEALA, 0, 4, 8, 3, MOVEMENT_TYPE_FACE_UP, 0, 0, 0, 0, 0x0, 0 object_event 3, EVENT_OBJ_GFX_TEALA, 0, 4, 8, 3, MOVEMENT_TYPE_FACE_UP, 0, 0, 0, 0, 0x0, 0
BattleFrontier_BattleTowerBattleRoom_MapWarps: @ 853B818 BattleFrontier_BattleTowerBattleRoom_MapWarps:
warp_def 5, 8, 0, 2, MAP_BATTLE_FRONTIER_BATTLE_TOWER_LOBBY warp_def 5, 8, 0, 2, MAP_BATTLE_FRONTIER_BATTLE_TOWER_LOBBY
warp_def 6, 8, 0, 2, MAP_BATTLE_FRONTIER_BATTLE_TOWER_LOBBY warp_def 6, 8, 0, 2, MAP_BATTLE_FRONTIER_BATTLE_TOWER_LOBBY
BattleFrontier_BattleTowerBattleRoom_MapEvents:: @ 853B828 BattleFrontier_BattleTowerBattleRoom_MapEvents::
map_events BattleFrontier_BattleTowerBattleRoom_EventObjects, BattleFrontier_BattleTowerBattleRoom_MapWarps, 0x0, 0x0 map_events BattleFrontier_BattleTowerBattleRoom_EventObjects, BattleFrontier_BattleTowerBattleRoom_MapWarps, 0x0, 0x0
@@ -1,10 +1,10 @@
BattleFrontier_BattleTowerBattleRoom: @ 848521C BattleFrontier_BattleTowerBattleRoom:
.4byte BattleFrontier_BattleTowerBattleRoom_Layout .4byte BattleFrontier_BattleTowerBattleRoom_Layout
.4byte BattleFrontier_BattleTowerBattleRoom_MapEvents .4byte BattleFrontier_BattleTowerBattleRoom_MapEvents
.4byte BattleFrontier_BattleTowerBattleRoom_MapScripts .4byte BattleFrontier_BattleTowerBattleRoom_MapScripts
.4byte 0x0 .4byte 0x0
.2byte MUS_SATTOWER .2byte MUS_SATTOWER
.2byte 268 .2byte LAYOUT_BATTLE_FRONTIER_BATTLE_TOWER_BATTLE_ROOM
.byte MAPSEC_BATTLE_FRONTIER .byte MAPSEC_BATTLE_FRONTIER
.byte 0 .byte 0
.byte WEATHER_NONE .byte WEATHER_NONE
@@ -1,4 +1,4 @@
BattleFrontier_BattleTowerBattleRoom2_EventObjects: @ 853BFC4 BattleFrontier_BattleTowerBattleRoom2_EventObjects:
object_event 1, EVENT_OBJ_GFX_VAR_0, 0, 5, 1, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 0, 0, 0x0, FLAG_HIDE_BATTLE_TOWER_OPPONENT object_event 1, EVENT_OBJ_GFX_VAR_0, 0, 5, 1, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 0, 0, 0x0, FLAG_HIDE_BATTLE_TOWER_OPPONENT
object_event 2, EVENT_OBJ_GFX_TEALA, 0, 1, 4, 3, MOVEMENT_TYPE_FACE_RIGHT, 0, 0, 0, 0, 0x0, 0 object_event 2, EVENT_OBJ_GFX_TEALA, 0, 1, 4, 3, MOVEMENT_TYPE_FACE_RIGHT, 0, 0, 0, 0, 0x0, 0
object_event 3, EVENT_OBJ_GFX_TEALA, 0, 1, 5, 3, MOVEMENT_TYPE_FACE_RIGHT, 0, 0, 0, 0, 0x0, 0 object_event 3, EVENT_OBJ_GFX_TEALA, 0, 1, 5, 3, MOVEMENT_TYPE_FACE_RIGHT, 0, 0, 0, 0, 0x0, 0
@@ -6,6 +6,6 @@ BattleFrontier_BattleTowerBattleRoom2_EventObjects: @ 853BFC4
object_event 5, EVENT_OBJ_GFX_VAR_F, 0, 4, 8, 3, MOVEMENT_TYPE_FACE_UP, 0, 0, 0, 0, 0x0, 0 object_event 5, EVENT_OBJ_GFX_VAR_F, 0, 4, 8, 3, MOVEMENT_TYPE_FACE_UP, 0, 0, 0, 0, 0x0, 0
object_event 6, EVENT_OBJ_GFX_VAR_E, 0, 5, 8, 3, MOVEMENT_TYPE_FACE_UP, 0, 0, 0, 0, 0x0, 0 object_event 6, EVENT_OBJ_GFX_VAR_E, 0, 5, 8, 3, MOVEMENT_TYPE_FACE_UP, 0, 0, 0, 0, 0x0, 0
BattleFrontier_BattleTowerBattleRoom2_MapEvents:: @ 853C054 BattleFrontier_BattleTowerBattleRoom2_MapEvents::
map_events BattleFrontier_BattleTowerBattleRoom2_EventObjects, 0x0, 0x0, 0x0 map_events BattleFrontier_BattleTowerBattleRoom2_EventObjects, 0x0, 0x0, 0x0
@@ -1,10 +1,10 @@
BattleFrontier_BattleTowerBattleRoom2: @ 8485318 BattleFrontier_BattleTowerBattleRoom2:
.4byte BattleFrontier_BattleTowerBattleRoom_Layout .4byte BattleFrontier_BattleTowerBattleRoom_Layout
.4byte BattleFrontier_BattleTowerBattleRoom2_MapEvents .4byte BattleFrontier_BattleTowerBattleRoom2_MapEvents
.4byte BattleFrontier_BattleTowerBattleRoom2_MapScripts .4byte BattleFrontier_BattleTowerBattleRoom2_MapScripts
.4byte 0x0 .4byte 0x0
.2byte MUS_SATTOWER .2byte MUS_SATTOWER
.2byte 268 .2byte LAYOUT_BATTLE_FRONTIER_BATTLE_TOWER_BATTLE_ROOM
.byte MAPSEC_BATTLE_FRONTIER .byte MAPSEC_BATTLE_FRONTIER
.byte 0 .byte 0
.byte WEATHER_NONE .byte WEATHER_NONE
@@ -1,6 +1,6 @@
BattleFrontier_BattleTowerCorridor_EventObjects: @ 853B7A4 BattleFrontier_BattleTowerCorridor_EventObjects:
object_event 1, EVENT_OBJ_GFX_TEALA, 0, 9, 2, 3, MOVEMENT_TYPE_FACE_LEFT, 0, 0, 0, 0, 0x0, 0 object_event 1, EVENT_OBJ_GFX_TEALA, 0, 9, 2, 3, MOVEMENT_TYPE_FACE_LEFT, 0, 0, 0, 0, 0x0, 0
BattleFrontier_BattleTowerCorridor_MapEvents:: @ 853B7BC BattleFrontier_BattleTowerCorridor_MapEvents::
map_events BattleFrontier_BattleTowerCorridor_EventObjects, 0x0, 0x0, 0x0 map_events BattleFrontier_BattleTowerCorridor_EventObjects, 0x0, 0x0, 0x0
@@ -1,10 +1,10 @@
BattleFrontier_BattleTowerCorridor: @ 8485200 BattleFrontier_BattleTowerCorridor:
.4byte BattleFrontier_BattleTowerCorridor_Layout .4byte BattleFrontier_BattleTowerCorridor_Layout
.4byte BattleFrontier_BattleTowerCorridor_MapEvents .4byte BattleFrontier_BattleTowerCorridor_MapEvents
.4byte BattleFrontier_BattleTowerCorridor_MapScripts .4byte BattleFrontier_BattleTowerCorridor_MapScripts
.4byte 0x0 .4byte 0x0
.2byte MUS_SATTOWER .2byte MUS_SATTOWER
.2byte 267 .2byte LAYOUT_BATTLE_FRONTIER_BATTLE_TOWER_CORRIDOR
.byte MAPSEC_BATTLE_FRONTIER .byte MAPSEC_BATTLE_FRONTIER
.byte 0 .byte 0
.byte WEATHER_NONE .byte WEATHER_NONE
@@ -1,9 +1,9 @@
BattleFrontier_BattleTowerCorridor2_EventObjects: @ 853BF50 BattleFrontier_BattleTowerCorridor2_EventObjects:
object_event 1, EVENT_OBJ_GFX_VAR_F, 0, 1, 1, 0, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, 0x0, 0 object_event 1, EVENT_OBJ_GFX_VAR_F, 0, 1, 1, 0, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, 0x0, 0
object_event 2, EVENT_OBJ_GFX_TEALA, 0, 14, 3, 3, MOVEMENT_TYPE_FACE_UP, 1, 1, 0, 0, 0x0, 0 object_event 2, EVENT_OBJ_GFX_TEALA, 0, 14, 3, 3, MOVEMENT_TYPE_FACE_UP, 1, 1, 0, 0, 0x0, 0
object_event 3, EVENT_OBJ_GFX_TEALA, 0, 1, 3, 3, MOVEMENT_TYPE_FACE_UP, 1, 1, 0, 0, 0x0, 0 object_event 3, EVENT_OBJ_GFX_TEALA, 0, 1, 3, 3, MOVEMENT_TYPE_FACE_UP, 1, 1, 0, 0, 0x0, 0
object_event 4, EVENT_OBJ_GFX_VAR_E, 0, 14, 1, 0, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, 0x0, 0 object_event 4, EVENT_OBJ_GFX_VAR_E, 0, 14, 1, 0, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, 0x0, 0
BattleFrontier_BattleTowerCorridor2_MapEvents:: @ 853BFB0 BattleFrontier_BattleTowerCorridor2_MapEvents::
map_events BattleFrontier_BattleTowerCorridor2_EventObjects, 0x0, 0x0, 0x0 map_events BattleFrontier_BattleTowerCorridor2_EventObjects, 0x0, 0x0, 0x0

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