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- Diagramed all subsprite tables in the code base. There's a LOT in the slot machine code.
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@@ -405,6 +405,11 @@ static const struct SpriteFrameImage sPicTable_HofMonitorSmall[] =
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{.data = sHofMonitorSmall_Gfx, .size = 0x200} // the macro breaks down here
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};
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/*
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[0_][] <-1 24x16
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[2 ][] <-3
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^-- Origin
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*/
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static const struct Subsprite sSubsprites_PokecenterMonitor[] =
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{
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{
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@@ -443,6 +448,11 @@ static const struct Subsprite sSubsprites_PokecenterMonitor[] =
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static const struct SubspriteTable sSubspriteTable_PokecenterMonitor = subsprite_table(sSubsprites_PokecenterMonitor);
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/*
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[0_____][1_____] 24x16
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[2 ][3 ]
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^-- Origin
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*/
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static const struct Subsprite sSubsprites_HofMonitorBig[] =
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{
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{
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