Rename Grunts to use location-specific names
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@@ -32,7 +32,7 @@ SlateportCity_OceanicMuseum_2F_EventScript_CaptStern:: @ 820BB00
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call_if_eq SlateportCity_OceanicMuseum_2F_EventScript_PlayerApproachGruntSouth
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compare VAR_FACING, DIR_WEST
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call_if_eq SlateportCity_OceanicMuseum_2F_EventScript_PlayerApproachGruntWest
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trainerbattle_no_intro TRAINER_GRUNT_14, SlateportCity_OceanicMuseum_2F_Text_Grunt14Defeat
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trainerbattle_no_intro TRAINER_GRUNT_MUSEUM_1, SlateportCity_OceanicMuseum_2F_Text_Grunt1Defeat
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msgbox SlateportCity_OceanicMuseum_2F_Text_BossGoingToBeFurious, MSGBOX_DEFAULT
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closemessage
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applymovement 4, SlateportCity_OceanicMuseum_2F_Movement_GruntDefeated
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@@ -40,7 +40,7 @@ SlateportCity_OceanicMuseum_2F_EventScript_CaptStern:: @ 820BB00
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applymovement 3, SlateportCity_OceanicMuseum_2F_Movement_GruntApproachToBattle
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waitmovement 0
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msgbox SlateportCity_OceanicMuseum_2F_Text_LetMeTakeCareOfThis, MSGBOX_DEFAULT
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trainerbattle_no_intro TRAINER_GRUNT_15, SlateportCity_OceanicMuseum_2F_Text_Grunt15Defeat
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trainerbattle_no_intro TRAINER_GRUNT_MUSEUM_2, SlateportCity_OceanicMuseum_2F_Text_Grunt2Defeat
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applymovement 3, SlateportCity_OceanicMuseum_2F_Movement_GruntDefeated
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waitmovement 0
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applymovement 3, Common_Movement_WalkInPlaceFastestDown
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@@ -295,7 +295,7 @@ SlateportCity_OceanicMuseum_2F_Text_WereTeamAqua: @ 820BE93
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.string "Our BOSS wants those parts!\n"
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.string "Shut your yap and fork them over!$"
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SlateportCity_OceanicMuseum_2F_Text_Grunt14Defeat: @ 820BEE2
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SlateportCity_OceanicMuseum_2F_Text_Grunt1Defeat: @ 820BEE2
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.string "Awaaaah!\n"
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.string "A kid beat me!$"
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@@ -307,7 +307,7 @@ SlateportCity_OceanicMuseum_2F_Text_LetMeTakeCareOfThis: @ 820BF35
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.string "Humph, sniveling wimp!\n"
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.string "Let me take care of this!$"
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SlateportCity_OceanicMuseum_2F_Text_Grunt15Defeat: @ 820BF66
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SlateportCity_OceanicMuseum_2F_Text_Grunt2Defeat: @ 820BF66
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.string "What?!\n"
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.string "I lost, too!$"
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