Rename Grunts to use location-specific names

This commit is contained in:
GriffinR
2019-11-03 19:28:25 -05:00
committed by huderlem
parent 290df23130
commit 5c627518b3
42 changed files with 593 additions and 593 deletions
@@ -32,7 +32,7 @@ SlateportCity_OceanicMuseum_2F_EventScript_CaptStern:: @ 820BB00
call_if_eq SlateportCity_OceanicMuseum_2F_EventScript_PlayerApproachGruntSouth
compare VAR_FACING, DIR_WEST
call_if_eq SlateportCity_OceanicMuseum_2F_EventScript_PlayerApproachGruntWest
trainerbattle_no_intro TRAINER_GRUNT_14, SlateportCity_OceanicMuseum_2F_Text_Grunt14Defeat
trainerbattle_no_intro TRAINER_GRUNT_MUSEUM_1, SlateportCity_OceanicMuseum_2F_Text_Grunt1Defeat
msgbox SlateportCity_OceanicMuseum_2F_Text_BossGoingToBeFurious, MSGBOX_DEFAULT
closemessage
applymovement 4, SlateportCity_OceanicMuseum_2F_Movement_GruntDefeated
@@ -40,7 +40,7 @@ SlateportCity_OceanicMuseum_2F_EventScript_CaptStern:: @ 820BB00
applymovement 3, SlateportCity_OceanicMuseum_2F_Movement_GruntApproachToBattle
waitmovement 0
msgbox SlateportCity_OceanicMuseum_2F_Text_LetMeTakeCareOfThis, MSGBOX_DEFAULT
trainerbattle_no_intro TRAINER_GRUNT_15, SlateportCity_OceanicMuseum_2F_Text_Grunt15Defeat
trainerbattle_no_intro TRAINER_GRUNT_MUSEUM_2, SlateportCity_OceanicMuseum_2F_Text_Grunt2Defeat
applymovement 3, SlateportCity_OceanicMuseum_2F_Movement_GruntDefeated
waitmovement 0
applymovement 3, Common_Movement_WalkInPlaceFastestDown
@@ -295,7 +295,7 @@ SlateportCity_OceanicMuseum_2F_Text_WereTeamAqua: @ 820BE93
.string "Our BOSS wants those parts!\n"
.string "Shut your yap and fork them over!$"
SlateportCity_OceanicMuseum_2F_Text_Grunt14Defeat: @ 820BEE2
SlateportCity_OceanicMuseum_2F_Text_Grunt1Defeat: @ 820BEE2
.string "Awaaaah!\n"
.string "A kid beat me!$"
@@ -307,7 +307,7 @@ SlateportCity_OceanicMuseum_2F_Text_LetMeTakeCareOfThis: @ 820BF35
.string "Humph, sniveling wimp!\n"
.string "Let me take care of this!$"
SlateportCity_OceanicMuseum_2F_Text_Grunt15Defeat: @ 820BF66
SlateportCity_OceanicMuseum_2F_Text_Grunt2Defeat: @ 820BF66
.string "What?!\n"
.string "I lost, too!$"