Label event_object_movement.c
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@@ -89,10 +89,10 @@ u8 GetEventObjectIdByXY(s16, s16);
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void SetEventObjectDirection(struct EventObject *, u8);
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u8 GetFirstInactiveEventObjectId(void);
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void RemoveEventObjectByLocalIdAndMap(u8, u8, u8);
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void npc_load_two_palettes__no_record(u16, u8);
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void npc_load_two_palettes__and_record(u16, u8);
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void LoadPlayerObjectReflectionPalette(u16, u8);
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void LoadSpecialObjectReflectionPalette(u16, u8);
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void sub_808EBA8(u8, u8, u8, s16, s16);
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void pal_patch_for_npc(u16, u8);
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void PatchObjectPalette(u16, u8);
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void sub_808E16C(s16, s16);
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void sub_808F28C(u8 localId, u8 mapNum, u8 mapGroup, u8 decorCat);
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void sub_8092FF0(s16, s16, s16 *, s16 *);
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@@ -113,7 +113,7 @@ void EventObjectTurn(struct EventObject *, u8);
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void EventObjectTurnByLocalIdAndMap(u8, u8, u8, u8);
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const struct EventObjectGraphicsInfo *GetEventObjectGraphicsInfo(u8);
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void npc_by_local_id_and_map_set_field_1_bit_x20(u8, u8, u8, u8);
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void gpu_pal_allocator_reset__manage_upper_four(void);
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void FreeAndReserveObjectSpritePalettes(void);
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void sub_808E82C(u8, u8, u8, s16, s16);
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void sub_808E7E4(u8, u8, u8);
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void sub_808E78C(u8, u8, u8, u8);
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@@ -122,6 +122,7 @@ void EventObjectGetLocalIdAndMap(struct EventObject *eventObject, void *localId,
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void ShiftEventObjectCoords(struct EventObject *, s16, s16);
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void sub_808EB08(struct EventObject *, s16, s16);
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void sub_808F254(u8, u8, u8);
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void InitEventObjectPalettes(u8 palSlot);
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void UpdateEventObjectCurrentMovement(struct EventObject *, struct Sprite *, bool8(struct EventObject *, struct Sprite *));
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u8 EventObjectFaceOppositeDirection(struct EventObject *, u8);
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u8 GetOppositeDirection(u8);
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