document slot machine
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@@ -1,6 +1,9 @@
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#ifndef GUARD_SLOT_MACHINE_H
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#define GUARD_SLOT_MACHINE_H
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#define REEL_NUM_TAGS 21
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void PlaySlotMachine(u8, void (callback)(void));
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#endif // GUARD_SLOT_MACHINE_H
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@@ -1,6 +1,9 @@
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#ifndef GUARD_TASK_H
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#define GUARD_TASK_H
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#define HEAD_SENTINEL 0xFE
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#define TAIL_SENTINEL 0xFF
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#define NUM_TASKS 16
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typedef void (*TaskFunc)(u8 taskId);
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@@ -1,6 +1,9 @@
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#ifndef GUARD_TV_H
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#define GUARD_TV_H
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#define SLOT_MACHINE 0
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#define ROULETTE 1
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extern u8 *const gTVStringVarPtrs[3];
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void ClearTVShowData(void);
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@@ -23,9 +26,9 @@ bool8 GetPriceReduction(u8 newsKind);
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void sub_80F14F8(TVShow *shows);
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size_t CountDigits(int value);
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u8 GetRibbonCount(struct Pokemon *pokemon);
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void sub_80EDE70(u16 nCoinsSpent);
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void sub_80EDE84(u16 nCoinsSpent);
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void sub_80EDD78(u16 nCoinsPaidOut);
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void reportPlayedSlotMachine(u16 nCoinsSpent);
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void reportPlayedRoulette(u16 nCoinsSpent);
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void reportNewCoinTotal(u16 nCoinsPaidOut);
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void sub_80EEA70(void);
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void sub_80EDB44(void);
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void sub_80EDC60(const u16 *words);
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