Use OTID constants for CreateMon
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@@ -415,7 +415,7 @@ static void SetPlayerAndOpponentParties(void)
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monLevel,
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ivs,
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TRUE, gSaveBlock2Ptr->frontier.rentalMons[i].personality,
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0, 0);
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OT_ID_PLAYER_ID, 0);
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count = 0;
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bits = gFacilityTrainerMons[monSetId].evSpread;
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@@ -456,7 +456,7 @@ static void SetPlayerAndOpponentParties(void)
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monLevel,
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ivs,
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TRUE, gSaveBlock2Ptr->frontier.rentalMons[i + 3].personality,
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0, 0);
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OT_ID_PLAYER_ID, 0);
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count = 0;
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bits = gFacilityTrainerMons[monSetId].evSpread;
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