Use OTID constants for CreateMon
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@@ -3190,7 +3190,7 @@ static void FillPartnerParty(u16 trainerId)
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sStevenMons[i].level,
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sStevenMons[i].fixedIV,
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TRUE, i, // BUG: personality was stored in the 'j' variable. As a result, Steven's pokemon do not have the intended natures.
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TRUE, STEVEN_OTID);
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OT_ID_PRESET, STEVEN_OTID);
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for (j = 0; j < 6; j++)
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SetMonData(&gPlayerParty[3 + i], MON_DATA_HP_EV + j, &sStevenMons[i].evs[j]);
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for (j = 0; j < MAX_MON_MOVES; j++)
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