Use OTID constants for CreateMon
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+6
-6
@@ -2341,7 +2341,7 @@ void CreateMonWithEVSpread(struct Pokemon *mon, u16 species, u8 level, u8 fixedI
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u16 evAmount;
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u8 evsBits;
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CreateMon(mon, species, level, fixedIV, 0, 0, 0, 0);
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CreateMon(mon, species, level, fixedIV, 0, 0, OT_ID_PLAYER_ID, 0);
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evsBits = evSpread;
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@@ -2373,7 +2373,7 @@ void CreateBattleTowerMon(struct Pokemon *mon, struct BattleTowerPokemon *src)
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u8 language;
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u8 value;
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CreateMon(mon, src->species, src->level, 0, 1, src->personality, 1, src->otId);
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CreateMon(mon, src->species, src->level, 0, 1, src->personality, OT_ID_PRESET, src->otId);
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for (i = 0; i < MAX_MON_MOVES; i++)
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SetMonMoveSlot(mon, src->moves[i], i);
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@@ -2435,7 +2435,7 @@ void CreateBattleTowerMon2(struct Pokemon *mon, struct BattleTowerPokemon *src,
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else
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level = src->level;
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CreateMon(mon, src->species, level, 0, 1, src->personality, 1, src->otId);
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CreateMon(mon, src->species, level, 0, 1, src->personality, OT_ID_PRESET, src->otId);
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for (i = 0; i < MAX_MON_MOVES; i++)
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SetMonMoveSlot(mon, src->moves[i], i);
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@@ -2497,7 +2497,7 @@ void CreateApprenticeMon(struct Pokemon *mon, const struct Apprentice *src, u8 m
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0x1F,
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TRUE,
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personality,
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TRUE,
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OT_ID_PRESET,
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otId);
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SetMonData(mon, MON_DATA_HELD_ITEM, &src->party[monId].item);
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@@ -2527,7 +2527,7 @@ void CreateMonWithEVSpreadNatureOTID(struct Pokemon *mon, u16 species, u8 level,
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i = Random32();
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} while (nature != GetNatureFromPersonality(i));
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CreateMon(mon, species, level, fixedIV, TRUE, i, TRUE, otId);
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CreateMon(mon, species, level, fixedIV, TRUE, i, OT_ID_PRESET, otId);
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evsBits = evSpread;
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for (i = 0; i < NUM_STATS; i++)
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{
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@@ -4458,7 +4458,7 @@ void CreateSecretBaseEnemyParty(struct SecretBase *secretBaseRecord)
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15,
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1,
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gBattleResources->secretBase->party.personality[i],
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2,
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OT_ID_RANDOM_NO_SHINY,
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0);
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SetMonData(&gEnemyParty[i], MON_DATA_HELD_ITEM, &gBattleResources->secretBase->party.heldItems[i]);
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