Use OTID constants for CreateMon

This commit is contained in:
GriffinR
2019-08-30 23:06:43 -04:00
committed by huderlem
parent 45767f9c00
commit 5d30304f4e
12 changed files with 23 additions and 23 deletions

View File

@@ -551,7 +551,7 @@ u8 ScriptGiveMon(u16 species, u8 level, u16 item, u32 unused1, u32 unused2, u8 u
u8 heldItem[2];
struct Pokemon mon;
CreateMon(&mon, species, level, 32, 0, 0, 0, 0);
CreateMon(&mon, species, level, 32, 0, 0, OT_ID_PLAYER_ID, 0);
heldItem[0] = item;
heldItem[1] = item >> 8;
SetMonData(&mon, MON_DATA_HELD_ITEM, heldItem);
@@ -624,7 +624,7 @@ void CreateScriptedWildMon(u16 species, u8 level, u16 item)
u8 heldItem[2];
ZeroEnemyPartyMons();
CreateMon(&gEnemyParty[0], species, level, 0x20, 0, 0, 0, 0);
CreateMon(&gEnemyParty[0], species, level, 0x20, 0, 0, OT_ID_PLAYER_ID, 0);
if (item)
{
heldItem[0] = item;