Merge branch 'master' into frontier
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@@ -660,7 +660,7 @@ struct MonSpritesGfx
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u8 field_F4[0x80];
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u8 *barFontGfx;
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void *field_178;
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void *field_17C;
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u16 *field_17C;
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};
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// All battle variables are declared in battle_main.c
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@@ -769,4 +769,17 @@ extern u8 gMultiUsePlayerCursor;
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extern u8 gNumberOfMovesToChoose;
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extern u8 gUnknown_03005D7C[MAX_BATTLERS_COUNT];
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extern u16 gBattle_WIN0H;
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extern u16 gBattle_WIN0V;
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extern u16 gBattle_WIN1H;
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extern u16 gBattle_WIN1V;
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extern u16 gBattle_BG0_X;
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extern u16 gBattle_BG0_Y;
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extern u16 gBattle_BG1_X;
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extern u16 gBattle_BG1_Y;
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extern u16 gBattle_BG2_X;
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extern u16 gBattle_BG2_Y;
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extern u16 gBattle_BG3_X;
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extern u16 gBattle_BG3_Y;
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#endif // GUARD_BATTLE_H
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@@ -9,7 +9,7 @@ enum
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BG_ANIM_SCREEN_SIZE,
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BG_ANIM_AREA_OVERFLOW_MODE,
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BG_ANIM2,
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BG_ANIM3,
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BG_ANIM_CHAR_BASE_BLOCK,
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BG_ANIM_PRIORITY,
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BG_ANIM_5,
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BG_ANIM_6
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@@ -64,6 +64,7 @@ s8 BattleAnimAdjustPanning2(s8 pan);
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s16 KeepPanInRange(s16 a);
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s16 CalculatePanIncrement(s16 sourcePan, s16 targetPan, s16 incrementPan);
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void sub_80A4720(u16 a, u16 *b, u32 c, u8 d);
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void sub_80A477C(bool8);
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// battle_anim_80FE840.s
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void SetAnimBgAttribute(u8 bgId, u8 attributeId, u8 value);
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@@ -87,6 +88,15 @@ void obj_id_set_rotscale(u8 spriteId, s16 xScale, s16 yScale, u16 rotation);
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void sub_80A6E14(struct Sprite *sprite);
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void sub_80A7270(u8 spriteId, u8 objMode);
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void sub_80A73A0(u8 spriteId);
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u32 sub_80A75AC(u8 a1, u8 a2, u8 a3, u8 a4, u8 a5, u8 a6, u8 a7);
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u32 sub_80A76C4(u8 a1, u8 a2, u8 a3, u8 a4);
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u8 sub_80A77AC(u8 a1);
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s16 duplicate_obj_of_side_rel2move_in_transparent_mode(u8);
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void obj_delete_but_dont_free_vram(struct Sprite*);
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u8 sub_80A89C8(int, u8, int);
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void sub_80A6D60(struct UnknownAnimStruct2*, const void*, u32);
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void sub_80A6CC0(u32, const void*, u32);
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void sub_80A6DAC(bool8);
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enum
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{
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@@ -127,6 +137,11 @@ u8 ItemIdToBallId(u16 itemId);
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u8 LaunchBallStarsTask(u8 x, u8 y, u8 kindOfStars, u8 arg3, u8 ballId);
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u8 LaunchBallFadeMonTask(bool8 unFadeLater, u8 battlerId, u32 arg2, u8 ballId);
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// battle_anim_utility_funcs.s
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void sub_8116EB4(u8);
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u32 sub_811583C(s16);
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u8 GetBattlerSpriteFinal_Y(u8, u16, u8);
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extern const struct OamData gUnknown_08524944;
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@@ -239,7 +239,7 @@ struct Shared18000
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struct ContestStruct_field_18
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{
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u16 unk0;
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u16 species;
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u16 unk2;
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u8 unk4_0:1;
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u8 unk5;
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@@ -565,12 +565,14 @@
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#define WINOUT_WIN01_BG1 (1 << 1)
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#define WINOUT_WIN01_BG2 (1 << 2)
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#define WINOUT_WIN01_BG3 (1 << 3)
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#define WINOUT_WIN01_BG_ALL (WINOUT_WIN01_BG0 | WINOUT_WIN01_BG1 | WINOUT_WIN01_BG2 | WINOUT_WIN01_BG3)
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#define WINOUT_WIN01_OBJ (1 << 4)
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#define WINOUT_WIN01_CLR (1 << 5)
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#define WINOUT_WINOBJ_BG0 (1 << 8)
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#define WINOUT_WINOBJ_BG1 (1 << 9)
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#define WINOUT_WINOBJ_BG2 (1 << 10)
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#define WINOUT_WINOBJ_BG3 (1 << 11)
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#define WINOUT_WINOBJ_BG_ALL (WINOUT_WINOBJ_BG0 | WINOUT_WINOBJ_BG1 | WINOUT_WINOBJ_BG2 | WINOUT_WINOBJ_BG3)
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#define WINOUT_WINOBJ_OBJ (1 << 12)
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#define WINOUT_WINOBJ_CLR (1 << 13)
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@@ -4697,6 +4697,20 @@ extern const u32 gBattleAnimBackgroundTilemap_17[];
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extern const u32 gBattleAnimBackgroundTilemap_20[];
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extern const u32 gBattleAnimBackgroundTilemap_21[];
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extern const u32 gUnknown_08C20668[];
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extern const u32 gUnknown_08C20684[];
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extern const u32 gBattleStatMask_Gfx[];
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extern const u32 gBattleStatMask1_Tilemap[];
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extern const u32 gBattleStatMask2_Tilemap[];
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extern const u32 gBattleStatMask1_Pal[];
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extern const u32 gBattleStatMask2_Pal[];
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extern const u32 gBattleStatMask3_Pal[];
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extern const u32 gBattleStatMask4_Pal[];
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extern const u32 gBattleStatMask5_Pal[];
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extern const u32 gBattleStatMask6_Pal[];
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extern const u32 gBattleStatMask7_Pal[];
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extern const u32 gBattleStatMask8_Pal[];
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extern const u32 gUnknown_08D9A88C[];
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extern const u32 gContestMiscGfx[];
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extern const u32 gContestAudienceGfx[];
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