Label slot machine ids, fix GetPriceReduction
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@@ -3,4 +3,13 @@
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#define SLOT_MACHINE_COUNT 12
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// Slot machine IDs
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#define SLOT_MACHINE_UNLUCKIEST 0
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#define SLOT_MACHINE_UNLUCKIER 1
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#define SLOT_MACHINE_UNLUCKY 2
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#define SLOT_MACHINE_LUCKY 3
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#define SLOT_MACHINE_LUCKIER 4
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#define SLOT_MACHINE_LUCKIEST 5
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#define NUM_SLOT_MACHINE_IDS 6
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#endif // GUARD_CONSTANTS_SLOT_MACHINE_H
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@@ -19,7 +19,7 @@ void HideBattleTowerReporter(void);
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void ReceiveTvShowsData(void *src, u32 size, u8 masterIdx);
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void TryPutSpotTheCutiesOnAir(struct Pokemon *pokemon, u8 ribbonMonDataIdx);
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u32 GetPlayerIDAsU32(void);
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bool8 GetPriceReduction(u8 newsKind);
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bool8 IsPokeNewsActive(u8 newsKind);
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void SanitizeTVShowLocationsForRuby(TVShow *shows);
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size_t CountDigits(int value);
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u8 GetRibbonCount(struct Pokemon *pokemon);
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