Document Trainer Hill

This commit is contained in:
GriffinR
2019-11-13 16:10:05 -05:00
committed by huderlem
parent 2c3726a328
commit 5e01871f8b
27 changed files with 640 additions and 608 deletions
+4 -3
View File
@@ -64,6 +64,7 @@
#include "constants/region_map_sections.h"
#include "constants/songs.h"
#include "constants/species.h"
#include "constants/trainer_hill.h"
#include "constants/weather.h"
#define PLAYER_TRADING_STATE_IDLE 0x80
@@ -854,7 +855,7 @@ static void mli0_load_map(u32 a1)
if (gMapHeader.mapLayoutId == LAYOUT_BATTLE_FRONTIER_BATTLE_PYRAMID_EMPTY_SQUARE)
LoadBattlePyramidEventObjectTemplates();
else if (InTrainerHill())
sub_81D5DF8();
LoadTrainerHillEventObjectTemplates();
else
LoadEventObjTemplatesFromHeader();
}
@@ -1721,8 +1722,8 @@ void CB2_ContinueSavedGame(void)
trainerHillMapId = GetCurrentTrainerHillMapId();
if (gMapHeader.mapLayoutId == LAYOUT_BATTLE_FRONTIER_BATTLE_PYRAMID_EMPTY_SQUARE)
LoadBattlePyramidFloorEventObjectScripts();
else if (trainerHillMapId != 0 && trainerHillMapId != 6)
sub_81D5F48();
else if (trainerHillMapId != 0 && trainerHillMapId != TRAINER_HILL_ENTRANCE)
LoadTrainerHillFloorEventObjectScripts();
else
LoadSaveblockEventObjScripts();