update applymovement to remove magic numbers
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@@ -15,12 +15,12 @@ BattleFrontier_BattleDomeCorridor_EventScript_24B10E:: @ 824B10E
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compare VAR_RESULT, 1
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goto_eq BattleFrontier_BattleDomeCorridor_EventScript_24B161
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applymovement 1, BattleFrontier_BattleDomeCorridor_Movement_24B1B2
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applymovement 255, BattleFrontier_BattleDomeCorridor_Movement_24B1A1
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applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleDomeCorridor_Movement_24B1A1
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waitmovement 0
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opendoor 13, 3
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waitdooranim
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applymovement 1, BattleFrontier_BattleDomeCorridor_Movement_24B1BE
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applymovement 255, BattleFrontier_BattleDomeCorridor_Movement_24B1AE
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applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleDomeCorridor_Movement_24B1AE
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waitmovement 0
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closedoor 13, 3
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waitdooranim
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@@ -28,12 +28,12 @@ BattleFrontier_BattleDomeCorridor_EventScript_24B10E:: @ 824B10E
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BattleFrontier_BattleDomeCorridor_EventScript_24B161:: @ 824B161
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applymovement 1, BattleFrontier_BattleDomeCorridor_Movement_24B1D6
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applymovement 255, BattleFrontier_BattleDomeCorridor_Movement_24B1C1
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applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleDomeCorridor_Movement_24B1C1
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waitmovement 0
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opendoor 37, 3
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waitdooranim
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applymovement 1, BattleFrontier_BattleDomeCorridor_Movement_24B1E6
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applymovement 255, BattleFrontier_BattleDomeCorridor_Movement_24B1D2
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applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleDomeCorridor_Movement_24B1D2
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waitmovement 0
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closedoor 37, 3
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waitdooranim
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