update applymovement to remove magic numbers
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@@ -313,7 +313,7 @@ BattleFrontier_BattleDomeLobby_EventScript_249C6E:: @ 8249C6E
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call_if 1, BattleFrontier_BattleDomeLobby_EventScript_249CDD
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compare VAR_FRONTIER_BATTLE_MODE, 1
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call_if 1, BattleFrontier_BattleDomeLobby_EventScript_249CE5
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applymovement 255, BattleFrontier_BattleDomeLobby_Movement_249D45
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applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleDomeLobby_Movement_249D45
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waitmovement 0
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compare VAR_FRONTIER_BATTLE_MODE, 0
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call_if 1, BattleFrontier_BattleDomeLobby_EventScript_249D2D
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@@ -324,7 +324,7 @@ BattleFrontier_BattleDomeLobby_EventScript_249C6E:: @ 8249C6E
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call_if 1, BattleFrontier_BattleDomeLobby_EventScript_249CED
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compare VAR_FRONTIER_BATTLE_MODE, 1
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call_if 1, BattleFrontier_BattleDomeLobby_EventScript_249CF5
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applymovement 255, BattleFrontier_BattleDomeLobby_Movement_249D4E
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applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleDomeLobby_Movement_249D4E
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waitmovement 0
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compare VAR_FRONTIER_BATTLE_MODE, 0
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call_if 1, BattleFrontier_BattleDomeLobby_EventScript_249D39
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