update applymovement to remove magic numbers
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@@ -55,7 +55,7 @@ BattleFrontier_BattleFactoryBattleRoom_EventScript_25AE3B:: @ 825AE3B
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closemessage
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applymovement 2, BattleFrontier_BattleFactoryBattleRoom_Movement_25B18B
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applymovement 8, BattleFrontier_BattleFactoryBattleRoom_Movement_25B17B
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applymovement 255, BattleFrontier_BattleFactoryBattleRoom_Movement_25B17B
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applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleFactoryBattleRoom_Movement_25B17B
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waitmovement 0
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call BattleFrontier_BattleFactoryBattleRoom_EventScript_25B1B4
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goto BattleFrontier_BattleFactoryBattleRoom_EventScript_25AEA7
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@@ -65,7 +65,7 @@ BattleFrontier_BattleFactoryBattleRoom_EventScript_25AE67:: @ 825AE67
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compare VAR_TEMP_F, 0
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goto_if 5, BattleFrontier_BattleFactoryBattleRoom_EventScript_25AE3B
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applymovement 8, BattleFrontier_BattleFactoryBattleRoom_Movement_25B17B
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applymovement 255, BattleFrontier_BattleFactoryBattleRoom_Movement_25B17B
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applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleFactoryBattleRoom_Movement_25B17B
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waitmovement 0
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call BattleFrontier_BattleFactoryBattleRoom_EventScript_25B1B4
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setvar VAR_0x8004, 11
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