update applymovement to remove magic numbers
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@@ -27,7 +27,7 @@ BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259AF9:: @ 8259AF9
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goto_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259BA5
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setvar VAR_TEMP_0, 1
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applymovement 1, BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1AC
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applymovement 255, BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A19A
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applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A19A
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waitmovement 0
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compare VAR_0x8006, 2
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goto_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E69
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@@ -448,12 +448,12 @@ BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A146:: @ 825A146
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A17C:: @ 825A17C
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applymovement 1, BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1B3
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applymovement 255, BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1A0
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applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1A0
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return
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A18B:: @ 825A18B
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applymovement 1, BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1B9
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applymovement 255, BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1A6
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applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1A6
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return
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BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A19A: @ 825A19A
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