update applymovement to remove magic numbers
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@@ -9,7 +9,7 @@ BattleFrontier_BattlePalaceCorridor_MapScript2_24F4A9: @ 824F4A9
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BattleFrontier_BattlePalaceCorridor_EventScript_24F4B3:: @ 824F4B3
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delay 16
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applymovement 1, BattleFrontier_BattlePalaceCorridor_Movement_24F5B8
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applymovement 255, BattleFrontier_BattlePalaceCorridor_Movement_24F5B8
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applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattlePalaceCorridor_Movement_24F5B8
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waitmovement 0
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lockall
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setvar VAR_0x8004, 3
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@@ -31,12 +31,12 @@ BattleFrontier_BattlePalaceCorridor_EventScript_24F4B3:: @ 824F4B3
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compare VAR_RESULT, 1
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goto_eq BattleFrontier_BattlePalaceCorridor_EventScript_24F553
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applymovement 1, BattleFrontier_BattlePalaceCorridor_Movement_24F5BD
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applymovement 255, BattleFrontier_BattlePalaceCorridor_Movement_24F5C4
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applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattlePalaceCorridor_Movement_24F5C4
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waitmovement 0
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opendoor 6, 3
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waitdooranim
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applymovement 1, BattleFrontier_BattlePalaceCorridor_Movement_24F5DA
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applymovement 255, BattleFrontier_BattlePalaceCorridor_Movement_24F5D9
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applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattlePalaceCorridor_Movement_24F5D9
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waitmovement 0
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closedoor 6, 3
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waitdooranim
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@@ -44,12 +44,12 @@ BattleFrontier_BattlePalaceCorridor_EventScript_24F4B3:: @ 824F4B3
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BattleFrontier_BattlePalaceCorridor_EventScript_24F553:: @ 824F553
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applymovement 1, BattleFrontier_BattlePalaceCorridor_Movement_24F5CB
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applymovement 255, BattleFrontier_BattlePalaceCorridor_Movement_24F5D2
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applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattlePalaceCorridor_Movement_24F5D2
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waitmovement 0
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opendoor 10, 3
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waitdooranim
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applymovement 1, BattleFrontier_BattlePalaceCorridor_Movement_24F5DA
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applymovement 255, BattleFrontier_BattlePalaceCorridor_Movement_24F5D9
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applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattlePalaceCorridor_Movement_24F5D9
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waitmovement 0
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closedoor 10, 3
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waitdooranim
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