update applymovement to remove magic numbers
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@@ -10,7 +10,7 @@ BattleFrontier_BattleTowerElevator_MapScript2_2419E6: @ 82419E6
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BattleFrontier_BattleTowerElevator_EventScript_2419F0:: @ 82419F0
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setvar VAR_TEMP_0, 1
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applymovement 1, BattleFrontier_BattleTowerElevator_Movement_241A86
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applymovement 255, BattleFrontier_BattleTowerElevator_Movement_241A8A
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applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleTowerElevator_Movement_241A8A
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waitmovement 0
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special sub_813A080
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waitse
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@@ -18,7 +18,7 @@ BattleFrontier_BattleTowerElevator_EventScript_2419F0:: @ 82419F0
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waitstate
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delay 48
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applymovement 1, BattleFrontier_BattleTowerElevator_Movement_241A8E
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applymovement 255, BattleFrontier_BattleTowerElevator_Movement_241A92
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applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleTowerElevator_Movement_241A92
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waitmovement 0
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call BattleFrontier_BattleTowerElevator_EventScript_241A28
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end
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