update applymovement to remove magic numbers
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@@ -123,16 +123,16 @@ DewfordTown_EventScript_1E9660:: @ 81E9660
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applymovement 2, DewfordTown_Movement_1E991D
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waitmovement 0
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removeobject 2
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applymovement 255, DewfordTown_Movement_1E9911
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applymovement EVENT_OBJ_ID_PLAYER, DewfordTown_Movement_1E9911
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waitmovement 0
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hideobjectat 255, MAP_DEWFORD_TOWN
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call DewfordTown_EventScript_2720A0
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applymovement 4, DewfordTown_Movement_1E97A2
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applymovement 255, DewfordTown_Movement_1E97A2
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applymovement EVENT_OBJ_ID_PLAYER, DewfordTown_Movement_1E97A2
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waitmovement 0
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showobjectat 255, MAP_ROUTE104
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call DewfordTown_EventScript_2720A8
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applymovement 255, DewfordTown_Movement_1E9914
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applymovement EVENT_OBJ_ID_PLAYER, DewfordTown_Movement_1E9914
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waitmovement 0
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showobjectat 255, MAP_ROUTE104
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clearflag FLAG_HIDE_BRINEYS_HOUSE_MR_BRINEY
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@@ -155,16 +155,16 @@ DewfordTown_EventScript_1E96E7:: @ 81E96E7
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applymovement 2, DewfordTown_Movement_1E991D
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waitmovement 0
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removeobject 2
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applymovement 255, DewfordTown_Movement_1E9911
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applymovement EVENT_OBJ_ID_PLAYER, DewfordTown_Movement_1E9911
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waitmovement 0
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hideobjectat 255, MAP_DEWFORD_TOWN
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call DewfordTown_EventScript_2720A0
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applymovement 4, DewfordTown_Movement_1E9865
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applymovement 255, DewfordTown_Movement_1E9865
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applymovement EVENT_OBJ_ID_PLAYER, DewfordTown_Movement_1E9865
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waitmovement 0
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call DewfordTown_EventScript_2720A8
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showobjectat 255, MAP_ROUTE109
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applymovement 255, DewfordTown_Movement_1E9918
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applymovement EVENT_OBJ_ID_PLAYER, DewfordTown_Movement_1E9918
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waitmovement 0
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setobjectxyperm 2, 21, 26
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addobject 2
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