update applymovement to remove magic numbers
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@@ -243,9 +243,9 @@ Route110_TrickHouseEntrance_EventScript_269D3B:: @ 8269D3B
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Route110_TrickHouseEntrance_EventScript_269D6E:: @ 8269D6E
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playse SE_PIN
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applymovement 255, Route110_TrickHouseEntrance_Movement_272598
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applymovement EVENT_OBJ_ID_PLAYER, Route110_TrickHouseEntrance_Movement_272598
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waitmovement 0
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applymovement 255, Route110_TrickHouseEntrance_Movement_27259A
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applymovement EVENT_OBJ_ID_PLAYER, Route110_TrickHouseEntrance_Movement_27259A
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waitmovement 0
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compare VAR_0x4044, 0
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call_if 1, Route110_TrickHouseEntrance_EventScript_269DEE
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@@ -513,9 +513,9 @@ Route110_TrickHouseEntrance_EventScript_26A126:: @ 826A126
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setmetatile 5, 1, 537, 0
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special DrawWholeMapView
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delay 20
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applymovement 255, Route110_TrickHouseEntrance_Movement_2725C9
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applymovement EVENT_OBJ_ID_PLAYER, Route110_TrickHouseEntrance_Movement_2725C9
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waitmovement 0
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applymovement 255, Route110_TrickHouseEntrance_Movement_26A1A7
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applymovement EVENT_OBJ_ID_PLAYER, Route110_TrickHouseEntrance_Movement_26A1A7
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waitmovement 0
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switch VAR_0x4044
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case 0, Route110_TrickHouseEntrance_EventScript_26A1A9
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