update applymovement to remove magic numbers
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@@ -27,7 +27,7 @@ SlateportCity_BattleTentCorridor_EventScript_208E65:: @ 8208E65
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goto_eq SlateportCity_BattleTentCorridor_EventScript_208EEE
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setvar VAR_TEMP_0, 1
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applymovement 1, SlateportCity_BattleTentCorridor_Movement_209062
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applymovement 255, SlateportCity_BattleTentCorridor_Movement_209059
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applymovement EVENT_OBJ_ID_PLAYER, SlateportCity_BattleTentCorridor_Movement_209059
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waitmovement 0
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compare VAR_0x8006, 2
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goto_eq SlateportCity_BattleTentCorridor_EventScript_209044
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@@ -49,7 +49,7 @@ SlateportCity_BattleTentCorridor_EventScript_208EB4:: @ 8208EB4
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opendoor 2, 1
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waitdooranim
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applymovement 1, SlateportCity_BattleTentCorridor_Movement_209068
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applymovement 255, SlateportCity_BattleTentCorridor_Movement_20905E
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applymovement EVENT_OBJ_ID_PLAYER, SlateportCity_BattleTentCorridor_Movement_20905E
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waitmovement 0
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closedoor 2, 1
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waitdooranim
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