update applymovement to remove magic numbers
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@@ -43,7 +43,7 @@ SlateportCity_Harbor_EventScript_20C9D3:: @ 820C9D3
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SlateportCity_Harbor_EventScript_20C9DF:: @ 820C9DF
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lockall
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setvar VAR_0x8008, 3
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applymovement 255, SlateportCity_Harbor_Movement_20CAEF
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applymovement EVENT_OBJ_ID_PLAYER, SlateportCity_Harbor_Movement_20CAEF
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waitmovement 0
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goto SlateportCity_Harbor_EventScript_20C9F5
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end
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@@ -52,7 +52,7 @@ SlateportCity_Harbor_EventScript_20C9F5:: @ 820C9F5
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applymovement 7, SlateportCity_Harbor_Movement_2725AA
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waitmovement 0
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applymovement 6, SlateportCity_Harbor_Movement_2725AA
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applymovement 255, SlateportCity_Harbor_Movement_2725A6
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applymovement EVENT_OBJ_ID_PLAYER, SlateportCity_Harbor_Movement_2725A6
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waitmovement 0
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msgbox SlateportCity_Harbor_Text_20D291, MSGBOX_DEFAULT
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closemessage
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@@ -86,21 +86,21 @@ SlateportCity_Harbor_EventScript_20C9F5:: @ 820C9F5
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SlateportCity_Harbor_EventScript_20CA89:: @ 820CA89
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applymovement 4, SlateportCity_Harbor_Movement_20CAE0
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waitmovement 0
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applymovement 255, SlateportCity_Harbor_Movement_2725AA
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applymovement EVENT_OBJ_ID_PLAYER, SlateportCity_Harbor_Movement_2725AA
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waitmovement 0
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return
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SlateportCity_Harbor_EventScript_20CA9E:: @ 820CA9E
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applymovement 4, SlateportCity_Harbor_Movement_20CAE6
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waitmovement 0
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applymovement 255, SlateportCity_Harbor_Movement_2725A8
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applymovement EVENT_OBJ_ID_PLAYER, SlateportCity_Harbor_Movement_2725A8
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waitmovement 0
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return
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SlateportCity_Harbor_EventScript_20CAB3:: @ 820CAB3
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applymovement 4, SlateportCity_Harbor_Movement_20CAEB
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waitmovement 0
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applymovement 255, SlateportCity_Harbor_Movement_2725A8
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applymovement EVENT_OBJ_ID_PLAYER, SlateportCity_Harbor_Movement_2725A8
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waitmovement 0
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return
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@@ -249,12 +249,12 @@ SlateportCity_Harbor_EventScript_20CC2D:: @ 820CC2D
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end
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SlateportCity_Harbor_EventScript_20CC37:: @ 820CC37
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applymovement 255, SlateportCity_Harbor_Movement_20CC4D
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applymovement EVENT_OBJ_ID_PLAYER, SlateportCity_Harbor_Movement_20CC4D
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waitmovement 0
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return
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SlateportCity_Harbor_EventScript_20CC42:: @ 820CC42
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applymovement 255, SlateportCity_Harbor_Movement_20CC50
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applymovement EVENT_OBJ_ID_PLAYER, SlateportCity_Harbor_Movement_20CC50
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waitmovement 0
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return
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