update applymovement to remove magic numbers
This commit is contained in:
@@ -13,7 +13,7 @@ SootopolisCity_MysteryEventsHouse_B1F_MapScript2_227E5E: @ 8227E5E
|
||||
|
||||
SootopolisCity_MysteryEventsHouse_B1F_EventScript_227E68:: @ 8227E68
|
||||
lockall
|
||||
applymovement 255, SootopolisCity_MysteryEventsHouse_B1F_Movement_227EF3
|
||||
applymovement EVENT_OBJ_ID_PLAYER, SootopolisCity_MysteryEventsHouse_B1F_Movement_227EF3
|
||||
waitmovement 0
|
||||
special CopyEReaderTrainerGreeting
|
||||
msgbox gStringVar4, MSGBOX_DEFAULT
|
||||
@@ -30,7 +30,7 @@ SootopolisCity_MysteryEventsHouse_B1F_EventScript_227E68:: @ 8227E68
|
||||
call_if 1, SootopolisCity_MysteryEventsHouse_B1F_EventScript_227EE8
|
||||
closemessage
|
||||
special HealPlayerParty
|
||||
applymovement 255, SootopolisCity_MysteryEventsHouse_B1F_Movement_227EF9
|
||||
applymovement EVENT_OBJ_ID_PLAYER, SootopolisCity_MysteryEventsHouse_B1F_Movement_227EF9
|
||||
waitmovement 0
|
||||
special LoadPlayerParty
|
||||
setvar VAR_TEMP_1, 1
|
||||
|
||||
Reference in New Issue
Block a user