update applymovement to remove magic numbers
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@@ -66,8 +66,8 @@ SouthernIsland_Interior_EventScript_242AD0:: @ 8242AD0
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goto_if 0, SouthernIsland_Interior_EventScript_242B9A
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setflag FLAG_0x0CE
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setflag FLAG_TEMP_2
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special SpawnScriptEventObject
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applymovement 127, SouthernIsland_Interior_Movement_242BCA
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special SpawnCameraObject
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applymovement EVENT_OBJ_ID_CAMERA, SouthernIsland_Interior_Movement_242BCA
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waitmovement 0
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delay 50
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waitse
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@@ -76,11 +76,11 @@ SouthernIsland_Interior_EventScript_242AD0:: @ 8242AD0
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waitmoncry
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addobject 2
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delay 30
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applymovement 127, SouthernIsland_Interior_Movement_242BCE
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applymovement EVENT_OBJ_ID_CAMERA, SouthernIsland_Interior_Movement_242BCE
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applymovement 2, SouthernIsland_Interior_Movement_242BDA
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waitmovement 0
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delay 50
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special RemoveScriptEventObject
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special RemoveCameraObject
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setvar VAR_LAST_TALKED, 2
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compare VAR_0x40D5, 0
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call_if 1, SouthernIsland_Interior_EventScript_242BA4
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