update applymovement to remove magic numbers
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@@ -1144,7 +1144,7 @@ u8 GetFirstInactiveEventObjectId(void)
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u8 GetEventObjectIdByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroupId)
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{
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if (localId < 0xFF)
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if (localId < EVENT_OBJ_ID_PLAYER)
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{
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return GetEventObjectIdByLocalIdAndMapInternal(localId, mapNum, mapGroupId);
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}
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