Document some generic argument names
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@@ -28,7 +28,7 @@ void BattleSetup_StartLegendaryBattle(void);
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void StartGroudonKyogreBattle(void);
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void StartRegiBattle(void);
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u8 BattleSetup_GetTerrainId(void);
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u8 GetSpecialBattleTransition(s32 arg0);
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u8 GetSpecialBattleTransition(s32 id);
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void ChooseStarter(void);
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void ResetTrainerOpponentIds(void);
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void SetMapVarsToTrainer(void);
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