Document some generic argument names
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@@ -18,11 +18,11 @@ struct YesNoFuncTable
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void ResetVramOamAndBgCntRegs(void);
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void ResetAllBgsCoordinates(void);
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void SetVBlankHBlankCallbacksToNull(void);
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void DisplayMessageAndContinueTask(u8 taskId, u8 windowId, u16 arg2, u8 arg3, u8 fontId, u8 textSpeed, const u8 *string, void *taskFunc);
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void DisplayMessageAndContinueTask(u8 taskId, u8 windowId, u16 tileNum, u8 paletteNum, u8 fontId, u8 textSpeed, const u8 *string, void *taskFunc);
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bool16 RunTextPrintersRetIsActive(u8 textPrinterId);
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void DoYesNoFuncWithChoice(u8 taskId, const struct YesNoFuncTable *data);
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void CreateYesNoMenuWithCallbacks(u8 taskId, const struct WindowTemplate *template, u8 arg2, u8 arg3, u8 arg4, u16 tileStart, u8 palette, const struct YesNoFuncTable *yesNo);
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bool8 AdjustQuantityAccordingToDPadInput(s16 *arg0, u16 arg1);
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void CreateYesNoMenuWithCallbacks(u8 taskId, const struct WindowTemplate *template, u8 unused1, u8 unused2, u8 unused3, u16 tileStart, u8 palette, const struct YesNoFuncTable *yesNo);
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bool8 AdjustQuantityAccordingToDPadInput(s16 *quantity, u16 max);
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u8 GetLRKeysPressed(void);
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u8 GetLRKeysPressedAndHeld(void);
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bool8 IsHoldingItemAllowed(u16 itemId);
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