Document some generic argument names
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@@ -26,7 +26,7 @@ struct PokemonStorage
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extern struct PokemonStorage *gPokemonStoragePtr;
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void DrawTextWindowAndBufferTiles(const u8 *string, void *dst, u8 arg2, u8 arg3, s32 bytesToBuffer);
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void DrawTextWindowAndBufferTiles(const u8 *string, void *dst, u8 zero1, u8 zero2, s32 bytesToBuffer);
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u8 CountMonsInBox(u8 boxId);
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s16 GetFirstFreeBoxSpot(u8 boxId);
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u8 CountPartyAliveNonEggMonsExcept(u8 slotToIgnore);
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@@ -52,7 +52,7 @@ void ZeroBoxMonAt(u8 boxId, u8 boxPosition);
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void BoxMonAtToMon(u8 boxId, u8 boxPosition, struct Pokemon *dst);
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struct BoxPokemon *GetBoxedMonPtr(u8 boxId, u8 boxPosition);
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u8 *GetBoxNamePtr(u8 boxId);
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s16 AdvanceStorageMonIndex(struct BoxPokemon *boxMons, u8 currIndex, u8 maxIndex, u8 arg3);
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s16 AdvanceStorageMonIndex(struct BoxPokemon *boxMons, u8 currIndex, u8 maxIndex, u8 mode);
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bool8 CheckFreePokemonStorageSpace(void);
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bool32 CheckBoxMonSanityAt(u32 boxId, u32 boxPosition);
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u32 CountStorageNonEggMons(void);
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