Document some generic argument names
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@@ -353,12 +353,12 @@ void SpriteCB_WaitForBattlerBallReleaseAnim(struct Sprite *sprite)
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}
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}
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static void UnusedDoBattleSpriteAffineAnim(struct Sprite *sprite, bool8 arg1)
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static void UnusedDoBattleSpriteAffineAnim(struct Sprite *sprite, bool8 pointless)
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{
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sprite->animPaused = TRUE;
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sprite->callback = SpriteCallbackDummy;
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if (!arg1)
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if (!pointless)
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StartSpriteAffineAnim(sprite, 1);
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else
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StartSpriteAffineAnim(sprite, 1);
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@@ -783,7 +783,7 @@ bool8 BattleLoadAllHealthBoxesGfx(u8 state)
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return retVal;
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}
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void LoadBattleBarGfx(u8 arg0)
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void LoadBattleBarGfx(u8 unused)
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{
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LZDecompressWram(gBattleInterfaceGfx_BattleBar, gMonSpritesGfxPtr->barFontGfx);
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}
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