Document some generic argument names

This commit is contained in:
GriffinR
2022-05-21 15:21:50 -04:00
parent ef4d99c87e
commit 5e6d8a77e4
35 changed files with 445 additions and 359 deletions
+3 -3
View File
@@ -353,12 +353,12 @@ void SpriteCB_WaitForBattlerBallReleaseAnim(struct Sprite *sprite)
}
}
static void UnusedDoBattleSpriteAffineAnim(struct Sprite *sprite, bool8 arg1)
static void UnusedDoBattleSpriteAffineAnim(struct Sprite *sprite, bool8 pointless)
{
sprite->animPaused = TRUE;
sprite->callback = SpriteCallbackDummy;
if (!arg1)
if (!pointless)
StartSpriteAffineAnim(sprite, 1);
else
StartSpriteAffineAnim(sprite, 1);
@@ -783,7 +783,7 @@ bool8 BattleLoadAllHealthBoxesGfx(u8 state)
return retVal;
}
void LoadBattleBarGfx(u8 arg0)
void LoadBattleBarGfx(u8 unused)
{
LZDecompressWram(gBattleInterfaceGfx_BattleBar, gMonSpritesGfxPtr->barFontGfx);
}